Search found 599 matches
- Fri Sep 20, 2019 12:39 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 26426
Re: Friday Facts #313 - Light at the end of the bug tunnel
This is probably why you shouldn't have admitted to the release of a game slowing you down. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.
- Fri Sep 13, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 65762
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I have a proposal for underground pipes: How about making their connections unbreakable by placing another underground pipe in between them? Let any given underground pipe connect to all underground pipes that are in the direction it's facing, have the opposite orientation, and are within it's rang...
- Fri Sep 13, 2019 1:28 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 65762
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
We all hate refactoring don't we?
Seriously, as a programmer myself, my (jokish) prayer every morning contains: god let there be no refactoring today
Seriously, as a programmer myself, my (jokish) prayer every morning contains: god let there be no refactoring today
- Fri Sep 06, 2019 7:16 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27989
Re: Friday Facts #311 - New remnants 3
Uhhh... now conveyor belts, walls, pipes and heat pipes are screaming for remnants that connect.
And let's not forget the copper cables of power poles.
I'm probably going too far. This should be technically achievable but like... not worth it.
And let's not forget the copper cables of power poles.
I'm probably going too far. This should be technically achievable but like... not worth it.
- Fri Sep 06, 2019 7:11 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27989
Re: Friday Facts #311 - New remnants 3
Links don't work.
- Tue Sep 03, 2019 4:04 pm
- Forum: Releases
- Topic: Version 0.17.67
- Replies: 28
- Views: 19208
Re: Version 0.17.67
Changes The camera will zoom to center instead of zooming to cursor in God controller, Ghost controller and Spectator controller. Nooooooo! This is going to mess with my memory so much... I was so used to this not only in Factorio but basically everywhere where such thing is applicable.
- Fri Aug 30, 2019 10:55 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 41502
Re: Friday Facts #310 - Glowing Heat pipes
What does "leveling his priest" mean?
- Wed Aug 14, 2019 11:36 am
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 33
- Views: 21193
Re: Version 0.17.65
There goes the stable candidate version 0.10001.1000000
- Fri Aug 09, 2019 2:17 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 37856
Re: Friday Facts #307 - 0.17 stable candidate
Is this the most number of releases we saw in a major update before one was declared stable in Factorio?
- Thu Aug 08, 2019 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] Controls settings confuses 'ö' with '0'
- Replies: 4
- Views: 1316
Re: [0.17.63] Controls settings confuses 'ö' with '0'
In case other developers google this problem: Yeah I was about to google what SDL is before I read the links. This is the good old fashioned bug that appears right after fixing another. Is the lowercase part intended (Not a bug) or is simply not worth the time it would take to fix? (Won't fix) I as...
- Wed Aug 07, 2019 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.63] Controls settings confuses 'ö' with '0'
- Replies: 4
- Views: 1316
[posila] [0.17.63] Controls settings confuses 'ö' with '0'
When I'm setting a keybind in the controls settings, the game displays the character 0 when it's supposed to display the character ö . During game play however, the right action is triggered for the right keybind, so this is just a visual bug. I also noted that for accented letters, their lowercase ...
- Sat Aug 03, 2019 5:55 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 62278
- Fri Aug 02, 2019 5:15 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 62278
Re: Friday Facts #306 - Experimental Demo
Finally!!! What I have actually been waiting for!
- Fri Aug 02, 2019 12:31 pm
- Forum: Mod portal Discussion
- Topic: Mod is not deprecated but does not show up on listings
- Replies: 3
- Views: 1464
Re: Mod is not deprecated but does not show up on listings
Thanks. I updated my mod.
- Fri Aug 02, 2019 9:30 am
- Forum: Mod portal Discussion
- Topic: Mod is not deprecated but does not show up on listings
- Replies: 3
- Views: 1464
Mod is not deprecated but does not show up on listings
This mod apparently does not show up on listings.
https://mods.factorio.com/mod/old-basic-oil-processing
If I go to Most Downloaded and search for this mod at it's right place it does not show up.
https://mods.factorio.com/tag/oil/downl ... rsion=0.17
Why is that?
https://mods.factorio.com/mod/old-basic-oil-processing
If I go to Most Downloaded and search for this mod at it's right place it does not show up.
https://mods.factorio.com/tag/oil/downl ... rsion=0.17
Why is that?
- Fri Aug 02, 2019 9:23 am
- Forum: Modding discussion
- Topic: Do we still need creative mode mods and scenarios?
- Replies: 2
- Views: 1235
Do we still need creative mode mods and scenarios?
Now that Factorio 0.17 has a pretty robust map editor, do we still need the mods that allow players to create items out of thin air? Here I listed some creative mode mod features that I know of: Summon items? Buildings? Check! Research any technology? Check! Infinite item source/sink? Check! Infinit...
- Tue Jul 30, 2019 2:41 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 140510
Re: Version 0.17.60
It's here. 0.17.60 is here. The oil changes are here. Here's the next thing I'm waiting for: Demo version for 0.17 before showing this game to my friend. Edit: I made a mod to revert the oil changes here: https://mods.factorio.com/mod/old-basic-oil-processing This does not mean I don't like them.
- Fri Jul 19, 2019 4:40 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 214763
Re: Friday Facts #304 - Small bugs; Big changes
Oh noooo...
This, is also why I'm waiting for stable before I start my free play session.
The changes to the basic oil processing are somewhat nice still.
This, is also why I'm waiting for stable before I start my free play session.
The changes to the basic oil processing are somewhat nice still.
- Tue Jul 16, 2019 11:08 am
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29808
Re: Version 0.17.58
See, this is also why I'm waiting for stable. If you play and test experimental then the stable version comes earlier! I mean waiting for stable to start a freeplay. I didn't mean I am not even touching the game. I didn't start free play since the one I started at 0.13 stable and I didn't play any ...
- Mon Jul 15, 2019 9:24 pm
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29808
Re: Version 0.17.58
See, this is also why I'm waiting for stable.