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you updated very quickly! +feedback

Posted: Mon Jun 27, 2016 9:05 pm
by Formal Rice Farmer
i am very grateful :)
maybe now with the addition of flamethrower turrets you will have new inspirations?

*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered

Re: you updated very quickly! +feedback

Posted: Mon Jun 27, 2016 9:09 pm
by Kayanor
Which mod do you mean?

Re: you updated very quickly! +feedback

Posted: Mon Jun 27, 2016 9:33 pm
by Formal Rice Farmer
Kajanor wrote:Which mod do you mean?
woah, my bad, I meant to post this in Yuoki

Re: you updated very quickly! +feedback

Posted: Mon Jun 27, 2016 9:36 pm
by Kayanor
Moved

Re: you updated very quickly! +feedback

Posted: Thu Jun 30, 2016 2:10 pm
by YuokiTani
Formal Rice Farmer wrote:i am very grateful :)
maybe now with the addition of flamethrower turrets you will have new inspirations?

*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)
- generation code changed in 0.3.49 (thx Fatmice)

Re: you updated very quickly! +feedback

Posted: Sun Jul 03, 2016 1:38 pm
by Formal Rice Farmer
YuokiTani wrote:
Formal Rice Farmer wrote:i am very grateful :)
maybe now with the addition of flamethrower turrets you will have new inspirations?

*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)
- generation code changed in 0.3.49 (thx Fatmice)
I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage

Re: you updated very quickly! +feedback

Posted: Sun Jul 03, 2016 5:13 pm
by YuokiTani
Formal Rice Farmer wrote: I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage
hmm, is maybe possible but i have not viewed the code yet.

Re: you updated very quickly! +feedback

Posted: Tue Jul 19, 2016 1:53 pm
by tonsrd
Formal Rice Farmer wrote:
YuokiTani wrote:
Formal Rice Farmer wrote:i am very grateful :)
maybe now with the addition of flamethrower turrets you will have new inspirations?

*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)
- generation code changed in 0.3.49 (thx Fatmice)
I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage
theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.

maybe looking at the code will help making new flame turets ?

Re: you updated very quickly! +feedback

Posted: Tue Jul 19, 2016 2:21 pm
by YuokiTani
tonsrd wrote:
Formal Rice Farmer wrote:
YuokiTani wrote:
Formal Rice Farmer wrote:i am very grateful :)
maybe now with the addition of flamethrower turrets you will have new inspirations?

*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)
- generation code changed in 0.3.49 (thx Fatmice)
I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage
theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.

maybe looking at the code will help making new flame turets ?
thanks for you hint,
but no ... because i don't want in general do only improved vanilla-stuff and other mods features - this turret will removed. i want only content that i miss in factorio to keep in my mod. So if the developers add more and more content (i like) i will remove more and more from this mod ^^ - if this makes any sense. current included op-things are in the mod to jump over annoying things and not fix a annoying thing with a different mod with more side-effects.
but the experience show - it's never enough level of content provided. not in 0.14 not in the following 86 versions and years until factorio version 1.00.