Blueprints: Mirror/flip
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Re: Blueprints: Mirror/flip
Just dont flip parts and make user press shift to allow the flipable thigns to flip.
- 5thHorseman
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Re: Blueprints: Mirror/flip
Well if they let us pick which inputs and outputs accepted and produced which fluids, then you could literally flip a blueprint.
And I wouldn't hook crude to the wrong input every. goddamn. time.
And I wouldn't hook crude to the wrong input every. goddamn. time.
Re: Blueprints: Mirror/flip
I support this idea, i liked the flipping that KBM had and i used it without many problems, fluids and trains.. ok but it is still less painful than doing everything again, you can flip sections and copy-paste.
Re: Blueprints: Mirror/flip
It is that easy!
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Check out my mod "Realistic Ores" and my other mods!
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Add reflect button(s) to blueprint editor
I love Factorio. I must do because I've spent over 3000 hours playing it.
I have a suggestion for a new feature for the blueprint editor GUI. This feature would add a button (or two) to the blueprint editor to reflect the blueprint in the horizontal or vertical axis.
Why would I want this? I currently maintain multiple copies of many of my blueprints that are identical except parts (or all of it) have a different orientation. Rotating the blueprint is fine. But this often leaves many elements still in the wrong place or wrong orientation. So, I either have to place the blueprint then edit it on the ground which can be rather laborious. Or just recreate it in the different orientation. Then I have two (or more) blueprints that have different orientations just to handle where certain things may need to go or be coming from. It would save a tremendous amount of time (for me, anyway) to be able to just "reflect" the blueprint on the X (horizontal) or Y (vertical) axis or both. This would save me time recreating blueprints and maintaining many simillar blueprints with different orientations. I don't think a Factorio session goes by without me wishing I could reflect a blueprint left/right or up/down.
Thanks for such a wonderful game!
I have a suggestion for a new feature for the blueprint editor GUI. This feature would add a button (or two) to the blueprint editor to reflect the blueprint in the horizontal or vertical axis.
Why would I want this? I currently maintain multiple copies of many of my blueprints that are identical except parts (or all of it) have a different orientation. Rotating the blueprint is fine. But this often leaves many elements still in the wrong place or wrong orientation. So, I either have to place the blueprint then edit it on the ground which can be rather laborious. Or just recreate it in the different orientation. Then I have two (or more) blueprints that have different orientations just to handle where certain things may need to go or be coming from. It would save a tremendous amount of time (for me, anyway) to be able to just "reflect" the blueprint on the X (horizontal) or Y (vertical) axis or both. This would save me time recreating blueprints and maintaining many simillar blueprints with different orientations. I don't think a Factorio session goes by without me wishing I could reflect a blueprint left/right or up/down.
Thanks for such a wonderful game!
Re: Blueprints: Mirror/flip
[Koub] Merged into older thread with same suggestion.
Koub - Please consider English is not my native language.
Re: Blueprints: Mirror/flip
Just a bump/+1 to this suggestion. I understand there might be some problems implementing it, but there should be a way to mirror at least inserters when pasting designs and blueprints.
Re: Blueprints: Mirror/flip
You know there are some nice mods?
https://mods.factorio.com/mod/BlueprintExtensions
https://mods.factorio.com/mod/blueprint_flip_and_turn
https://mods.factorio.com/mod/BlueprintExtensions
https://mods.factorio.com/mod/blueprint_flip_and_turn
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...
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Re: Blueprints: Mirror/flip
Try these with the new blueprints: pull a blueprint from the library to the toolbar (and *NOT* to the inventory, but I hate you can't do that, anyway). Then flip/mirror. Or try. Won't work because somehow they're not seen as blueprints.ssilk wrote: ↑Sun Apr 26, 2020 7:25 amYou know there are some nice mods?
https://mods.factorio.com/mod/BlueprintExtensions
https://mods.factorio.com/mod/blueprint_flip_and_turn
Mirroring blueprints
I think, that only feature i need is mirroring blueprint. What if i press alt and BP is mirroring horizontaly? Its would be very useful i think. Especially for more aesthetic symmetry base design.
Re: Mirroring blueprints
Often suggested, everytime denied due unmirrorable entities like train stops or refineries.
I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0
I still vote for deny flip if such entities are in the blueprint else just do it.
Maybe another surprise for 1.1.0
Re: Mirroring blueprints
This problem is not solveable, but instead it could be done either.
https://mods.factorio.com/mod/BlueprintExtensions
I can recommend that. But not all functions make sense anymore, cries for an update.
https://mods.factorio.com/mod/blueprint_flip_and_turn
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
https://mods.factorio.com/mod/BlueprintExtensions
I can recommend that. But not all functions make sense anymore, cries for an update.
![Cool 8-)](./images/smilies/icon_cool.gif)
https://mods.factorio.com/mod/blueprint_flip_and_turn
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Mirroring blueprints
Or Blueprint Flip an Trun for just the mirroring.
Re: Mirroring blueprints
Thanks a lotssilk wrote: ↑Sat Aug 29, 2020 9:30 amThis problem is not solveable, but instead it could be done either.![]()
https://mods.factorio.com/mod/BlueprintExtensions
I can recommend that. But not all functions make sense anymore, cries for an update.![]()
https://mods.factorio.com/mod/blueprint_flip_and_turn
Re: Blueprints: Mirror/flip
[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.
Re: Mirroring blueprints
Implemented
Re: Blueprints: Mirror/flip
[Koub] Thanks, moved to implemented.
Koub - Please consider English is not my native language.
Re: Blueprints: Mirror/flip
Nice to know that if all the players ask for a feature, it is a stupid idea and there is a lot of technical reasons it cannot be implemented but when Kovarex decides he wants it, it suddenly a great plan and it can be implemented in a day.FFF-364 wrote:But then kovarex was playing and really really wanted to just copy and flip his train unloading setup (just your typical Inserters, chests, and belts). So he decided to just add it, and prevented the flip problems by just disallowing flipping blueprints that wouldn't flip properly.
I know he is an owner of the company but still...
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!