Landfill icon with grass, but when you place landfill, it is without grass
Maybe need to wait some time for grass grow?
Search found 87 matches
- Fri May 07, 2021 11:33 pm
- Forum: Releases
- Topic: Version 1.1.33
- Replies: 14
- Views: 28802
- Thu Mar 11, 2021 10:34 am
- Forum: Releases
- Topic: Version 1.1.27
- Replies: 9
- Views: 17214
Re: Version 1.1.27
Mod name/title length limit inspired by this?
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
https://mods.factorio.com/mod/Rohlinhea ... e-atnsasri
- Wed Mar 10, 2021 10:52 am
- Forum: Mod portal Discussion
- Topic: Bug in mod DL counter
- Replies: 2
- Views: 1410
Re: Bug in mod DL counter
You are right.
Merge my post with this.
Merge my post with this.
- Wed Mar 10, 2021 10:46 am
- Forum: Mod portal Discussion
- Topic: Bug in mod DL counter
- Replies: 2
- Views: 1410
Bug in mod DL counter
Hello. One of my mods ( https://mods.factorio.com/mod/Warptorio2_Language_Pack ) had a sudden increase in download count after a recent update. The number of downloads is increasing for all versions of the mod, both new and old, starting with the very first one. It is unlikely that this is actually ...
- Tue Dec 29, 2020 11:50 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 50121
Re: Industrial Revolution 2 discussion
There is localization mod for Industrial Revolution 2 on mod portal:
https://mods.factorio.com/mod/Industria ... guage_Pack
Everyone invited to translating
https://mods.factorio.com/mod/Industria ... guage_Pack
Everyone invited to translating
- Tue Nov 24, 2020 1:12 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 134187
- Tue Nov 24, 2020 11:05 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 134187
Re: Version 1.1.0
Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? Press P, search for space science produced, divide by 1000. But you can launch rocket without satellite, or you launch other things in rocket, not satellites. Some mods may change launch mechanics by re...
- Tue Nov 24, 2020 12:23 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 134187
Re: Version 1.1.0
Hey, what about game version requirements for mods?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
The game now requires mods with Factorio 1.1 version, but the changelog did not indicate this.
Is this a bug?
- Tue Nov 24, 2020 12:06 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 134187
Re: Version 1.1.0
We have an undo button. Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important. +1 err β¦ what about https://forums.factorio.com/viewtopic.php?f=66&t=69903 Ok, it's implemented. But nobody knows :D There is no but...
- Mon Nov 23, 2020 11:57 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 134187
- Sun Nov 15, 2020 12:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 302542
Re: XM 3.5.3 Out
Corrected violation of conservation of energy in coke production ;) (Doubled coal fuel value from 4 -> 8 MJ, and reduced coke output from 9 to 8) Hmm... Coke is more *condensed* and refined fuel than coal... Maybe change power distribution to: Coal - 4 MJ, Coke - 8 MJ, and craft 8 Coal -> 4 Coke. A...
- Sat Nov 14, 2020 5:49 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 101295
Re: Friday Facts #363 - 1.1 is getting close
Just another variant to character inventory/logistics/crafting tabs: make its order configurable in game options.
- Sat Oct 31, 2020 9:23 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 302542
Re: [MOD 1.0] Xander Mod v3.5.1
Mod is great, thank you. 8-) But I have some questions (and not only me): 1. There is no wood production. Do I have to harvest wood by hand all the time? 2. Many assembling recipes of Tier1 machines require blue assembler, which is already on a different Tier. Maybe allow a standard (gray) assembler...
- Sun Oct 04, 2020 10:38 pm
- Forum: Development tools
- Topic: Factorio Locale Editor
- Replies: 4
- Views: 4469
Factorio Locale Editor
Greetings to all Factorio community. I wrote a small program to help translate mods. It is very simple to use: load the locale file for translation, load the translation (if there is one already), select the strings for translation in the list on the left, the source text and the translation below a...
- Fri Aug 14, 2020 10:46 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 107946
- Fri Aug 14, 2020 11:01 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101669
Re: Version 1.0.0
If there is no "first day patch", then this is a complete violation of all game developing traditions
WUBE, you are great!
WUBE, you are great!
- Mon Aug 03, 2020 3:06 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 34266
Re: Friday Facts #358 - Alien decoratives & Polluted water
I think the only way to turn the starting lake back to blue will be by using your starting factory as a bootstrap factory, moving elsewhere for your endgame factory, and tearing down the starter base XD. Hey, but what about water treatment plant? We need it, seriously. We want to live on a green, b...
- Sun Aug 02, 2020 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Personal logistics on/off
- Replies: 0
- Views: 607
Personal logistics on/off
Personal logistics disables after death, and this is good.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
My suggestion is to auto-enable it after you pickup your dead body.
It will be useful for those people who forget to turn it on.
- Fri Jul 31, 2020 9:17 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 34266
Re: Friday Facts #358 - Alien decoratives & Polluted water
I can easily imagine a three step process: at low/no pollution water is blue at intermediate values it becomes green (algae), but maybe not as vibrant as you show in the screenshots at high values it turns brown/black/disgusting (dead water). Great idea! Hope Factorio team implement it! And one mor...
- Fri Jul 31, 2020 9:04 pm
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 16493
Re: Version 0.18.38
I think it would be useful to add "Sort" buttons in BP library.
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
P.S. Copy button also need redesign (maybe as above)
E.g. "Sort alphabetically (ascending/descending)", "Unsorted" (your manual order).
P.S. Copy button also need redesign (maybe as above)