Search found 7 matches

by Tri gena
Sat Apr 06, 2024 7:47 am
Forum: This Forum
Topic: IP based forum lag
Replies: 6
Views: 829

Re: IP based forum lag

Everything is fine now. Thanks.
by Tri gena
Fri Apr 05, 2024 9:45 pm
Forum: This Forum
Topic: IP based forum lag
Replies: 6
Views: 829

IP based forum lag

I have a technical issue with the forum and the web site. When I try to load it from my core IP, the main page of factorio.com loads very slowly. The forum and pictures from cdn.factorio.com don't load at all. If I visit the site via VPN or Tor, everything is fine. My core IP is 185.23.230.x. The pr...
by Tri gena
Thu Sep 28, 2023 9:30 am
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2948

Re: Ammo rebalance

As you screenshot demonstrate you will have a additional cost of replacing the gun turrets with yellow ammo. Yes, but the conclusion about total cost is the same. An average attack for that test case had about 150 blue spitters, 120 blue biters, 75 green spitters, 90 green biters. This is 457k enem...
by Tri gena
Wed Sep 27, 2023 8:09 pm
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2948

Re: Ammo rebalance

Qon wrote: ↑
Wed Sep 27, 2023 3:59 pm
You are forced to use that many turrets because you use yellow ammo.
I'm not forced. It was a half-assed example for the sake of an argument "DPS isn't an issue".
My usual perimeter is (I think) a typical DW double turret row with flamers.
by Tri gena
Wed Sep 27, 2023 11:50 am
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2948

Re: Ammo rebalance

Same thing with belts : 3 yellow belts are WAY cheaper than 3 blue belts, but have the same added throughput. I'm expecting the same kind of trade offs with ammo. I feel like that should be the tradeoff, no? There's no tradeoff, because DPS isn't an issue. How many turrets can hit one target? About...
by Tri gena
Tue Sep 26, 2023 4:31 pm
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2948

Re: Ammo rebalance

I can't figure out the way you calculated your stuff. I did a sanity check, and things don't seem to match. So if your calculations are based on turrets, 1st column of yellow magazine, the cost to kill should reach its minimal value at the 4th upgrade (and 7th if you're calculating with handled gun...
by Tri gena
Sun Sep 24, 2023 5:34 pm
Forum: Balancing
Topic: Ammo rebalance
Replies: 21
Views: 2948

Ammo rebalance

I want to add 2c on defence economics. Hopefully, it might be useful for the expansion. tl;dr Now Yellow-Red-Green ammo deal 5-8-24 damage. I believe, altering them to 4-10-28 would be better for game balance. I believe that damage economics is important, especially for combat oriented plays (DW, Wa...

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