Search found 72 matches
- Wed Dec 13, 2017 9:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.x] word_warp on text-box too agressive
- Replies: 1
- Views: 756
[kovarex] [0.16.x] word_warp on text-box too agressive
When using word_wrap = true on a LuaGuiElement of type text-box it will split the message every character until updated. https://streamable.com/krd5y Attached to this post is a scenario to test it out. Click Scenario in the middle left of the screen Click edit this text Edit the text-box to get it t...
- Wed Dec 13, 2017 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0] Crash on autosave
- Replies: 3
- Views: 2706
Re: [Rseding91] [0.16.0] Crash on autosave
Here is a scenario which will cause it to crash on autosave. The relevant line for applying a wrong style can be found in /lualib/topgui:95
It is recommended to turn the autosave frequency down, and increase game speed to reach point of autosave faster.
It is recommended to turn the autosave frequency down, and increase game speed to reach point of autosave faster.
- Wed Dec 13, 2017 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0] Crash on autosave
- Replies: 3
- Views: 2706
Re: [Rseding91] [0.16.0] Crash on autosave
When running certain code from the Lua Scenario this will cause the crash, the minimum amount of code required as a command: /c local p = game.player bf = mod_gui.get_button_flow(p) tg = bf.add {name = "topgui", type = "flow", direction = "horizontal", style = "slo...
- Wed Dec 13, 2017 6:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0] Crash on autosave
- Replies: 3
- Views: 2706
[Rseding91] [0.16.0] Crash on autosave
What did I expect to happen Game would go back to main menu and tell me which GUI element is incorrect. What actually happened Game crashed to desktop. 446.003 Info AppManager.cpp:263: Saving to _autosave1 (blocking). Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\t...
- Mon Nov 27, 2017 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.x] Ban reason not shown on reconnect
- Replies: 3
- Views: 1519
[Rseding] [0.15.x] Ban reason not shown on reconnect
What did you do? 1. Connect to server 2. /ban I_IBlackI_I Please show the reason 3. reconnect to server What happened? I got the message "Your username is banned in this game." What did you expect to happen instead? I expected it to show the reason e.g. "You can not join this game be...
- Tue Aug 01, 2017 9:26 pm
- Forum: Minor issues
- Topic: [0.15.31] Crash on_research_finished research_all_technologi
- Replies: 7
- Views: 2736
Re: [0.15.31] Crash on_research_finished research_all_technologi
Alright thank you very much for the response. I now understand the way the read only works in the lua doc. It however seems that I had misread your first reply. I thought that the reset_technology_effects() would only reapply all the bonuses and recipes a technology gives. I didn't think the functio...
- Tue Aug 01, 2017 7:44 pm
- Forum: Minor issues
- Topic: [0.15.31] Crash on_research_finished research_all_technologi
- Replies: 7
- Views: 2736
Re: [0.15.31] Crash on_research_finished research_all_technologi
Alright no worries. It just took quite a bit of time to find what is wrong. If possible I would suggest a error in the way of "Trying to modify read-only object on line: xxxxxxx" I noticed it could be a crash because I messed it up, but because it was a crash to desktop I decided to report...
- Tue Aug 01, 2017 7:08 pm
- Forum: Minor issues
- Topic: [0.15.31] Crash on_research_finished research_all_technologi
- Replies: 7
- Views: 2736
[0.15.31] Crash on_research_finished research_all_technologi
What did you do? I Created a save-file with the (in this topic) included scenario, Main Menu -> Play -> Scenarios -> (under user-scenarios) FMMOTEST_Research_crash -> create. ( FMMOTEST_Research_crash.zip ) What happened? The game crashes to desktop. What did you expect to happen instead? It might ...
- Fri Jul 21, 2017 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.27] Negative LuaForce.laboratory_speed_modifier issues
- Replies: 2
- Views: 2631
[0.15.27] Negative LuaForce.laboratory_speed_modifier issues
What did you do? /c game.player.force.laboratory_speed_modifier = -2 What happened? Instead of receiving an error stating that laboratory_speed_modifier must be a value greater than x (I would suggest -1) it set it to the given value anyway. This causes research to go backwards and causes GUI glitch...
- Tue Jul 04, 2017 12:06 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
- Replies: 6
- Views: 2472
- Sun May 07, 2017 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5365
Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
- Sat May 06, 2017 9:39 pm
- Forum: Duplicates
- Topic: 0.15.9 Crash to desktop during MP
- Replies: 1
- Views: 867
Re: 0.15.9 Crash to desktop during MP
It is important to note that this crash is from the same game as this post here: viewtopic.php?f=47&t=46516
It is also only quite a few (not all) clients that crashed, server was fine aswell.
It is also only quite a few (not all) clients that crashed, server was fine aswell.
- Sat May 06, 2017 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5365
Re: [0.15.9]Random crash Error Util.cpp:76
I just noticed this bug is incorrectly posted in duplicates, which is this one a duplicate of?
- Sat May 06, 2017 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5365
Re: [0.15.9]Random crash Error Util.cpp:76
Updated the main post to include the new log-file. Same random crash in 0.15.9 with most people crashing, same util.cpp:76 error.
- Fri May 05, 2017 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5365
Re: [0.15.8]Random crash Error Util.cpp:76
Incorrect. Not a duplicate. This is not train related
- Fri May 05, 2017 6:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
- Replies: 11
- Views: 5365
[Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
While playing most of the people on the server crashed.
- Fri May 05, 2017 3:13 pm
- Forum: Duplicates
- Topic: .15.7 update intersters not putting coal in locomotive
- Replies: 2
- Views: 840
Re: .15.7 update intersters not putting coal in locomotive
Please use the search function to see if a bug has already been reported. Duplicate of: viewtopic.php?f=30&t=46467
- Thu May 04, 2017 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x]BP unable place rails on ghosts different force
- Replies: 1
- Views: 1795
[0.15.x]BP unable place rails on ghosts different force
Sorry for the grammar butchering title. In 0.15.x you are unable to use a blueprint to place rails on top of ghosts from a different force, all other entities seem to work fine. See images attached for example. How to replicate this issue: 1. Place down a ghost entity on a force different from the o...
- Sun Apr 30, 2017 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Many users desyncing (contains heavy mode data)
- Replies: 5
- Views: 4638
Re: [0.15.5] Many users desyncing (contains heavy mode data)
May I know what the actual cause was of this desync?
- Sun Apr 30, 2017 4:31 pm
- Forum: Not a bug
- Topic: [0.15.3] Screenshot command won't take picture of map
- Replies: 4
- Views: 4281
Re: [0.15.3] Screenshot command won't take picture of map
https://wiki.factorio.com/Console#Large_Screenshots
Did you try to set the gui to true?
I think however that the command only works for making a screenshot of the in-game world.
Did you try to set the gui to true?
I think however that the command only works for making a screenshot of the in-game world.