[MOD 0.12.x] Better Ore Map View

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LuziferSenpai
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[MOD 0.12.x] Better Ore Map View

Post by LuziferSenpai »

Type: MOD
Name: Better Ore Map View
Description: Changes the color of the Ores on the Map.
License: MIT
Version: 0.1.1
Release: 2015-09-20
Tested-With-Factorio-Version: 0.12.30
Category: Map Color Change
Tags: Color Change
Download-Url:
BetterOreMapView_0.1.1.zip
(604 Bytes) Downloaded 299 times
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Last edited by LuziferSenpai on Mon Apr 25, 2016 2:53 pm, edited 2 times in total.
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Re: [0.12.x] Better Ore Map View

Post by Talguy »

Awesome, thanks!

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Re: [0.12.x] Better Ore Map View

Post by LuziferSenpai »

Talguy wrote:Awesome, thanks!
No Problem, that are only 3 Lines of Code ^^
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Re: [0.12.x] Better Ore Map View

Post by waduk »

I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this. :cry:
So how do i revert the map view ?

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Re: [0.12.x] Better Ore Map View

Post by Kane »

Not sure for this instance but always make backups..

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Re: [0.12.x] Better Ore Map View

Post by LuziferSenpai »

waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this. :cry:
So how do i revert the map view ?

I dont know what the problem by you is, because by me and other Guys its all fine. Its only changing the data raw not more, that isnt possible that there are other colors on the Map.
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Re: [0.12.x] Better Ore Map View

Post by waduk »

Yet, it happened, this screencap taken after uninstall all mod :
http://imgur.com/a/aMWfU
Affecting Stone too, although i see no evidence copper were affected (revert to vanilla color)

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Re: [0.12.x] Better Ore Map View

Post by SirRichie »

If the mod just has a data.lua and defines updates to data.raw inside of that, and you encounter bugs/artifacts after removing/disabling the mod, report this as a bug.
A mod has no control over anything once it has been deactivated.

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Adil
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Re: [0.12.x] Better Ore Map View

Post by Adil »

waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this. :cry:
So how do i revert the map view ?

Code: Select all

/c game.player.force.rechart()
This will refresh map to current view.

Also, isn't stone a little too similar in color to oil?
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [0.12.x] Better Ore Map View

Post by waduk »

Adil wrote:
waduk wrote:I activated this midgame, instead of replacing old color to new one, now i have various ore map color. Uninstalling the mod didn't revert this. :cry:
So how do i revert the map view ?

Code: Select all

/c game.player.force.rechart()
This will refresh map to current view.

Also, isn't stone a little too similar in color to oil?
Thanks Adil, but sadly i was mistakenly overwrite my save file.
Now on new world, built everything from scratch again.
I uninstall this mod because of this bug.

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Re: [MOD 0.12.x] Better Ore Map View

Post by Hovadko »

could you make mod which will write ore name(maybe on hover over ore field) instead changing color of it? I play with bob's mods and its nearly impossible to recognize ores.

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Re: [MOD 0.12.x] Better Ore Map View

Post by LuziferSenpai »

Hovadko wrote:could you make mod which will write ore name(maybe on hover over ore field) instead changing color of it? I play with bob's mods and its nearly impossible to recognize ores.
That is not possible because the base Code, bur i can make a add-on for BobsMods and DyTech etx.
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Re: [MOD 0.12.x] Better Ore Map View

Post by Hovadko »

CookieGamerTV wrote:
Hovadko wrote:could you make mod which will write ore name(maybe on hover over ore field) instead changing color of it? I play with bob's mods and its nearly impossible to recognize ores.
That is not possible because the base Code, bur i can make a add-on for BobsMods and DyTech etx.
that would be good too. i am not coder, but couldn't you find some workaround? there can already be text on map (player names or trains station names) so if you could just place it on ore field, it would be more than enough.

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Re: [MOD 0.12.x] Better Ore Map View

Post by SirRichie »

Yes and no. You could put invisible train stations on the ore field, but then their names would also pop up in the station list of trains...

You could workaround that by reacting to a GUI being opened and then deleting all the artificial stations, only to re-create then when the GUI closes. But that seems overkill.

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Re: [MOD 0.12.x] Better Ore Map View

Post by LuziferSenpai »

SirRichie wrote:Yes and no. You could put invisible train stations on the ore field, but then their names would also pop up in the station list of trains...

You could workaround that by reacting to a GUI being opened and then deleting all the artificial stations, only to re-create then when the GUI closes. But that seems overkill.
I'm not good with coding thinks like that. I can only code some small thinks not more.
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Re: [MOD 0.12.x] Better Ore Map View

Post by Bombez164 »

Does this mod work with other mods like Bobs mods, 5dim mods and Dytech mods :?: :?

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Re: [MOD 0.12.x] Better Ore Map View

Post by Berkys32 »

Can this mod be used in latest version?

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