[MOD 0.12.x] Plasma Shotgun Shells

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Rseding91
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[MOD 0.12.x] Plasma Shotgun Shells

Post by Rseding91 »

Description
This mod adds a new shotgun shell type: Plasma. It's unlocked with research after tier 6 shotgun shell damage. The shells are very expensive and very powerful - be careful when shooting them and be careful not to get in their way once fired - they don't discriminate when doing damage :)


Changelog

Code: Select all

1.0.1: updated for Factorio 0.12.11
1.0.0: initial release
Downloads
Current version: 1.0.1

Download: [>= 0.12.11]
Plasma Shotgun Shells_1.0.1.zip
(8.56 KiB) Downloaded 675 times
If you want to get ahold of me I'm almost always on Discord.

Boogieman14
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by Boogieman14 »

That's one serious bugzapper :lol:
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

Kane
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by Kane »

What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?

AlexTheNotsogreat
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by AlexTheNotsogreat »

Kane wrote:What was the reason coming out with new Ammo? Also you ever thought of buffering the machine guns up with a new type of ammo?
Just try the plasma shells. The fragments shoot out tons of lasers, so deforesting has never been more satisfying!

Kane
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by Kane »

This is a really cool mod I don't know if your up to balancing it at all. I think the crafting should be increased maybe 12 seconds hell even 15-30 seconds from 0.5. I also think the recipe should be a bit harder I'm thinking like adding in maybe destroyer capsule or something a bit more. I find it very cheap. Right now and I assume that is sort the point it's end game tired of dealing with nests / tree's I beat the game over and over. But there is no reason we can't balance it's crafting a bit making a bit more challenging and costly.

apriori
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by apriori »

My own changes for your great mod:
research.lua
recipes.lua
Let's have some challenge! Kill 'em to kill 'em!

BTW:
Russian locale for v1.0.1
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.

The_Destroyer
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by The_Destroyer »

While fantastic, it is a little OP and could use buffing to the recipe

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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by apcnc »

german locale

Qon
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by Qon »

I first tried the version on GitHub. It was outdated.

But this is quite useful for clearing out biters.

apriori
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by apriori »

Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see biterzilla?
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.

Rseding91
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by Rseding91 »

apriori wrote:
Rseding91 wrote:Plasma Shotgun Shells
Hi! Do you know why these shells don't see biterzilla?
The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.
If you want to get ahold of me I'm almost always on Discord.

apriori
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Re: [MOD 0.12.x] Plasma Shotgun Shells

Post by apriori »

Rseding91 wrote:The biter might have the wrong collision box or collision mask defined. There's no special targeting logic in how the shotgun shells work. Anything a normal shotgun shell can hit they should be able to hit.
Thanks. You were right. zilla should have not zero collision box and no collision mask to be affected by shells. Now it works.
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.

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