Search found 46 matches
- Fri Feb 09, 2024 10:01 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19341
Re: Friday Facts #397 - Factoriopedia
I'd assume the day:night cycle is evenly distributed. That would not be the same as Nauvis where the "night" is shorter than the "day" similar to Northern hemisphere in summer. I think i read that it was choosen for gameplay reason, to avoid puting players too much time in the t...
- Fri Feb 09, 2024 8:35 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19341
Re: Friday Facts #397 - Factoriopedia
Another thing I've noticed: You're displaying the Day/Night cycle duration for the planet, but not the duration of or ratio between daytime/nighttime/twilight, which is very important for solar power and accumulator amount calculations. It would be very handy to have that information in there, even...
- Sat Jan 27, 2024 12:22 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 19450
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Will there be a way to handle unknown items with generic item interrupts? For example, being able to say "if you can't find a stop to bring this item to, take it here"? That would be extremely useful. My thought was, since the interrupt list is evaluated top-down each time a train is read...
- Fri Jan 26, 2024 6:04 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 19450
Re: Friday Facts #395 - Generic interrupts and Train stop priority
So in 2.0, we changed it so that these states are shown to the player with an icon drawn over the locomotive, and we added the train status to the GUI and tooltip. I'm assuming "the locomotive" means the primary locomotive the train gets it's name from. But if it's a double ended train, l...
- Fri Jan 26, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 19450
Re: Friday Facts #395 - Generic interrupts and Train stop priority
So in 2.0, disabled trains stops will act as if they have 'Train limit = 0': I'm not yet convinced that the new cool interrupt features allow us to completely control trains with circuits. The interrupts and the generic signals are very cool, but with generic signals only being able to take the sig...
- Tue Jan 23, 2024 6:26 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 23716
Re: Friday Facts #394 - Assembler flipping and circuit control
I don't recall this being asked anywhere.. but when we set a new recipe on the assembler, what happens to the built up productivity bonus? Does the productivity progression carry over to the new recipe, or does it reset? If it carries over, that could be gamed for profit. For example, set up a circu...
- Fri Jan 19, 2024 7:03 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 23716
Re: Friday Facts #394 - Assembler flipping and circuit control
Are the "Set Recipe" and "Read Ingredients" check boxes mutually exclusive? Otherwise, I'm concerned checking both might lead to feedback loops on the circuit, where an ingredient might get seen as the new recipe. I'm curious to experiment with this.
- Fri Jan 19, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 23716
Re: Friday Facts #394 - Assembler flipping and circuit control
"When copy and pasting from one machine to another (though this won't change the direction, just the flipped nature of the pipe connections" I think this may be annoying. It effectively means you cant copy recipes between fluid machines (like refineries) with different flips without also c...
- Sat Jan 13, 2024 1:00 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50273
Re: Friday Facts #393 - Putting things on top of other things
How does quality interact with stacking and filtering? Can a belt splitter split stacks by quality? Are inserters dexterous enough to pick one high-quality item from the bottom of a stack like that trick where you remove a tablecloth without disturbing the plates? Want to highlight this discussion ...
- Fri Jan 12, 2024 10:25 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50273
Re: Friday Facts #393 - Putting things on top of other things
On the bulk inserter, what happens with items whose stack size is less than the bulk inserter hand size? For example, low density structures. I assume the bulk inserters will only pick up a stack (10 items) instead of a full hand (16 items). If that's true, when it drops them on a belt (which caps ...
- Fri Jan 12, 2024 4:49 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50273
Re: Friday Facts #393 - Putting things on top of other things
I like the bulk inserter addition. But the new belt tier seems redundant to me, since the bulk inserter tech already increases belt capacity 4x, whereas the belt tier improvement is a 1.33x increase. Sure, we could have both, but it seems like two hands trying to scratch the same itch. I especially...
- Fri Jan 12, 2024 4:40 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50273
Re: Friday Facts #393 - Putting things on top of other things
Lol, I was just typing the same question.ChefOfRamen wrote: βFri Jan 12, 2024 4:35 pmHow will this work with items that stack to 10, like low-density structures?
- Fri Jan 12, 2024 4:38 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50273
Re: Friday Facts #393 - Putting things on top of other things
I like the bulk inserter addition. But the new belt tier seems redundant to me, since the bulk inserter tech already increases belt capacity 4x, whereas the belt tier improvement is a 1.33x increase. Sure, we could have both, but it seems like two hands trying to scratch the same itch. I especially ...
- Fri Jan 05, 2024 5:56 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 26813
Re: Friday Facts #392 - Parametrised blueprints
Also, a question about the "ingredient of" feature.. How does this behave if an item has multiple recipes? For a vanilla example, if I select light oil, its ingredients might be any of heavy oil, crude oil, water, steam, or coal depending on the recipe. (From Heavy Oil cracking, Advanced O...
- Fri Jan 05, 2024 5:35 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 26813
Re: Friday Facts #392 - Parametrised blueprints
I love the idea behind the feature, and I think most veterans and hardcore players will love it. But I'm a little afraid newer players will shy away from it. When the article first started, my first thought was "oh boy, they are finally making the upgrade planner be able to replace item names.....
- Fri Dec 29, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 12116
Re: Friday Facts #391 - 2023 recap
Glad to see mod management updates, good work. Speaking of 2.0 and mods, are there any plans closer to time of release to publish updates to the Lua APIs for mod authors to look at before launch? So they can work on updating their mods before Space Ages's release? Or having a demo version of the 2.0...
- Fri Dec 15, 2023 3:45 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 28052
Re: Friday Facts #389 - Train control improvements
Very cool! Something not mentioned that I think would really be an additional improvement on top of interrupts would be the ability to temporarily disable interrupts, or fully disable interrupts and only check them at specific points in a schedule. For example, if you know that the refueling statio...
- Fri Dec 08, 2023 3:49 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 27024
Re: Friday Facts #388 - Smaller things for 2.0
How much is 10/2k ? I'm betting it will be 0. But some might expect it to be 5000. I'd wager the expression evaluation does letter replacements in a first pass (so 2k becomes 2000 internally) and then does the math on the numeric-only expression (10/2000). I'm hoping it supports parentheses, so you...
- Fri Dec 08, 2023 3:38 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 27024
- Fri Dec 01, 2023 4:17 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 42806
Re: Friday Facts #387 - Swimming in lava
Very nice post, introducing new fluid pools and many ways to aquire materials... but... Electricity. On all images that you post I do not saw any electric interfaces. And you mentioned "pollution" from mining drills. So... 1. How we can produce electricity on Vulcanus? Solar panels with 5...