Search found 478 matches
- Fri Apr 12, 2024 6:28 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 1005
Re: Let construction robots place items that were just deconstructed nearby
I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
- Thu Apr 11, 2024 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 1005
Re: Let construction robots place items that were just deconstructed nearby
Maybe by having the bots pausing for some seconds after deconstructing, to see if you paste the items you've just cut? I don't think those extra seconds before they head back to the mall to drop their load if you don't paste the recently removed items will make a significant difference. Or if cut w...
- Thu Apr 11, 2024 11:53 am
- Forum: Ideas and Suggestions
- Topic: Future plan Suggestion: factorio + starcraft
- Replies: 3
- Views: 738
Re: Future plan Suggestion: factorio + starcraft
Someone's already done this in full: https://mods.factorio.com/user/heyqule
- Tue Apr 09, 2024 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Limit Sign
- Replies: 2
- Views: 471
Re: Train Length Limit Sign
I'd rather they make this a feature of the current normal rail signal (which can be forced red by the circuit network already). And circuit-controlled. Because then we can do stackers that can safely stack 2 1-4s or a single 1-9 with it. --- I'm pretty sure we can build something complicated and err...
- Tue Apr 09, 2024 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 1005
Re: Let construction robots place items that were just deconstructed nearby
I have a feeling that if this were easy they've already have it in 2.0.
...
Do they already have this in 2.0?
...
Do they already have this in 2.0?
- Tue Apr 09, 2024 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Seasons in Factorio
- Replies: 6
- Views: 1378
Re: Seasons in Factorio
Oh gods no. Just get into the speedrunning community if you want something like this. They're not going to bite you. Or Biter Battles. They do exactly what you're talking about. The modifiers you're talking about already exist. Factorio isn't an MMO or a MUD. It's a single-player puzzle game with co...
- Tue Apr 09, 2024 8:00 am
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 4983
Re: show different appearance to blacklist/whitelist icons in alt mode
Ooh, that's a good point! Empty whitelist is effectively disabled.SteelWolf300 wrote: ↑Wed Jan 17, 2024 6:11 pmOne shower thought later and it occurred to me that the block indicator (red circle) should probably be reversed between whitelist/blacklist when no item is specified.
- Mon Apr 08, 2024 6:53 pm
- Forum: Ideas and Suggestions
- Topic: More Signals, cable colors
- Replies: 3
- Views: 1390
Re: More Signals, cable colors
no need to change the combinators, they would still use only 2 different colors at a time in input How would you tell a combinator that it's inputs are Teal and Blue instead of Red and Green? Where would you put the extra colours on small power poles? Two colours are plenty. What we really need it ...
- Sun Apr 07, 2024 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Automate Biter clearing - Robot army
- Replies: 11
- Views: 861
Re: Automate Biter clearing - Robot army
Artillery requires expanding your rail network It really doesn't. You can build static artillery and feed them by any logistic method. There's also mods that lets you put combat robots in your artillery shells. Combo that with an early artillery mod and an artillery reskin and you should have what ...
- Sat Apr 06, 2024 9:27 pm
- Forum: Ideas and Suggestions
- Topic: What if Lubricant was needed for the big mining drill?
- Replies: 13
- Views: 1154
Re: What if Lubricant was needed for the big mining drill?
Can the big drill run two fluid inputs?
- Fri Apr 05, 2024 2:14 pm
- Forum: General discussion
- Topic: Sharing DRM-Free Game for Multiplayer
- Replies: 5
- Views: 1006
Re: Sharing DRM-Free Game for Multiplayer
What about steam family sharing? I mean, family sharing the library with the friend, (so they can play Factorio through Steam) and concurrently playing the drm-free version yourself. This kind of seems like a gray area to me, so I shall ask if this is allowed. [Moderated by Koub : unnecessarily dis...
- Thu Apr 04, 2024 4:58 pm
- Forum: Ideas and Requests For Mods
- Topic: [NEEDING IDEAS] Gauntlet for ore
- Replies: 0
- Views: 213
[NEEDING IDEAS] Gauntlet for ore
This is an idea I've had sitting in my head for a while, and I've tried writing it a few times myself but it never quite feels right. The idea is to force "expeditions" to gather ore, that have to be defended and have to pass through areas that cannot be inside the walls. (I know about War...
- Thu Apr 04, 2024 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Additions to ctrl-f for circuits/science
- Replies: 1
- Views: 225
Re: Additions to ctrl-f for circuits/science
This would be a localisation nightmare, but also wonderful. I wonder if localisation could add a hidden text field that is searched, but not displayed anywhere. "Logi" returning all the logistics chests would be another use-case. "Chips" for Greed/Red/Blue Circuits, and I'm sure ...
- Thu Apr 04, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 817
Re: Programmable Speaker Improvements
@mmmPI: There was a bit of discussion about why Factorio cannot do proper sound editing here.
- Thu Apr 04, 2024 8:52 am
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 817
Re: Programmable Speaker Improvements
Yes! Exactly that!Donion wrote: ↑Thu Apr 04, 2024 8:20 amSounds like CyclicSound. Maybe I can just make programmable speaker be able to use them.
(With a tiny note about jumping directly from middle sound to middle sound in tone-control mode)
- Wed Apr 03, 2024 6:13 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 6511
Re: Sound alignment is off
Detailed feature request in the pileDonion wrote: ↑Wed Apr 03, 2024 9:49 amThat would be great.Illiander42 wrote: ↑Wed Apr 03, 2024 9:46 amWould you like me to write up a proper feature request in the Suggestions forum?
- Wed Apr 03, 2024 5:58 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Narrow Gauge Railway
- Replies: 5
- Views: 782
Re: [Mod Request] Narrow Gauge Railway
Have you tried Klonan's Transport Drones?
They might cover what you're after.
They might cover what you're after.
- Wed Apr 03, 2024 5:15 pm
- Forum: Wiki Talk
- Topic: Wiki prototype link goes to old website
- Replies: 1
- Views: 387
Wiki prototype link goes to old website
In the wiki in the sidebar on the right, the link next to "Prototype type" goes to the old docs, not the new docs.
- Wed Apr 03, 2024 5:07 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 8
- Views: 1019
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
There's a good reason that most devs who talk about them say to straight pirate rather than give them money. I wish that reason is not that greedy devs don't want their precious game become a second hand product. If it's the fees because of the refund, the story has been discussed but i will say it...
- Wed Apr 03, 2024 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 817
Programmable Speaker Improvements
TL;DR Add the following to the programmable speaker: Toggle option to stop sound as soon after the control signal stops as possible. (Ideally within a tick or two) Control signal option for volume. Volume control signal changing effects the currently playing sound, not just future sounds from the s...