[MOD 0.11.x]Quake 2 Weapons

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HeyRevolver
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[MOD 0.11.x]Quake 2 Weapons

Post by HeyRevolver »

A small mod I made that adds my favorite video game weapons of all time to Factorio. The Railgun, Rocket Launcher, and Super Shotgun from Quake 2 in all their glory. They are the only 3 weapons you will ever need :D

There are custom icons for the weapons, ammo, and technology: Image / Image

The weapons all have the sounds from Quake 2. You can research the pack after you have completed military 4 research. They are all tuned for late-game and games with lots of aliens.

Here is a video of the weapons in action:
http://youtu.be/IuiRtmLXXTY
Q2Weapons_1.0.1.zip
(89.37 KiB) Downloaded 2384 times
This is my first post and first attempt at a mod, so hello! Hope you enjoy it!

EDIT: Updated the mod to include technology. I also adjusted the materials required to craft the weapons and ammo.
Attachments
Q2Weapons_1.0.0.zip
(80.26 KiB) Downloaded 246 times
Last edited by HeyRevolver on Sun Mar 01, 2015 2:23 am, edited 6 times in total.

Airat9000
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Re: [MOD 0.11.x]Quake 2 Weapons

Post by Airat9000 »

;) idea: technology is open weapon!

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ThaPear
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Re: [MOD 0.11.x]Quake 2 Weapons

Post by ThaPear »

Ha! This is really cool. I've played a lot of Quake 2 so I'll enjoy this. Thanks!

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HeyRevolver
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Re: [MOD 0.11.x]Quake 2 Weapons

Post by HeyRevolver »

Airat9000 wrote:;) idea: technology is open weapon!
Thank you for the feedback. Once I get some free time later this week I am going to add technology/research to unlock the weapons and also tweak the materials required to craft the guns and the damage of the guns.
ThaPear wrote:Ha! This is really cool. I've played a lot of Quake 2 so I'll enjoy this. Thanks!
Thanks, man! Quake 2 tickles my nostalgia like no other game can. I was so happy to be able to do something like this in Factorio :lol:

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Re: [MOD 0.11.x]Quake 2 Weapons

Post by darkshadow1809 »

Love it! Maybe this will help my users help their (overgrowth problem) With alot of bugs accurring and being unable to do anything about it ;)

Ill throw it in the modpack :p ! If you dont like me doing so please tell me so I can remove it :) !
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filippe999
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Re: [MOD 0.11.x]Quake 2 Weapons

Post by filippe999 »

Awesome

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Re: [MOD 0.11.x]Quake 2 Weapons

Post by Talguy »

Make this mod just a lot more awesome and add a different mod for quake 2 damage sounds (when the player is hit).

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Re: [MOD 0.11.x]Quake 2 Weapons

Post by Atom »

I really liked this mod, so i updated it to work with 0.12.
The railgun, which is the best thing there is, will soon be obfuscated as it seems, but we still can enjoy this one.

3 lines had to be added to gun.lua in order to get this working again.

https://forums.factorio.com/forum/vie ... 20&t=14424

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