Search found 72 matches

by I_IBlackI_I
Wed Dec 13, 2017 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.x] word_warp on text-box too agressive
Replies: 1
Views: 756

[kovarex] [0.16.x] word_warp on text-box too agressive

When using word_wrap = true on a LuaGuiElement of type text-box it will split the message every character until updated. https://streamable.com/krd5y Attached to this post is a scenario to test it out. Click Scenario in the middle left of the screen Click edit this text Edit the text-box to get it t...
by I_IBlackI_I
Wed Dec 13, 2017 8:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.0] Crash on autosave
Replies: 3
Views: 2706

Re: [Rseding91] [0.16.0] Crash on autosave

Here is a scenario which will cause it to crash on autosave. The relevant line for applying a wrong style can be found in /lualib/topgui:95

It is recommended to turn the autosave frequency down, and increase game speed to reach point of autosave faster.
by I_IBlackI_I
Wed Dec 13, 2017 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.0] Crash on autosave
Replies: 3
Views: 2706

Re: [Rseding91] [0.16.0] Crash on autosave

When running certain code from the Lua Scenario this will cause the crash, the minimum amount of code required as a command: /c local p = game.player bf = mod_gui.get_button_flow(p) tg = bf.add {name = "topgui", type = "flow", direction = "horizontal", style = "slo...
by I_IBlackI_I
Wed Dec 13, 2017 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.0] Crash on autosave
Replies: 3
Views: 2706

[Rseding91] [0.16.0] Crash on autosave

What did I expect to happen Game would go back to main menu and tell me which GUI element is incorrect. What actually happened Game crashed to desktop. 446.003 Info AppManager.cpp:263: Saving to _autosave1 (blocking). Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\t...
by I_IBlackI_I
Mon Nov 27, 2017 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.x] Ban reason not shown on reconnect
Replies: 3
Views: 1519

[Rseding] [0.15.x] Ban reason not shown on reconnect

What did you do? 1. Connect to server 2. /ban I_IBlackI_I Please show the reason 3. reconnect to server What happened? I got the message "Your username is banned in this game." What did you expect to happen instead? I expected it to show the reason e.g. "You can not join this game be...
by I_IBlackI_I
Tue Aug 01, 2017 9:26 pm
Forum: Minor issues
Topic: [0.15.31] Crash on_research_finished research_all_technologi
Replies: 7
Views: 2736

Re: [0.15.31] Crash on_research_finished research_all_technologi

Alright thank you very much for the response. I now understand the way the read only works in the lua doc. It however seems that I had misread your first reply. I thought that the reset_technology_effects() would only reapply all the bonuses and recipes a technology gives. I didn't think the functio...
by I_IBlackI_I
Tue Aug 01, 2017 7:44 pm
Forum: Minor issues
Topic: [0.15.31] Crash on_research_finished research_all_technologi
Replies: 7
Views: 2736

Re: [0.15.31] Crash on_research_finished research_all_technologi

Alright no worries. It just took quite a bit of time to find what is wrong. If possible I would suggest a error in the way of "Trying to modify read-only object on line: xxxxxxx" I noticed it could be a crash because I messed it up, but because it was a crash to desktop I decided to report...
by I_IBlackI_I
Tue Aug 01, 2017 7:08 pm
Forum: Minor issues
Topic: [0.15.31] Crash on_research_finished research_all_technologi
Replies: 7
Views: 2736

[0.15.31] Crash on_research_finished research_all_technologi

What did you do? I Created a save-file with the (in this topic) included scenario, Main Menu -> Play -> Scenarios -> (under user-scenarios) FMMOTEST_Research_crash -> create. ( FMMOTEST_Research_crash.zip ) What happened? The game crashes to desktop. What did you expect to happen instead? It might ...
by I_IBlackI_I
Fri Jul 21, 2017 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.15.27] Negative LuaForce.laboratory_speed_modifier issues
Replies: 2
Views: 2631

[0.15.27] Negative LuaForce.laboratory_speed_modifier issues

What did you do? /c game.player.force.laboratory_speed_modifier = -2 What happened? Instead of receiving an error stating that laboratory_speed_modifier must be a value greater than x (I would suggest -1) it set it to the given value anyway. This causes research to go backwards and causes GUI glitch...
by I_IBlackI_I
Sun May 07, 2017 10:31 am
Forum: Resolved Problems and Bugs
Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Replies: 11
Views: 5365

Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)

As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
by I_IBlackI_I
Sat May 06, 2017 9:39 pm
Forum: Duplicates
Topic: 0.15.9 Crash to desktop during MP
Replies: 1
Views: 867

Re: 0.15.9 Crash to desktop during MP

It is important to note that this crash is from the same game as this post here: viewtopic.php?f=47&t=46516
It is also only quite a few (not all) clients that crashed, server was fine aswell.
by I_IBlackI_I
Sat May 06, 2017 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Replies: 11
Views: 5365

Re: [0.15.9]Random crash Error Util.cpp:76

I just noticed this bug is incorrectly posted in duplicates, which is this one a duplicate of?
by I_IBlackI_I
Sat May 06, 2017 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Replies: 11
Views: 5365

Re: [0.15.9]Random crash Error Util.cpp:76

Updated the main post to include the new log-file. Same random crash in 0.15.9 with most people crashing, same util.cpp:76 error.
by I_IBlackI_I
Fri May 05, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Replies: 11
Views: 5365

Re: [0.15.8]Random crash Error Util.cpp:76

Incorrect. Not a duplicate. This is not train related
by I_IBlackI_I
Fri May 05, 2017 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
Replies: 11
Views: 5365

[Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)

While playing most of the people on the server crashed.
by I_IBlackI_I
Fri May 05, 2017 3:13 pm
Forum: Duplicates
Topic: .15.7 update intersters not putting coal in locomotive
Replies: 2
Views: 840

Re: .15.7 update intersters not putting coal in locomotive

Please use the search function to see if a bug has already been reported. Duplicate of: viewtopic.php?f=30&t=46467
by I_IBlackI_I
Thu May 04, 2017 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x]BP unable place rails on ghosts different force
Replies: 1
Views: 1795

[0.15.x]BP unable place rails on ghosts different force

Sorry for the grammar butchering title. In 0.15.x you are unable to use a blueprint to place rails on top of ghosts from a different force, all other entities seem to work fine. See images attached for example. How to replicate this issue: 1. Place down a ghost entity on a force different from the o...
by I_IBlackI_I
Sun Apr 30, 2017 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Many users desyncing (contains heavy mode data)
Replies: 5
Views: 4638

Re: [0.15.5] Many users desyncing (contains heavy mode data)

May I know what the actual cause was of this desync?
by I_IBlackI_I
Sun Apr 30, 2017 4:31 pm
Forum: Not a bug
Topic: [0.15.3] Screenshot command won't take picture of map
Replies: 4
Views: 4281

Re: [0.15.3] Screenshot command won't take picture of map

https://wiki.factorio.com/Console#Large_Screenshots

Did you try to set the gui to true?

I think however that the command only works for making a screenshot of the in-game world.

Go to advanced search