Search found 25 matches

by cullyn
Mon Jul 11, 2016 5:28 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Hi, I can't run the game with this mod. I'm getting such an error ''Error in assignID, technology with 'tanks' does not exist''. I'm using 5dim mod plus few smaller ones. Do you know what might cause a problem? this mod disables un-needed military tech.This file below should fix it. peacemod_0.1.2....
by cullyn
Mon Jul 04, 2016 3:21 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Okay great, I will bump the version to 0.13 then post to the mods.factorio.com MIT license okay with you? 0.13 compatible with the ore spawn fix. I also enabled flamethrowers by default to help with tree clearing. https://forums.factorio.com/download/file.php?mode=view&id=13586 fixed ore generat...
by cullyn
Sat Jul 02, 2016 12:27 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

There is a similar version https://mods.factorio.com/mods/Emmote/PeaceModeOre I am not sure if it works with RSO like this one does and the way to make artifacts is easier with only needing to combine it with sulfuric acid. If there was a license issued with the op i would have posted a zip but it i...
by cullyn
Fri Jul 01, 2016 4:33 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65284

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

You don't need to login to download over there. Also your forum account can be used to login over there as well. from what I have seen mods.factorio.com is really well thought out and implemented. Stop resisting change. I am hanging around the old mods to help people get them updated to 0.13 and pre...
by cullyn
Thu Jun 30, 2016 4:20 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65284

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

So i generated a few new games and they needed to be researched from the start.. So not sure on that bug. Even loaded my current game and needed to research.. As for the lines in DistancePlus_0.0.7\prototypes\base-mod\entity\tansport-belt.lua etc underground_sprite = { filename = "__core__/grap...
by cullyn
Thu Jun 30, 2016 11:19 am
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65284

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

This was updated by phalke and uploaded to https://mods.factorio.com/mods/Phalke/DistancePlus

Thanks, saved me working on it. I was about to start and then i check to see if it was already done!
by cullyn
Wed Jun 29, 2016 4:39 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 65284

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Codex wrote:Any chnace someone does an 0.13 update?
I had a quick look at it. There is a few things to change mainly due to name changes between versions. If i get some time I will dive a little deeper. I just wanted to let you know it is not a simple fix.
by cullyn
Wed Jun 29, 2016 4:35 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

What happens if i add this mod to an existing save game? it might work on land that is not generated yet. I cant say for sure, the best way would be to test it. start a new game, no mods. turn on peace mod load the save then run around. when you expand the fog and generate land it should add in the...
by cullyn
Wed Jun 29, 2016 12:30 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Thanks for the info on defines. I have figured out how to get disabling of military tech to work correctly again. /snip No worries, patch is amazing awesome work. Now if we could get the Op in here so we can post a file. edit: alternative method to apply patch in windows. I use sourcetree(git) on w...
by cullyn
Tue Jun 28, 2016 3:39 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

Could you guys possibly post a simple tutorial on how to use the patch notes posted by leffe108 for the not so smart folk, because i cant understand what do with it. As the patch isn't very big I'll just explain what the patch file is doing. You will have to edit the files in the zip, either extrac...
by cullyn
Tue Jun 28, 2016 12:33 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 62857

Re: [0.12.x] Mining Drill & Better ore storage - v1.0.3

So i got my local copy working in 0.13 it didn't take that long. here are the changes required. Change "basic-mining-drill" to "electric-mining drill" used find and replace in data.lua there were a few stray basic-mining-drills in other files so they had to be changed also. Remov...
by cullyn
Tue Jun 28, 2016 5:21 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 86218

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

defines was not found as it was changed to be included by default in 0.13. I always leave the military tech on.. trees wont burn themselves! I thank you for the patch. edit: oh wow! i just tested it.. thats alot of ore! maybe if i combine it with RSO we can go back to sane levels https://cdn.pbrd.co...
by cullyn
Fri Jun 24, 2016 2:28 pm
Forum: Videos
Topic: RSO Lets Play ~cullyn
Replies: 2
Views: 1532

Re: RSO Lets Play ~cullyn

Another round of bug killing time lapse episode 23 https://www.youtube.com/watch?v=uzhzbzl9o80 Rocket Preparations episode 24 https://www.youtube.com/watch?v=zhlMQ2HrxDo Episode 25 is in queue for midnight +8gmt I expect the season to end around episode 30. Which should be just in time for 0.13
by cullyn
Sat Jun 11, 2016 3:18 pm
Forum: Videos
Topic: RSO Lets Play ~cullyn
Replies: 2
Views: 1532

Re: RSO Lets Play ~cullyn

Just reached episode 10 and 11. Episode 12 is in queue now. With blue science completed I begin to transform the factory. I have a huge plot of land ready to build on in episode 12 any beyond. I would love to hear your thoughts as I progress out of a science factory to a rocket factory. episode 10 e...
by cullyn
Sun Jun 05, 2016 5:06 am
Forum: Videos
Topic: RSO Lets Play ~cullyn
Replies: 2
Views: 1532

RSO Lets Play ~cullyn

Episode 1 - https://www.youtube.com/watch?v=U0xZyeIZRSQ&list=PLrlwRKpet5TEdm72GaSp3DbcgFDDjoQ3Z Daily ~30 minute episodes Midnight +8gmt. Mostly Vanilla game play. I have been playing factorio on and off since at least Nov 2014. This is my first lets play. Currently 4 episodes uploaded. Mods: RS...
by cullyn
Sat Feb 07, 2015 7:57 am
Forum: Mods
Topic: [0.11.x] Belt Utilities
Replies: 42
Views: 48237

Re: [0.11.x] Belt Utilities

let me find my hosted code and make the changes posted above.

Edit: i see people with more knowledge than me have taken a look. Thanks guys.
by cullyn
Sat Dec 27, 2014 3:02 pm
Forum: Show your Creations
Topic: Factorio Speedrun 9 hours 57 minutes
Replies: 27
Views: 18031

Re: Factorio Speedrun 9 hours 57 minutes

Just spent some time checking out a tech tree path, I made it into a wsplit file if anyone wants to have a go. Get wsplit http://www.mediafire.com/download/x6e6g8d0m5daa3q/WSplit_1.5.2.zip At the bottom of the text file are icons for each split, they are found in your game directory, mine is on my &...

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