some suggestions
Posted: Tue Dec 09, 2014 11:06 pm
Hello guys,
first I wanna say that this game is awesome, it sucked me right into it and I play as often as I can
I only been hooked on a game that much when FallOut 3 was released
nevertheless I do have some suggestions and maybe you'll like some of them
I did not check wether there are posts that inclued my suggestions in detail so some maybe redundand
1. I would like to be able to recycle stuff that I don't need anymore or which I falsely produced (yepp this happens sometimes).
It could be like this, you recycle an item which takes 1.5 times as much time as it took to make it, and you get 75% of your stuff back
2. I would like to see robots that are low tech. Maybe two regular belts plus a smart insterter plus circuts and bam, a little rover.
3. I definitly would like a wear-down effect. Maybe it could be like this, assemblers, miners and furnances loose X HP per hour if no service bot (this could be a use for the low tech robot) is equiped with some repair kits and takes care of stuff.
To make it even more interessting damage could reduce the productivity or increase the amount of energy needed.
4. Making the car, tank and the robots modular like the armour would make the game and especially the fightings so much more interessting.
Maybe you could set up a blueprint and then put this type of robot into production. I would combine this with the low tech robot and produce some rolling bombs.
Or specialize a car on speed and add a radar to scout things.
5. A matter manipulator that allows the player to move objekts rather than having to deconstruct it (which is annoying). Could be combined with blue prints and given some upgrades to make it possible to move entire sections (maybe 10x10 tiles)
6. As much as I love the forests, I strongly recommend a more effective way of getting rid of those green fuckers than having to shoot them. (Seriously I did spend half an hour today only to clear a decent area to set up an part of my factory) Here the use of robots might come in handy even the low tech ones that I'm suggesting.
7. More crude materials please, Gold, nickel, minerals. Those things shouldn't be a problem. They could be refined like iron, copper and oil but would make the game so much more intense. Maybe add some materials that have to be made like glass for lasers.
EDIT
8. Please impliment some more tables and statistics. This could be so helpful
please don't get me wrong, I love this game (I'm building the fith factory in two weeks right now) I just want to participate in making a game at least a little bit so this is rather a way of saying thank you devs you did a good job so far
first I wanna say that this game is awesome, it sucked me right into it and I play as often as I can
I only been hooked on a game that much when FallOut 3 was released
nevertheless I do have some suggestions and maybe you'll like some of them
I did not check wether there are posts that inclued my suggestions in detail so some maybe redundand
1. I would like to be able to recycle stuff that I don't need anymore or which I falsely produced (yepp this happens sometimes).
It could be like this, you recycle an item which takes 1.5 times as much time as it took to make it, and you get 75% of your stuff back
2. I would like to see robots that are low tech. Maybe two regular belts plus a smart insterter plus circuts and bam, a little rover.
3. I definitly would like a wear-down effect. Maybe it could be like this, assemblers, miners and furnances loose X HP per hour if no service bot (this could be a use for the low tech robot) is equiped with some repair kits and takes care of stuff.
To make it even more interessting damage could reduce the productivity or increase the amount of energy needed.
4. Making the car, tank and the robots modular like the armour would make the game and especially the fightings so much more interessting.
Maybe you could set up a blueprint and then put this type of robot into production. I would combine this with the low tech robot and produce some rolling bombs.
Or specialize a car on speed and add a radar to scout things.
5. A matter manipulator that allows the player to move objekts rather than having to deconstruct it (which is annoying). Could be combined with blue prints and given some upgrades to make it possible to move entire sections (maybe 10x10 tiles)
6. As much as I love the forests, I strongly recommend a more effective way of getting rid of those green fuckers than having to shoot them. (Seriously I did spend half an hour today only to clear a decent area to set up an part of my factory) Here the use of robots might come in handy even the low tech ones that I'm suggesting.
7. More crude materials please, Gold, nickel, minerals. Those things shouldn't be a problem. They could be refined like iron, copper and oil but would make the game so much more intense. Maybe add some materials that have to be made like glass for lasers.
EDIT
8. Please impliment some more tables and statistics. This could be so helpful
please don't get me wrong, I love this game (I'm building the fith factory in two weeks right now) I just want to participate in making a game at least a little bit so this is rather a way of saying thank you devs you did a good job so far