[MOD 0.11.x] Electric Walls (not Force Field)

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Genhis
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[MOD 0.11.x] Electric Walls (not Force Field)

Post by Genhis »

Hello!

I and my friend Mat5i6 have decided to create our very first mod, which we hope you’ll find at least a bit useful.

This mod brings you a completely new type of wall, an electric wall, which causes a fixed amount of damage on touch. It doesn’t require any energy for now, but the necessity of an energy supply is definitely going to be added in future releases.

During the development, we’ve been trying to find a balance between resources consumed for the purposes of building and the strength or the total effect of the wall. We believe we’ve found it, but we can’t be sure until the whole thing gets into the massive production.

If you have any questions regarding this mod, please, let us know. You can also write a reply in czech language if you want. The more people will like this mod, the more we will work on improving it.

MOD info:
Coder: Genhis
Designer: Mat5i6
Short description: This mod brings you an electric wall, which causes a fixed amount of damage on touch. (Touch means that wall is hit by enemy in range 2 blocks)
Localization: EN, CZ
Version: 0.0.1

Live preview: https://www.youtube.com/watch?v=GRFC5hiYwe8 by wojinwomackacz
ElectricWalls_0.0.1.zip
(270.1 KiB) Downloaded 2978 times
Last edited by Genhis on Mon Dec 29, 2014 9:07 pm, edited 1 time in total.

G_glop
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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by G_glop »

Maybe some kind of damage bonus when the wall is being damaged itslef?

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Devildog »

Nice!
Image
Check Out Factorio Mod Madness 2.0 Here : http://bit.ly/1afTDl0
Mod Madness ModPack

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Dariel92
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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Dariel92 »

RU: Неплохо было бы каких нибудь скриншотов показать, а так не плохо.
EN: It would be what some screenshots to show, but not so bad.

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by G_glop »

Is there possibility for an animantion(some sparks), and different tiers coresponding to different biters?
And coud you send me the model itself(if you have it)

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Genhis »

G_glop wrote:Maybe some kind of damage bonus when the wall is being damaged itslef?
What do you exactly mean? The bitters are damaged only when the wall is being damaged.
Dariel92 wrote:It would be what some screenshots to show, but not so bad.
I'll prepare some animation or video.
G_glop wrote:Is there possibility for an animantion(some sparks)
Mat5i6 is busy, but he will work on that.
G_glop wrote:different tiers coresponding to different biters?
Ok, I'll look on it.
G_glop wrote:And coud you send me the model itself(if you have it)
Sorry, I can't. It's only repainted wall from the base game.

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by G_glop »

Genhis wrote:Hello!

This mod brings you a completely new type of wall, an electric wall, which causes a fixed amount of damage on touch.
That is why i asked, if there is a damage bonus.

Suggestion: electricity buffer in the wall that will drain and cause damage to any alien nearby, this "attack" can only happen if the buffer is completely full, otherwise the wall has to be damaged itself to cause damage to its attacker.

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Xterminator
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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Xterminator »

This look really interesting! Though I think it definitely needs to require energy to run, seeing as it is electric. :p Honestly I would love for there to be different tiers of it, and of course each tier does more damage but requires more electricity. :D I am not a coder what so ever, but I wouldn't imagine it would be too hard to work in an electricity requiremtn. Could probably just use same or similar code that vanilla game items use. Or I could be completely wrong. Haha

I look forward to seeing what else is added!
Image Image Image

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by gdfgdgdg »

images/video?

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Genhis »

gdfgdgdg wrote:images/video?
Done!

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Dariel92 »

Genhis wrote:
gdfgdgdg wrote:images/video?
Done!
RU: Спасибо за видео, теперь в кратце понятно что и как работает)) осталось теперь проверить на опыте.
EN: Thanks for the video, now let us briefly understand what and how it works)) remained now to check on the experience.

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by laige »

Genhis

We haven't heard from you in some time.

Would it be fine If I took over your mod and further develop it for you? If not I understand.
I still want your mod to be good so I want to help you fix the problems you currently have in the mod.

Firstly The Textures
You have 3 problems that are causing your textures not to line up.
--First the textures are off by one pixel on the bottom from the base texture. I touched up your textures. Each wall texture needs to be moved up by one pixel

Code: Select all

--Second the canvas size has been changed so the math for "shift" needs redone. Here is the correct one.
shift = {_number_, -0.31905}
--Third the Texture (canvas) size is wrongly indicated with the height in several locations.  Here is the correct one.
height = 52,
Image

Now your Walls will correctly display and even link up to the normal walls.
Here is a download of your mod with the fixes in it.
https://www.dropbox.com/s/bbtbmavmgolwa ... 2.zip?dl=0

Edit: Your mod works for 0.12 and the electric walls look great with the gate.

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by Genhis »

laige wrote:Would it be fine If I took over your mod and further develop it for you?
Of course it would be fine. I'm happy that someone has interest in this mod.

If you want to make a new thread for the mod, so be it, but please send me a link. I would like to watch your progress. :)

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laige
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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by laige »

^^^^
Thank you. I have some nice ideas of how to remake these walls into working electric walls. I will be making a new thread, possibly later today. The 0.12.0 update has some new rules when making mod threads; I just have to do some reading as I don't want the first post pointing out that I made the OP wrong. :)

Hey are you a You-tuber? If so you could show off the mods I'll be rolling out. If not perhaps I can get a server going and we can play test multiplayer of my mods (or just have fun) some weekend.

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Re: [MOD 0.11.x] Electric Walls (not Force Field)

Post by laige »

I started a new Thread for my version of the Mod found here.
https://forums.factorio.com/forum/vie ... 015#p94015

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