[MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)

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jorgenRe
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[MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)

Post by jorgenRe »

Bucket Wheel Excavator mod
Mod has been taken over by Lazerzwei
Download the mod for 0.15+ over at this page:
https://mods.factorio.com/mods/Laserzwei/BigDrills

Description:
Adds 3 tiers of bigger miners.




Details:

Factorio Version: 0.12.0
Released: July 20th 2015
License: Too big of hazzle to get one ;)!
Tags: Miners, unloaders

Download 0.14:
For Factorio verson 0.14+ and before please use the official mod site:
https://mods.factorio.com/mods/jorgen19981/BigDrill


--Long Description--
Do you dream of big machines?
If so then this is the mod for you!
Image
(Blame Imgur for the darker picture :( (it has been brightened up a little bit) )

Easy setup to empty the Bucket Wheel Excavator(Note: It is an older version so It looks different, but functions still the same in newer versions!)
Image

Bucket Wheel Mining Drill
It is about the size of 10 basic mining drills, but mines 14 times faster than 1 basic mininig drill.
It creates quite alot of pollution since for one, it doesn't use water to "clean" the air of particles that comes as a result of mining(atleast thats what they do in real life)
It is highly adviced to have all of its output put straight into a chest, though an express belt may work, thought i have yet to test that myself.
Mk 1 Mines 14 times faster than a normal mining drill
Mk 2 Mines nearly 42 times faster than a normal mining drill
Mk 3 Mines nearly 126 times faster than a normal mining drill(tryeing to compete with other mods ;) )
All with increasing mining radiuses!

Ore Unloader
Image
A machine for fast emptying of copper ore, iron ore and coal from cargo wagons!
Note: Don't use the iventory limiter in it. Since if you set it too low, it may actually make the machine eat up items ;)
Mk 1 Transfers 25 items per second!
Mk 2 Transfers 50 items per second!
Mk 3 Transfers 100 items per second!

Download: At the bottom of this post.

For those of you that are interested in it's rather interesting "How it evolved" part then have fun reading/taking a look at :)

What is to come next?
Create a machine for fast loading of trains(only ores!) -I'm really loving the fact that modding Factorio is so easy compared to other games :D!
Create a new machine specifically for creating mining equipment, huge parts need even bigger factories :)!.
Maybe create a mining drill that is in between the bucket wheel excavator and the basic mining drill?

Known Issue
The Ore Unloader cannot be rotated. That is because it is a chest and there isn't a way for rotating a chest, or atleast from what i know :|
Never the less feel free to use it however you look as all sides should work and it will find the cargo wagon!
Not really an issue, but don't use the limit inv function as it will just end up "deleting" all the ores it trye to transfer :/

Changelog:
V. 0.3.4 16th October
Compatible with multiple surfaces
Factorio 0.12.11+ compatible
V. 0.3.3 9 August 2015
Fixed the ore unloader. :oops:
V. 0.3.2 22 July 2015
Bugfixes
V. 0.3.1 20 July 2015
compatible with Factorio 0.12.0
V. 0.3.0
Added two new tiers for both the Bucket Wheel Excavator and the Ore Unloader.
Added support for Ore Unloaders to unload stone!
Fixed some bugs with the Ore Unloader "eating stuff", sorry :oops:
V. 0.2.1
Added a new way of unloading cargo wagons through the use of Ore Unloaders.(Lots of fun writing the script :D! )

V. 0.1.0
Out of Early WIP since no big problems (in game... :? ) have i been told about :D!
Now it has a new and improved texture with a working shadow again!
Pollution have been decreased to 101
Why it was WIP: Fixed the collision and selection box to let you empty ore from all the sides, though it looks best when placing stuff on all sides but the right as the mining head will clip the chest if there is.

V. 0.0.3
Improved animation with 25 % more frames
Minor changes on the texture

V. 0.0.2
Changed the recipe to a more expensive recipe
Lowered the amount of pollution it creates by ALOT 900 -> ~138! ( :oops: )

V. 0.0.1
Mod released to the WIP section.
Attachments
BigDrill_0.3.4.zip
For Factorio players using V. 0.12.11+
(1.8 MiB) Downloaded 3584 times
bigDrill.zip
For versions BEFORE 0.12.11
(1.8 MiB) Downloaded 1423 times
Last edited by jorgenRe on Sat May 20, 2017 6:06 pm, edited 46 times in total.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.1.0

Post by bloodgiver »

no download button... :shock:
I'd like to test that :D

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Re: [0.11.22] Bucket Wheel Excavator 0.1.0

Post by jorgenRe »

bloodgiver wrote:no download button... :shock:
I'd like to test that :D
Now there is a download button :)
Just copied the thread from the WIP section and somehow forgot about the download button :(
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.1.0

Post by Xterminator »

Played around with it a bit the other day and it's pretty cool! :D
I look forward to future developments on it!

P.S.
Dibs on doing a mod spotlight for it. :p
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Re: [0.11.22] Bucket Wheel Excavator 0.1.0

Post by jorgenRe »

Xterminator wrote:Played around with it a bit the other day and it's pretty cool! :D
I look forward to future developments on it!

P.S.
Dibs on doing a mod spotlight for it. :p
HOLY MOLY a mod spotlight :D!
Do you mind waiting until i got the ore unloader done, as i as of writing this post just got it to work(no duping here(though it teleports stuff) :) ), and its awesome :D!

Edit
Now the ore unloader is in the game, and working with no known ways for having it dupe stuff :)!
So now you are free to do a spotlight if you wish :D!
Last edited by jorgenRe on Fri Jun 12, 2015 9:20 pm, edited 1 time in total.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.2.1

Post by MrP123 »

I'm really glad that someone finished a Bucket Wheel Excavator mod after I abandoned mine 4 or 5 months ago.
You did a really great job!
Time Lapse Mod [0.11.x]
Time Lapse Mod [0.12.x]
enables you to make nice time lapses of your work within the game

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Re: [0.11.22] Bucket Wheel Excavator 0.2.1

Post by jorgenRe »

MrP123 wrote:I'm really glad that someone finished a Bucket Wheel Excavator mod after I abandoned mine 4 or 5 months ago.
You did a really great job!
It is great to hear you like it, as it was you that sparked the idea :D!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.2.1

Post by Koub »

This looks totally badass :o Will try it one day :).
Koub - Please consider English is not my native language.

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Re: [0.11.22] Bucket Wheel Excavator 0.2.1

Post by jorgenRe »

Koub wrote:This looks totally badass :o Will try it one day :).
Thanks! You should know that you got plenty of time left to trye it, atleast we all hope! :)
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.3.0(New Tiers!)

Post by coolguy. »

Nice. I do dream of big machines, and this needs to be BIGGER! I'd like to see an excavator that wipes out entire ore patches by itself because it is about the size of the entire ore patch. This is my kind of awesome. Please keep it up.

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Re: [0.11.22] Bucket Wheel Excavator 0.3.0(New Tiers!)

Post by jorgenRe »

coolguy. wrote:Nice. I do dream of big machines, and this needs to be BIGGER! I'd like to see an excavator that wipes out entire ore patches by itself because it is about the size of the entire ore patch. This is my kind of awesome. Please keep it up.
I'm sorry to say, but that would have to be on the expense of the animation :(
#We would like bigger than 2048 X 2048 spritesheets :D !
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.11.22] Bucket Wheel Excavator 0.3.0(New Tiers!)

Post by Thomasnotused »

What is there to say other than "GIMMMMEEEEE!!!!"
I have no idea what I'm doing.

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Re: [0.11.22] Bucket Wheel Excavator 0.3.0(New Tiers!)

Post by Devildog »

Really cool!
Installing it now.
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Check Out Factorio Mod Madness 2.0 Here : http://bit.ly/1afTDl0
Mod Madness ModPack

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Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Post by jorgenRe »

Bumping this topic in the hope that it will be moved to the 0.12.0 mods section :)
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Post by darkshadow1809 »

Nicely done dude :) Good to see this working!

Included in the modpack! Credits will be added ;) Tell me if you want it removed or do not agree :)
I will NOT modify your code :) If there will be bugs I will tell you :)


EDIT: pssstt!! http://prntscr.com/7vfbl7 No problem mod works fine :) But thought you might wanted to know!
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Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Post by jorgenRe »

darkshadow1809 wrote:Nicely done dude :) Good to see this working!

Included in the modpack! Credits will be added ;) Tell me if you want it removed or do not agree :)
I will NOT modify your code :) If there will be bugs I will tell you :)


EDIT: pssstt!! http://prntscr.com/7vfbl7 No problem mod works fine :) But thought you might wanted to know!
Wait nooo I must have uploaded the wrong file or something as i thought i fixed that. To fix it just put an = next to the > symbol in the info.lua file. As I'm currently not on my pc to do it myself if you are too impatient ;)
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Post by Shanix »

Anyone else getting an error when placing a burner mining drill? For some reason it's not assigning anything to ent in the control file, and failing to do anything on line 41.

EDIT: Also stone furnace. I got a bad feeling about this...

EDIT 2: Line 40, change from createdentity -> created_entity. Solves the issue so far.

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Re: [0.12.0] Bucket Wheel Excavator 0.3.2(22th July)

Post by ronnie124 »

Hi, I like this mod, but i would like it more with graphic more like excavator from Anno2070. What do you think guys?

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Sorry for my realy bad english.

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Re: [0.12.0] Bucket Wheel Excavator 0.3.2(22th July)

Post by jorgenRe »

ronnie124 wrote:Hi, I like this mod, but i would like it more with graphic more like excavator from Anno2070. What do you think guys?

Image
WOWOWOWOWOWOWOWOWOWOWWOWOWWOWOW :shock:
I LOVE IT! :D
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: [0.12.0] Bucket Wheel Excavator 0.3.1(Its safe)

Post by jorgenRe »

Shanix wrote:Anyone else getting an error when placing a burner mining drill? For some reason it's not assigning anything to ent in the control file, and failing to do anything on line 41.

EDIT: Also stone furnace. I got a bad feeling about this...

EDIT 2: Line 40, change from createdentity -> created_entity. Solves the issue so far.
I'm happy to say that you must have been on an older version since i just checked and i see i have already fixed that ;)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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