Search found 43 matches
- Mon Aug 28, 2017 9:52 pm
- Forum: Modding help
- Topic: [Need Help] Adding Shields
- Replies: 5
- Views: 1854
[Need Help] Adding Shields
Hello, I was wondering how you would go about adding Shields to modded buildings and entities so they can have better protection.
- Fri Aug 25, 2017 6:09 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
I do not but thank you so very much, This is very helpful to me and I am most grateful for you taking your time to make the mod, THANK YOU!darkfrei wrote:But with vanilla ammo. If you have some mod with 12.7x99 ammo, please write mod name here.
- Wed Aug 23, 2017 11:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
Well to shed some light on this probably dead topic, its not so much the matter of which is more advance and is why its used but rather to my understanding, Ion-Lithium batteries are both lighter and safer to use with the general public as to the silver-zinc/zinc-oxide batteries would find more of a...
- Mon Aug 21, 2017 8:40 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 539022
Re: [MOD 0.14] AAI Programmable Vehicles
"Vehicle Frame Assembler" sounds pretty much like an assembler where an inserter takes the production and places it into a vehicle deployer. Yes but I am looking at it from a realistic point, the inserters are smaller then the vehicle them self, I know the game isn't based around realisti...
- Fri Aug 18, 2017 12:07 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 539022
Suggestion for you!
So I use your mod to basically do mid game bitter spawn control to keep them from getting to close to my base and some times I send them on "raiding" party to collect some artifacts because a mod of mine still uses the alien artifacts. Anyways on to my suggestion and love the mod! So as I ...
- Wed Aug 09, 2017 10:04 am
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 95295
Add Support Please?
Is there any way you can add support for Alien Walls mod with the Alien Biomass?
- Sun Jul 23, 2017 3:06 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
I see, so basically they'd have to make the base research null, make a whole new way to research in order for something like that to be possible? If so then I will just be happy with what there is, I'll give your research mod a try tho, think that's one of the few that I haven't tried yet. Thank you...
- Thu Jul 20, 2017 10:21 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 63898
Howitzer Ammo Please!
Love the mod, simply love it, great graphics, thank you for putting the time and effort into this mod, How ever, I was wondering if you'd add different types of ammo for the howitzer. As it stands right now, they are great for Early to Mid game but after for say 40% evolution rate, they just piss th...
- Thu Jul 20, 2017 9:22 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
bobmining should help there, I think. didn't I go through this already? it's seems famillier. Yes it does, but I guess no one fully reads what I say, I have infinite ore on, with the way ore mining is set up, it randomly selects a ore patch in its operation range, and mines it, randomly picks and r...
- Wed Jul 19, 2017 5:30 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
Come to your "since"s please ;) Try AAI Programmable Vehicles maybe. I do have them but I don't use the Miner, way to over powered, I'm looking for something balanced, something that is mid-late game to upgrade my basic stuff, so far I am using the omega drill, a bit to powerful for my ta...
- Mon Jul 10, 2017 11:02 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 539022
Re: [MOD 0.14] AAI Programmable Vehicles
Not sure where to post this so if this is in the wrong place, pardon! Either way, I have a request for you, I love your warden vehicle, all of them really but it came to me when I was using one as a repairer/gather that it would be awesome to have it's cannon as a turret, of'course be stronger and h...
- Mon Jul 10, 2017 9:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
I'm actually in favour of bundling Bob's Warfare and Bob's Enemies 'cus they're balanced to go together. With just one, you either wind up with an impossible game (just Bob's Enemies) or a quite easy game (just Bob's Warfare). I prefer Natural Evolution, it doesn't just make the biters stronger wit...
- Mon Jul 10, 2017 9:44 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22870
Re: [MOD 0.15] Diesel Locomotive
Thanks for all the hard work on the mod, I really enjoyed using it while it was working, pity that you have to put so much work into mods these days and get so little appreciation.
Thanks again for all your hard work!
Thanks again for all your hard work!
- Fri Jul 07, 2017 6:13 am
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22870
Re: [MOD 0.15] Diesel Locomotive
Hi. great mod, Have you considered have a portable fuel system for those time when you run out of diesel, it can be tricky at those times :roll: Yeah it would be cool to be able to have it where if there is a fluid cart in the chain that it can draw from that, other wise you have to set up refuelin...
- Fri Jul 07, 2017 6:10 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
It's all just one big balancing act. I understand and I am grateful for all the time you have put into your mods, I enjoy quite a few of your mods too, It would be great tho like you mentioned to split some of your mods up, I'd like to see your warfare mod split into 3, ammo, turrets and equipment,...
- Wed Jun 28, 2017 1:17 am
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22870
Re: [MOD 0.15] Diesel Locomotive
Here is the requested mod and save upload from https://mods.factorio.com/mods/evildogb ... sion/15887
http://www.mediafire.com/file/1zb1bv4ay ... Upload.rar
[No adds promise]
http://www.mediafire.com/file/1zb1bv4ay ... Upload.rar
[No adds promise]
- Mon Jun 26, 2017 5:34 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
Hardcorio has the exact weapon you describe, but it's a single overhaul mod that doesn't play nice with other mods and undoes a lot of the vanilla game. The mod you're probably looking for is Bob's Warfare , which implements a series of sniper turrets that use standard ammunition with huge bonuses ...
- Fri Jun 16, 2017 4:55 am
- Forum: Resource Spawner Overhaul
- Topic: [Problem] RSO Resource Gen.
- Replies: 16
- Views: 7920
Re: [Problem] RSO Resource Gen.
It has become a lot better already. Aye it has, I'm getting less and less crappy starts, now I find a decent starting zone every 3ed to 4th start instead of every 15th, also it seems if I don't use only water in starting zone, I get a good set up every time so maybe that was my problem from the sta...
- Wed Jun 14, 2017 11:03 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
Re: [Request] Sel's Mod Request
In that mod you have to supply the mining sites with batteries, I just want to link the miners up to my power system and that is it, not have to make a complex recharging chain and that also uses the standard logistic robots.
- Wed Jun 14, 2017 8:33 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Sel's Mod Request
- Replies: 26
- Views: 8903
[Request] Sel's Mod Request
1. A Mod that adds 1x1 mining drills that only go over one ore patch, require only electricity to run and act as a provider chest so that robots can gather the ore from the drills. 2. a mod that adds a sniper turret, good damage bonus, range but slow firing and targeting with its own type of ammo [1...