Add pipe input/output sign for assembly

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ssilk
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Add pipe input/output sign for assembly

Post by ssilk »

Add any visible sign to see the direction of the pipe input/output, even if not connected/choosen. Reason: you need to place it, choose the produced item and then rotate again, if not randomly right.
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Re: Add pipe input/output sign for assembly

Post by Balinor »

Seeing as you can just mouse over the item and then press R to rotate it after building, is it really needed?

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Re: Add pipe input/output sign for assembly

Post by ssilk »

You don't see the input/output, unless you selected the item you want to craft. A dot would be enough.
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Re: Add pipe input/output sign for assembly

Post by slpwnd »

The reason why it is like this, is that (by far) the major case is using assembling machines without the pipe. So we optimized for that. Seeing the pipe arrows and patch everytime you place the simple assembling machine felt kind of distracting.

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Re: Add pipe input/output sign for assembly

Post by ssilk »

I meant not to show the pipe arrows, I thought to a sign, in which orientation the assembly is, so that I know where to rotate it, to spare taking the assembly into hands twice.
In other words: a dot, an arrow, the alt-mode. Anything which displays the current orientation clearly.
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Re: Add pipe input/output sign for assembly

Post by Balinor »

You don't need to pick it up again. As I said above, just mouse "over" the machine and press the rotate button, it will do it's magic even when placed.

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Re: Add pipe input/output sign for assembly

Post by ssilk »

:roll: that's what I mean. You need to take it twice: place, then set the recipe, THEN rotate. I wanted: place AND rotate, then set recipe.
WTF. It's not that important to make 7 post about that simple thing. Sorry to make that not clear enough. :)
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Re: Add pipe input/output sign for assembly

Post by Balinor »

I think it was just the language barrier making things a little less clear. I understand what you are saying now though.

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