[MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]

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Voal
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[MOD 0.11.20] D.Y.S.T.O.P.I.A. v1.0.5 BETA [MP Compatible]

Post by Voal »

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[Описание\Descritpion]
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[Изменения\Changes]
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[Скриншоты\Screenshots]
Показать - Show
[Известные проблемы\Known issues]
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[История версий\Version history]
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[Установка\Installation]
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[Скачать\Download - Full v1.0.5]
[Скачать\Download - Full v1.0.4]
[Скачать\Download - Full v1.0.3]

[Мануал по созданию графики для мода\Tutorial - Create graphic for your mod]
Last edited by Voal on Fri Apr 03, 2015 10:07 pm, edited 11 times in total.
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by darkshadow1809 »

Oh jesus. This looks godly can i please add this mod to the modpack:D!?
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by Voal »

darkshadow1809 wrote:Oh jesus. This looks godly can i please add this mod to the modpack:D!?
Yes... but this mod targeted at overhaul game balance, you need change all other modifications in the modpack or rebuild my mod... or you will get trash as a result.
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by darkshadow1809 »

Voal wrote:
darkshadow1809 wrote:Oh jesus. This looks godly can i please add this mod to the modpack:D!?
Yes... but this mod targeted at overhaul game balance, you need change all other modifications in the modpack or rebuild my mod... or you will get trash as a result.
Made everthing work so far haha:p pretty sure i could pull it off!
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by darkshadow1809 »

Seems i lack them skills here!

Help needed:

http://prntscr.com/6fn698

Fix this one please ;) ! After that it should work with my modpack:p! I tried without the modpack aswell still got the same error unfortunately!
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by TheTintin »

I would try it !
Nice SCII skin ! :D

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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by Stx3 »

hm hm hm...
can i steal you textures for my mod? ^_^
i dont know how make this gread textures :D

omfg you remaked hardcorio, good job!
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by Voal »

darkshadow1809 wrote:Seems i lack them skills here!

Help needed:

http://prntscr.com/6fn698

Fix this one please ;) ! After that it should work with my modpack:p! I tried without the modpack aswell still got the same error unfortunately!
[v1.0.1 Beta]
- Updated for Factorio v 0.11.17
Stx3 wrote:hm hm hm...
can i steal you textures for my mod? ^_^
i dont know how make this gread textures :D

omfg you remaked hardcorio, good job!
[Русский]
Естественно... тонна графики в моде из твоей хардкории, ну и ссылка на мануал по созданию графики в низу первого поста... и ты его уже видел ,')
P.S. - Я не хардкорию переделал, я весь игровой баланс перелопатил ^_^

[English]
Of course, large part of graphic from this mod gets in your hardcorio, link from tutorial in end of mod description, and you see that ,')
P.S. - I remake no only hardcorio, i change all parts of game balance.
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by kreyser_waryag »

маленькая просьба - смени расширения PNG на нижний регистр (png), а также имя папки в скриптах (misc ->Misc)
Я не знаю как там у вас, но у меня ругается :cry: ) Пришлось самому все перебирать.

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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.0 BETA [MP Compatible]

Post by Voal »

[v1.0.2 Beta]
- Updated for Factorio v 0.11.18
- Added advanced mining drill.
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kreyser_waryag wrote:маленькая просьба - смени расширения PNG на нижний регистр (png), а также имя папки в скриптах (misc ->Misc)
Я не знаю как там у вас, но у меня ругается :cry: ) Пришлось самому все перебирать.
Ставил в папку mods или в папку data?
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.2 BETA [MP Compatible]

Post by Voal »

[v1.0.3 Beta]
- Reduced the rate of enemy evolution.
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.3 BETA [MP Compatible]

Post by Stx3 »

так как я хардкорию забросил из за неюзабельности фактории, предлагаю добавить мой новый хардкорный модуль в твою сборку
https://forums.factorio.com/forum/vie ... =14&t=9101
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Re: [MOD 0.11.x] D.Y.S.T.O.P.I.A. v1.0.3 BETA [MP Compatible]

Post by Voal »

[v1.0.4 Beta]
- Health Roach reduced to 65.
- Range of Roach reduced from 18 to 15.5 allowing 5.55 turrets get to them.
- 25% increase in the production rate of mining drills.
- Enemy evolition time factor reduced at 25%.
- 20% reduced the cost of basic technologies of arms 7.62mm.
- Increase resistances of turrets, gun turrets have more resistances for "claw" damage, enegry turrets have more resistance for "acid" damage.
- Graweyard is now possible to collect in your inventory... you can build yours cemetery. =)
- Wall resistances for acid increased to 35%.
Stx3 wrote:так как я хардкорию забросил из за неюзабельности фактории, предлагаю добавить мой новый хардкорный модуль в твою сборку
https://forums.factorio.com/forum/vie ... =14&t=9101
Идея голода мне не очень нравится, и так гемороя хватает... а вот фермерство заинтересовало, позже возможно вошью, сейчас нет времени и желания делать более-менее серьезные апдэйты.
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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by darkshadow1809 »

Error in assignID, 'defense' was initialized

Using ShadowsHARDCOREModpack V2-0-0 for 0.11.19 and dystopia v1.0.4 :) Works fine without your mod! So please look into it :)

Thanks!
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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by TiTaN_3000 »

This mod is so hard I have no idea how to beat it.

I love it !

Bug: Roaches still outrange 5.56x45mm Turrets

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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by Voal »

darkshadow1809 wrote:Error in assignID, 'defense' was initialized

Using ShadowsHARDCOREModpack V2-0-0 for 0.11.19 and dystopia v1.0.4 :) Works fine without your mod! So please look into it :)

Thanks!
I tested him in clear 0.11.19 all fine. My mod not compatible from other mods... and if you want adapted him for mod pack... i can't help you.
TiTaN_3000 wrote:This mod is so hard I have no idea how to beat it.

I love it !

Bug: Roaches still outrange 5.56x45mm Turrets
This strange, i fix it... soon.
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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by Strayder »

Русский
Отличный мод, заставил попотеть в одиночном режиме :twisted: .
Не хватает летающих монстров, так как с терраформингом можно делать острова с 1 входом и вокруг вода, а с появлением летающего транспорта и вообще без входа с суши.

English - Google Translat
Great mod has forced to sweat in the single-player mode.
Not enough flying monsters, as you can do with the terraforming of the island with 1 input and around the water, and with the advent of flying vehicles and without any input from the land.

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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by Voal »

Strayder wrote:Русский
Отличный мод, заставил попотеть в одиночном режиме :twisted: .
Не хватает летающих монстров, так как с терраформингом можно делать острова с 1 входом и вокруг вода, а с появлением летающего транспорта и вообще без входа с суши.

English - Google Translat
Great mod has forced to sweat in the single-player mode.
Not enough flying monsters, as you can do with the terraforming of the island with 1 input and around the water, and with the advent of flying vehicles and without any input from the land.
[Русский]
Увы но на данном этапе фактория ОЧЕНЬ ограничена в плане модификаций... буквально на каждом шагу приходится биться головой об стену чтобы добиться желаемого... -_- в целом реализовать летающих мобов можно НО сейчас их сможет атаковать только оружие с прямым мгновенным уроном как у турелей или дизерт игла… а это означает что нужно переводить все оружие к тупой схеме автоприцеливания а-ля дизерт игл... что мне очень не нравится... создавать отдельную пушку для стрельбы только по летающим мобам... тоже мне кажется не лучшее решение… посему пока так, ждем развития фактории, быть может в следующих версиях разработчики сами введут летающих юнитов.

[English - Google Translate]
At this stage, factors are very limited in terms of modifications ... at every step necessary to bang your head against the wall in order to achieve the desired ... -_- realize flying mobs can be but now they can only attack weapons with direct instant damage like a turret or desert eagle ... which means you need to change all the weapons to blunt the scheme avtopritselivaniya like desert eagle ... I really do not like ... to create a separate gun for firing only on flying mobs ... also it seems to me not the best solution ... therefore yet so forward to the development of factories, perhaps in the next version, developers introduce themselves flying units.
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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by darkshadow1809 »

Seems a lot of my members playing this mod get hit by "Invisible things" and being untargetable. Any idea what creature this might be? I would like to know! This is certainly not a mod conflict!
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Re: [MOD 0.11.19] D.Y.S.T.O.P.I.A. v1.0.4 BETA [MP Compatible]

Post by Voal »

darkshadow1809 wrote:Seems a lot of my members playing this mod get hit by "Invisible things" and being untargetable. Any idea what creature this might be? I would like to know! This is certainly not a mod conflict!
you use only my mod?
if yes... try delete "%appdata%\factorio\crop-cache.dat", old cache can call sprite rendering problems..
if no... try deactivate other mods =)
My mod not have invisible enemies... may be lurker stay near? he attack at spikes on large area... or... this may be standart biters... my mod replace this sprites from empty space... i do this to get more free memory for new sprites... if you use other mods... hi can return biters to spawn list but no return sprites for him.

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[1.0.5 Beta]
- "Underground belt" and "Pipe-to-Ground" is now done on one at a time.
- Reduced attack range of Roach ... now he enters the zone of fire 5mm turret.
- Reduced the range Hydralisk .... now it gets in the zone of fire 7mm turret.
- Increased the range of 12mm turret.
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