End Game... Launching Rockets? 40,000+ of them?

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Ayebawl
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End Game... Launching Rockets? 40,000+ of them?

Post by Ayebawl »

Game: Factorio V 0.12.09
Mods: Bobsmod, Autofill, Landfill, Launch Control, Factorio Maps

Launching 120 Rockets every 90 Secs

Google style map from FactorioMaps_0.5.7
http://factoriomap7467.altervista.org/index.html
Production vs Consumption 1hr Graph

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Smarty
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by Smarty »

:shock:


Wow that is awesome. Nice work and that with bob's mods

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Xterminator
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by Xterminator »

That is mind blowing... :shock:

Close to 75k steel a minute is just nuts. Plus using Bob's Mods... That is definitely a feet to be proud of. :D
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voyta
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by voyta »

Using bob's makes it easier to reach huge numbers (modules, especially god ones are insane), not harder. Bob's difficulty is in setting the complex production chains, ramping up the production is easier than in vanilla. However the numbers are very high even considering bob's :D

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Re: End Game... Launching Rockets? 40,000+ of them?

Post by Gouada »

Great job! How long has the save file been running?
No, I'm not a piece of cheese! :D

DoctorWho?
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by DoctorWho? »

World download? THat would be great, but it would probably crash my little laptop :lol:

I could probably do this, if I had a better computer...Especially considering my edited versions of Bob's, where God module 5s and Beacon 3s are free and both are boosted to ridiculous levels :lol: :lol: :lol: :lol: :lol:

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-root
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by -root »

Now do it in Vanilla :mrgreen: :mrgreen: :mrgreen:

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cpy
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Re: End Game... Launching Rockets? 40,000+ of them?

Post by cpy »

Maybe i should release my version of bob mod overhaul that makes bob mod ridiculously hard. :D
problem is it is for 12.07 or something.

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