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Tightspot #5

Posted: Fri Apr 18, 2014 1:04 pm
by Bleda
I just finished the last level of the tight spot campaign. Instead of the required 15000$ (difficulty: hardcore) I got 154358$, so more than ten times as much. :D

I have two assembly lines for blue science that run both most of the time. Production is pretty well balanced, apart from a slight overproduction of steel. So the factory pretty effective, but not as much as to justify 10 times the required output. Maybe there should be some balancing done. ;)
Has somebody else finished the campaign? I would love to see some other designs.

Re: Tightspot #5

Posted: Fri Apr 18, 2014 10:04 pm
by MF-
I guess I got to play that one during the linux scenario pack leak.
(Which was an awesome way how to get me interested. The only reason why I didn't get it was general lack of time. btw)
+ the missing graphics on intel gpu.. I guess it would be nice if I got to check whether it's still the case soon.

EDIT: added the actual comment
I chose another way to go: Build a minimal factory on cheapest land possible,
evaluating too big coin reserve as a failure

Re: Tightspot #5

Posted: Sat Apr 19, 2014 7:58 am
by slpwnd
@Bleda - Fantastic. Could you maybe post a link to the save? Actually we have balanced the leves 1 - 4, but never got around balancing the level 5. So we could use your score to balance it better.

Re: Tightspot #5

Posted: Sat Apr 19, 2014 11:22 am
by Bleda
sure

I think that if you reduce the price for each science pack to 150 instead of 1500, the hardcore mode would have a reasonable difficulty.

Re: Tightspot #5

Posted: Tue Apr 22, 2014 10:42 pm
by gustavoghe
Nice Work!