[MOD 0.13][MOD 0.14] GunTrains_0.2.4 (18.10.16)

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Adil
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[MOD 0.13][MOD 0.14] GunTrains_0.2.4 (18.10.16)

Post by Adil »

Type: Mod
Name: Gun Trains
Description: Adds the combat equipment to install into locomotives.
License: CC BY 3.0
Version: 0.2.5
Release: 2015-10-17
Tested-With-Factorio-Version: 0.12.11
Category: Gameplay
Tags: Vehicles, Combat, Trains
Download-Url: Attached
Dependencies: UniqueBackerNames
Website: here
Long description
Pictures
Version history
Attachments
UniqueBackerNames_0.2.2.zip
Use this along with (0.14+) version
(2.67 KiB) Downloaded 129 times
GunTrains_0.2.5.zip
(0.14+)
(25.46 KiB) Downloaded 156 times
GunTrains_0.2.4.zip
(0.13+) dependency is still needed
(25.34 KiB) Downloaded 116 times
GunTrains_0.2.2.zip
(0.12.30) Don't forget to download the dependency listed above.
(22.88 KiB) Downloaded 582 times
Last edited by Adil on Tue Oct 18, 2016 11:43 am, edited 10 times in total.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Devildog
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Re: [MOD 0.12.11] GunTrains_0.2.0 (17.11.15)

Post by Devildog »

Adding this to Mod Madness 12.X Mod Pack!
Image
Check Out Factorio Mod Madness 2.0 Here : http://bit.ly/1afTDl0
Mod Madness ModPack

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Adil
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Re: [MOD 0.12.11] GunTrains_0.2.1 (17.11.15)

Post by Adil »

There was a bug when you insert piercing shells into an empty guntrain. Sorry those who have already dowloaded the mod.

Also, there were ten downloads of Guntrains but only a pair of downloads of auxilary mod. That's strange. Without that one, you'll probably won't be able to use this mod.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.12.11] GunTrains_0.2.2 (18.11.15)

Post by Adil »

Try updating with this script viewtopic.php?f=137&t=26613&p=178088#p178088
(There should be a reason I've wrote that)
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.13] GunTrains_0.2.4 (21.08.16)

Post by Adil »

So, I've made it work again. Now you can also install machineguns.
It is likely to break the combat systems from previous version.
The dependency mod is still needed to play. I'll get rid of it later.
Also, someday I will move to portal, however it is not the current day.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.


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Adil
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Re: [MOD 0.13] GunTrains_0.2.4 (21.08.16)

Post by Adil »

Maybe some other day.
I need to remember how this mod actually works first.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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Re: [MOD 0.13][MOD 0.14] GunTrains_0.2.4 (18.10.16)

Post by Adil »

0.14 version here.
Right, it seems that I have forgotten to upgrade it to 0.14 before.
Eventually I hope to change it in accordance to new equipment system, but for now it's a quick fix, which makes it work.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

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