Search found 478 matches

by Illiander42
Fri Apr 12, 2024 6:28 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1005

Re: Let construction robots place items that were just deconstructed nearby

I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
by Illiander42
Thu Apr 11, 2024 9:15 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1005

Re: Let construction robots place items that were just deconstructed nearby

Maybe by having the bots pausing for some seconds after deconstructing, to see if you paste the items you've just cut? I don't think those extra seconds before they head back to the mall to drop their load if you don't paste the recently removed items will make a significant difference. Or if cut w...
by Illiander42
Tue Apr 09, 2024 6:44 pm
Forum: Ideas and Suggestions
Topic: Train Length Limit Sign
Replies: 2
Views: 471

Re: Train Length Limit Sign

I'd rather they make this a feature of the current normal rail signal (which can be forced red by the circuit network already). And circuit-controlled. Because then we can do stackers that can safely stack 2 1-4s or a single 1-9 with it. --- I'm pretty sure we can build something complicated and err...
by Illiander42
Tue Apr 09, 2024 6:41 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 1005

Re: Let construction robots place items that were just deconstructed nearby

I have a feeling that if this were easy they've already have it in 2.0.

...

Do they already have this in 2.0?
by Illiander42
Tue Apr 09, 2024 2:05 pm
Forum: Ideas and Suggestions
Topic: Seasons in Factorio
Replies: 6
Views: 1378

Re: Seasons in Factorio

Oh gods no. Just get into the speedrunning community if you want something like this. They're not going to bite you. Or Biter Battles. They do exactly what you're talking about. The modifiers you're talking about already exist. Factorio isn't an MMO or a MUD. It's a single-player puzzle game with co...
by Illiander42
Tue Apr 09, 2024 8:00 am
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 4983

Re: show different appearance to blacklist/whitelist icons in alt mode

SteelWolf300 wrote:
Wed Jan 17, 2024 6:11 pm
One shower thought later and it occurred to me that the block indicator (red circle) should probably be reversed between whitelist/blacklist when no item is specified.
Ooh, that's a good point! Empty whitelist is effectively disabled.
by Illiander42
Mon Apr 08, 2024 6:53 pm
Forum: Ideas and Suggestions
Topic: More Signals, cable colors
Replies: 3
Views: 1390

Re: More Signals, cable colors

no need to change the combinators, they would still use only 2 different colors at a time in input How would you tell a combinator that it's inputs are Teal and Blue instead of Red and Green? Where would you put the extra colours on small power poles? Two colours are plenty. What we really need it ...
by Illiander42
Sun Apr 07, 2024 2:00 pm
Forum: Ideas and Suggestions
Topic: Automate Biter clearing - Robot army
Replies: 11
Views: 861

Re: Automate Biter clearing - Robot army

Artillery requires expanding your rail network It really doesn't. You can build static artillery and feed them by any logistic method. There's also mods that lets you put combat robots in your artillery shells. Combo that with an early artillery mod and an artillery reskin and you should have what ...
by Illiander42
Sat Apr 06, 2024 9:27 pm
Forum: Ideas and Suggestions
Topic: What if Lubricant was needed for the big mining drill?
Replies: 13
Views: 1154

Re: What if Lubricant was needed for the big mining drill?

Can the big drill run two fluid inputs?
by Illiander42
Fri Apr 05, 2024 2:14 pm
Forum: General discussion
Topic: Sharing DRM-Free Game for Multiplayer
Replies: 5
Views: 1006

Re: Sharing DRM-Free Game for Multiplayer

What about steam family sharing? I mean, family sharing the library with the friend, (so they can play Factorio through Steam) and concurrently playing the drm-free version yourself. This kind of seems like a gray area to me, so I shall ask if this is allowed. [Moderated by Koub : unnecessarily dis...
by Illiander42
Thu Apr 04, 2024 4:58 pm
Forum: Ideas and Requests For Mods
Topic: [NEEDING IDEAS] Gauntlet for ore
Replies: 0
Views: 213

[NEEDING IDEAS] Gauntlet for ore

This is an idea I've had sitting in my head for a while, and I've tried writing it a few times myself but it never quite feels right. The idea is to force "expeditions" to gather ore, that have to be defended and have to pass through areas that cannot be inside the walls. (I know about War...
by Illiander42
Thu Apr 04, 2024 1:56 pm
Forum: Ideas and Suggestions
Topic: Additions to ctrl-f for circuits/science
Replies: 1
Views: 225

Re: Additions to ctrl-f for circuits/science

This would be a localisation nightmare, but also wonderful. I wonder if localisation could add a hidden text field that is searched, but not displayed anywhere. "Logi" returning all the logistics chests would be another use-case. "Chips" for Greed/Red/Blue Circuits, and I'm sure ...
by Illiander42
Thu Apr 04, 2024 12:37 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 817

Re: Programmable Speaker Improvements

@mmmPI: There was a bit of discussion about why Factorio cannot do proper sound editing here.
by Illiander42
Thu Apr 04, 2024 8:52 am
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 817

Re: Programmable Speaker Improvements

Donion wrote:
Thu Apr 04, 2024 8:20 am
Sounds like CyclicSound. Maybe I can just make programmable speaker be able to use them.
Yes! Exactly that!

(With a tiny note about jumping directly from middle sound to middle sound in tone-control mode)
by Illiander42
Wed Apr 03, 2024 6:13 pm
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 6511

Re: Sound alignment is off

Donion wrote:
Wed Apr 03, 2024 9:49 am
Illiander42 wrote:
Wed Apr 03, 2024 9:46 am
Would you like me to write up a proper feature request in the Suggestions forum?
That would be great.
Detailed feature request in the pile
by Illiander42
Wed Apr 03, 2024 5:58 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Narrow Gauge Railway
Replies: 5
Views: 782

Re: [Mod Request] Narrow Gauge Railway

Have you tried Klonan's Transport Drones?

They might cover what you're after.
by Illiander42
Wed Apr 03, 2024 5:15 pm
Forum: Wiki Talk
Topic: Wiki prototype link goes to old website
Replies: 1
Views: 387

Wiki prototype link goes to old website

In the wiki in the sidebar on the right, the link next to "Prototype type" goes to the old docs, not the new docs.
by Illiander42
Wed Apr 03, 2024 5:07 pm
Forum: General discussion
Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Replies: 8
Views: 1019

Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory

There's a good reason that most devs who talk about them say to straight pirate rather than give them money. I wish that reason is not that greedy devs don't want their precious game become a second hand product. If it's the fees because of the refund, the story has been discussed but i will say it...
by Illiander42
Wed Apr 03, 2024 4:59 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Improvements
Replies: 6
Views: 817

Programmable Speaker Improvements

TL;DR Add the following to the programmable speaker: Toggle option to stop sound as soon after the control signal stops as possible. (Ideally within a tick or two) Control signal option for volume. Volume control signal changing effects the currently playing sound, not just future sounds from the s...

Go to advanced search