[0.10.6+][kovarex] Crash when right click on power line

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aklesey1
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[0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

I'm using dytch energy 1.2.2 and using power lines 5x5
I have 10 dytech steam engines mk2 and 20 dytech accumulators

And also i have bobpower but don't use items from this mod now

On version 0.10.5 i hadn't that problem and could create very big base


Here the text of crash on russian (i'm russian user so i can paste only russian text)

Сигнатура проблемы:
Имя события проблемы: APPCRASH
Имя приложения: Factorio.exe
Версия приложения: 0.0.0.0
Отметка времени приложения: 53db422c
Имя модуля с ошибкой: Factorio.exe
Версия модуля с ошибкой: 0.0.0.0
Отметка времени модуля с ошибкой: 53db422c
Код исключения: c0000005
Смещение исключения: 0000000000436aa1
Версия ОС: 6.2.9200.2.0.0.256.48
Код языка: 1049
Дополнительные сведения 1: da68
Дополнительные сведения 2: da68e4ad51ea7405d69473047c2132b2
Дополнительные сведения 3: a39a
Дополнительные сведения 4: a39a94e7a0be8cd81f17d27bbb930b11

Ознакомьтесь с заявлением о конфиденциальности в Интернете:
http://go.microsoft.com/fwlink/?linkid=190175

Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом:
C:\Windows\system32\ru-RU\erofflps.txt
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kovarex
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Re: [0.10.6+] Crash when right click on power line

Post by kovarex »

Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?

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Re: [0.10.6+] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?
Do I need to pack "data" folder into the archive ?
I mistaked, i used power lines 7x7, that was default power lines for my factory
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kovarex
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Re: [0.10.6+] Crash when right click on power line

Post by kovarex »

Not data folder, the mods folder.

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Re: [0.10.6+] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Not data folder, the mods folder.
I mean the folder "data" from the root directory of the installed game, i put all mods in folder data with installed games

https://yadi.sk/d/Fje8VpCraEJV5
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by kovarex »

Ok, there are lot of saves, which one save should I exactly open? I tried few without a problem.

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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

kovarex wrote:Ok, there are lot of saves, which one save should I exactly open, I tried few without a problem.
Absolutely exactly last autosave, and save XZ_006, from this save I noticed first crash, but the crushes weren't often and it was not every time when I clicked on power line, were some durable freezing from the game
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by Rseding91 »

Looking at your mods and the issue you're having I believe it's related to the mod "MoarInserters". There was an issue with the version you're using (1.0) that was fixed in 1.1 where it would crash when you open the power production window.

https://forums.factorio.com/forum/vie ... =25&t=5373

https://forums.factorio.com/forum/vie ... 299#p41210 - check the changelog on the first post.

The issue is a prototype (one of the mod-added inserters) does not have the "placeable-player" flag set and crashes the game when you view the power production window. I'm not sure if that got reported and or fixed yet in 0.10.7. I know a different power issue was fixed in 0.10.7 and this one might have been fixed as well.
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aklesey1
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by aklesey1 »

Thanks, i'll go and download new version
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Re: [0.10.6+][kovarex] Crash when right click on power line

Post by kovarex »

Ok, so the problem is, that one of the inserter form the mod didn't have it's icon. It is checked that it has icon during the game start when the entity is buildable, but it appearantly changed from buildable to not buildable in new version of the mod, the icon was probably removed too, but it stayed on the map, so it also stayed in the statistics.

From now on, this kind of slot shows the "cancel" image as a sign, that the image is missing instead of crashing, so it is fixed for 0.10.9, thanks for the assistance.

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