New Quickbar
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New Quickbar
I personally liked the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to change it back in future updates.
You can find a lot of posts on the forum about the toolbar and many of them are negative.
Noone seems to understand the new toolbar.
We would be very grateful if you devs could change it back!
You can find a lot of posts on the forum about the toolbar and many of them are negative.
Noone seems to understand the new toolbar.
We would be very grateful if you devs could change it back!
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Re: New Quickbar
I disagreeCowsCiuvac wrote: ↑Sun Dec 22, 2019 9:23 amI personally liked the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to change it back in future updates.
Please provide evidenceYou can find a lot of posts on the forum about the toolbar and many of them are negative.
I understand it. Please provide evidence to the contrary.Noone seems to understand the new toolbar.
Leave it as is.We would be very grateful if you devs could change it back!
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Re: New Quickbar
I personally hated the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to keep it how it is now.CowsCiuvac wrote: ↑Sun Dec 22, 2019 9:23 amI personally liked the other quickbar, the old one. Many people have the same opinion, and we would really like the developers to change it back in future updates.
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Re: New Quickbar
I also like the new quickbar more than the old one. I also hope the developers will keep the new quickbar.
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Re: New Quickbar
I had to relearn, it took it‘s time, but the new quickbar or hotbar provides effectively the same usage as the old, but without getting spammed by trash items and providing 10 bars rather then only two.
IMO it‘s superior compared to the old iteration.
IMO it‘s superior compared to the old iteration.
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Re: New Quickbar
The only complaint I have about the new quickbar is it's lack of intuition. Dragging shortcuts aroujd copys them instead or moving or swapping. The middle mouse button is default instead of right click. There is no longer an effect where new item types show up in the bar.
I am used to it, and I prefer it over the old one, but it is more flexable, not more user friendly. All and all, I think it made good and bad changes, such that it can do more, and got rid of a number of annoyances, but added new quirks that violate learned videogame intuition.
I am used to it, and I prefer it over the old one, but it is more flexable, not more user friendly. All and all, I think it made good and bad changes, such that it can do more, and got rid of a number of annoyances, but added new quirks that violate learned videogame intuition.
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Re: New Quickbar
The quickbar lacks of a good game internal “how to use it”. Or “Tipps & Tricks”...
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Re: New Quickbar
Yeah, an option would be nice, although the changes are a bit more involved than that (it changed how the inventory works a bit too). I never got more than four buttons configured on mine; it's just so much easier to grab items from the main inventory now...
But any kind of quickbar automation would be fantastic...if not that then a way to hide the thing might be nice instead.
But any kind of quickbar automation would be fantastic...if not that then a way to hide the thing might be nice instead.
Re: New Quickbar
After using the new quickbar since release in the experimental branch and doing my best to like it i still even now find myself hopping into inventory a hell of a lot more than i used to.
Would be great to add an "Auto" row alongside the quickbar row numbers to auto assign based on usage.
I would love to have the best of both worlds
Would be great to add an "Auto" row alongside the quickbar row numbers to auto assign based on usage.
I would love to have the best of both worlds
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Re: New Quickbar
the only problem i have with .17 bar is having to re-setup it every new game, what would really help is to make quick bar blueprint and store in in library
Re: New Quickbar
Brbrmensch try this: https://mods.factorio.com/mod/QuickbarTemplates
Re: New Quickbar
The new quickbar is *much* better. The only improvement it might need is make it more obvious how to add, change and remove shortcuts. And perhaps a default setup that doesn't get cleared when you start a new game.
- 5thHorseman
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Re: New Quickbar
My only real complaint is that the count of items in hand is still a stack and not the full count like in the toolbar. But that's not really a complaint about the toolbar itself.
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Re: New Quickbar
I don't understand the intended usage of the Rotate active feature when 3 or more quickbars are active, which *needs* the addition of a "Reverse rotate quickbar" control.
Here is an idea I've had since the new quickbar was introduced.
Middle quickbar is always the active bar. X+scroll to rotate up and down quickbars. Another potential feature would be Ctrl+scroll for 2 new controls, Next shortcut and Previous shortcut.
Here is an idea I've had since the new quickbar was introduced.
Middle quickbar is always the active bar. X+scroll to rotate up and down quickbars. Another potential feature would be Ctrl+scroll for 2 new controls, Next shortcut and Previous shortcut.
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Re: New Quickbar
Fortunately, the pipette tool and Next/Previous active quickbar commands are fairly effective..
Re: New Quickbar
IMHO they should just make the quick bar like World of Warcraft’s.
Just about everyone figures it out pretty quickly.
Just about everyone figures it out pretty quickly.
Re: New Quickbar
Which is like what??
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Re: New Quickbar
It's similar to the existing Quickbar but when you drop a replacement item onto a slot, it replaces what's in slot and your cursor now holds what was previously in the slot.
WoW's hotbar can also be locked to prevent accidental change to it when using it - you hold Shift to temporarily disable the lock, allowing you to move stuff around the hotbar.
It's a UI that many are familiar with - if only intuitively due to having played WoW.
PS: You can also place macros on the slots that allow you to have different behaviors when you left/right click - and or click with modifiers like Shift. But I don't know if you consider that a feature of the hotbars.
Re: New Quickbar
Well, let’s say it so: I agree, that the quick bar/shortcut and depending stuff still needs some devs-love. (I never can remember, which key combination clears a slot).
But I don’t think that it needs (again) a complete overhaul. The principal direction (alias to something) is right, but I would don’t distinct so much between items, shortcuts, macros and such stuff. Instead I would try to have one interface which is extremely fine tuned.
But I don’t think that it needs (again) a complete overhaul. The principal direction (alias to something) is right, but I would don’t distinct so much between items, shortcuts, macros and such stuff. Instead I would try to have one interface which is extremely fine tuned.
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Re: New Quickbar
What:
I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful.
I would suggest Shift-X as the default hot key.
Why:
If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just one scroll away in the reverse direction, we currently need to scroll in our single direction multiple times.
Basically this would simplify quickbar rotation in the same way that reverse rotate simplifies rotation (for belts and other placed items).
I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful.
I would suggest Shift-X as the default hot key.
Why:
If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just one scroll away in the reverse direction, we currently need to scroll in our single direction multiple times.
Basically this would simplify quickbar rotation in the same way that reverse rotate simplifies rotation (for belts and other placed items).