Search found 37 matches
- Tue Jun 04, 2024 6:20 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 108
- Views: 15944
Re: Friday Facts #413 - Gleba
Wouldn't it be great if the rain actually did something, rather than just looked nice. Like filling up lakes so you have to contend with flooding (unless you pump it out), or water collectors which only fill when it's raining. Or even hazards like acid rain which damage things if you don't protect ...
- Tue Jun 04, 2024 6:14 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 108
- Views: 15944
Re: Friday Facts #413 - Gleba
Does your lead artist have trypo-fetish? As someone who is suffering from trypophobia β base game nests are already somewhat uncomfortable to look at, but it's manageable. Even some item icons in the past were triggering it. I'm thankful that they were updated. But looking at this planet outright m...
- Wed May 29, 2024 3:22 am
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 15
- Views: 9789
- Mon May 27, 2024 6:36 pm
- Forum: Off topic
- Topic: Factorio is like Chocolate Ice Cream
- Replies: 1
- Views: 280
Factorio is like Chocolate Ice Cream
So I love Chocolate Ice Cream. I think it's the best ice cream ever. But sometimes I think "I've been having chocolate ice cream nearly my entire life, I should try other flavors". So I do, but they aren't as good. The novelty of having something other than chocolate is overshadowed by it ...
- Mon May 27, 2024 6:46 am
- Forum: General discussion
- Topic: concerns over the upcoming direction of the game
- Replies: 11
- Views: 1384
Re: concerns over the upcoming direction of the game
If you've read the blogs, the expansion adds significant depth to the gameplay. Not sure how you can say the new planets seem like they would get uninteresting, since the starter planet is just flat land with some obstacles that all can be worked around early game (trees mowed down, water filled in,...
- Sun May 12, 2024 1:34 pm
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 352
Re: Global stats or universe to see other players
Just like achievements, mods could disable it. Or mods could have their own seperate category
- Sun May 12, 2024 6:32 am
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 352
Global stats or universe to see other players
TL;DR A universe map or global stat system that shows the combined player metrics for everyone playing Factorio. What ? This is directly inspired by Dyson Sphere Program's Cosmo system, where you can see all the players current power generation. https://forums.factorio.com/download/file.php?mode=vi...
- Fri Feb 23, 2024 5:35 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41861
Re: Friday Facts #399 - Trash to Treasure
One inherited problem involving non-deterministic recipes like those is that one of the outlets can become bottlenecked if consumption is not balanced. For example, solid fuel is the second most common material on average. Lightning rods absorb energy during the night into accumulators, Ice + offsh...
- Fri Feb 23, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 41861
- Fri Feb 04, 2022 2:20 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 131436
Re: Friday Facts #367 - Expansion news
Incredibly exciting, can't wait to see what you have to show us! I'm sure the expansion will suck another 1000 hours out of my life, just as the original did.
- Sun Oct 24, 2021 8:12 pm
- Forum: Implemented Suggestions
- Topic: Option to hide player name on minimap
- Replies: 4
- Views: 3888
Re: Option to hide player name on minimap
This doesn't work. I ran the command, it said achievements were disabled, but my name still appears as is on the map. https://i.imgur.com/shbl4oX.png https://i.imgur.com/AoYIYLr.png Note: This is the first result on google for hide player names factorio which is why I am bumping it. If someone could...
- Thu Oct 21, 2021 6:21 am
- Forum: Minor issues
- Topic: [for 0.17] "always on top" programs dont work with full screen factorio
- Replies: 5
- Views: 4241
Re: [for 0.17] "always on top" programs dont work with full screen factorio
This issue is still present in the latest version of Factorio. I can't use programs like OnTopReplica while playing Factorio in full screen.
- Tue Oct 19, 2021 9:45 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5289
Re: HDR
because the sprites are rendered as simple image file formats.[/color] What I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
- Sun Oct 17, 2021 3:38 pm
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5289
HDR
Are there any plans for Factorio to support HDR? Would it actually make a visual difference?
- Mon Nov 11, 2019 6:35 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 61724
Re: Factorio annotated roadmap - 0.17+
This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
- Mon May 27, 2019 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 2487
Display the max distance that an underground belts and pipes can go before placement
TL;DR When an underground pipe or belt is in your hand, display the maximum distance it can reach. What ? Similar to how when you place the second underground belt or pipe, the first one placed should also show the maximum distance. I made some example images of what I mean. https://i.imgur.com/2lk...
- Wed Nov 07, 2018 4:17 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1009648
Re: Factorio Roadmap for 0.17+
Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
- Sat May 12, 2018 1:49 am
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24681
Re: Friday Facts #242 - Offensive programming
I love how the dad was loving it, only to notice his kid crying.
- Mon Dec 04, 2017 6:26 am
- Forum: General discussion
- Topic: Factorio for education - Licensing and all the Rest
- Replies: 37
- Views: 17117
Re: Factorio for education - Licensing and all the Rest
Very interesting. What do you plan on teaching using this game? I remember something like this was done with Sim City, to teach kids urban planning and resourcing.
- Sun Nov 26, 2017 4:26 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 33562
Re: Friday Facts #218 - Import bpy, Export player
Seeing the colors become much more subdued from the lower alpha levels reminds me of Dunkey's Bad Graphics video. I hope you get the higher alpha colors working, makes the game more visually pleasing to have things colorfully stand out.