Search found 446 matches

by Illiander42
Sun May 12, 2024 10:18 pm
Forum: Ideas and Suggestions
Topic: Searchlights
Replies: 1
Views: 66

Re: Searchlights

Mod one

Mod two

Mod three (You want the wide-area lamps)

Have fun :mrgreen:
by Illiander42
Sun May 12, 2024 7:26 pm
Forum: Ideas and Suggestions
Topic: It is pointless to increase the difficulty of the game
Replies: 12
Views: 377

Re: It is pointless to increase the difficulty of the game

Factorio achievements are basically checkpoints. There's the "have played the game to X point" achievements, the speedrun achievements, and the megabase achievements. Then there's the three challenge achievements (no solar, no laser, no logi). They could add a few more combat checkpoint ac...
by Illiander42
Sun May 12, 2024 7:20 pm
Forum: Ideas and Suggestions
Topic: Tile building Area MIN/MAX keybind
Replies: 4
Views: 97

Re: [QOL] Tile building Area MIN/MAX keybind

I am currently searching in the API for a way to set the value of the brush area to make a mod in few lines of code. It's either going to be 5 lines of code or impossible. If it's impossible, then you might want to head over to API requests and put it there. I know I wouldn't mind +/-10 tile radius...
by Illiander42
Sun May 12, 2024 6:17 pm
Forum: Ideas and Suggestions
Topic: Tile building Area MIN/MAX keybind
Replies: 4
Views: 97

Re: [QOL] Tile building Area MIN/MAX keybind

20x20 isn't actually the max building size for tiles. It's dependent on your character's reach (long-reach mods make it bigger, infinite-reach mods make it not have a max)

(I didn't know PageUp/PageDown did that, I use NumPad+/-)
by Illiander42
Sun May 12, 2024 5:50 pm
Forum: Ideas and Suggestions
Topic: It is pointless to increase the difficulty of the game
Replies: 12
Views: 377

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 12:32 pm
Game achievements are not meaningless figurines that you can buy on the market.
They actually are. Go play on an open server for a few hours and you'll pick up most of them.
by Illiander42
Sun May 12, 2024 11:15 am
Forum: Ideas and Suggestions
Topic: It is pointless to increase the difficulty of the game
Replies: 12
Views: 377

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 11:09 am
For example, I hate that you can't disable achievements on Steam.
You actually can. Just turn off the in-game overlay.
SANTIMEL wrote: ↑
Sun May 12, 2024 11:09 am
And it is very depressing that hardcore achievements are not encouraged.
It demotivates to make adventures.
This seems like you don't enjoy the game, you just want the badges.
by Illiander42
Sun May 12, 2024 9:12 am
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 894

Re: Railway stations – Hell for a perfectionist

This is relevant at the initial stage of the game. It's really not. And also in a hardcore game, with the minimum possible amount of resources, at the maximum distance from each other. That actually makes it easier to use pretty rail layouts, because you have so much more space. Where to build two ...
by Illiander42
Sun May 12, 2024 9:01 am
Forum: Ideas and Suggestions
Topic: It is pointless to increase the difficulty of the game
Replies: 12
Views: 377

Re: It is pointless to increase the difficulty of the game

SANTIMEL wrote: ↑
Sun May 12, 2024 8:30 am
There is no point in increasing the difficulty of the game.
Personal challenge.

Not everything has to be about badge collecting.
by Illiander42
Sun May 12, 2024 9:00 am
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 144

Re: Access installed mods without enabling them

That sounds very unlikely to happen. Why don't you ask for Space Age asset files to be a separate mod that Space Age depends on, like SE mod has the SE graphical asset mods? Then you could depend on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turre...
by Illiander42
Sat May 11, 2024 4:01 pm
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 7
Views: 287

Re: Lower trainstation priority. Possible?

For the latter if you really want to prioritize stops based on how desperately you want a train to go there you will need to wait for the Factorio 2.0 update; because then you will be able to set the train stop priority ranging anywhere from 0 to 255 (50 being default). Or set it using circuit netw...
by Illiander42
Sat May 11, 2024 3:16 pm
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 144

Access installed mods without enabling them

We should be able to access installed mod assets without having the mod enabled.

The big, massive reason for this is that I want a mod that enables the rocket turret related stuff from Space Age, but without Space Age active.
by Illiander42
Fri May 10, 2024 4:31 pm
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 894

Re: Railway stations – Hell for a perfectionist

There's a question I don't think anyone has asked yet:

Why would anyone ever have two different directions of train stations sitting next to each other like that!?
by Illiander42
Fri May 10, 2024 2:28 pm
Forum: Ideas and Suggestions
Topic: Turrets gain an "is firing" output signal
Replies: 0
Views: 77

Turrets gain an "is firing" output signal

Request: Turrets have an "is currently firing" signal output. We can fake this using a cingle combinator for rockets, because they have an ammo size of 1 (and with a massive mess for lazer turrets) but it would be nice if, now that turrets have a circuit connection, we could just read it o...
by Illiander42
Thu May 09, 2024 3:20 pm
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 404

Re: Railways – The pain of a perfectionist

[...] where you can have them right up against each other. ... which is kinda stupid anyway if we think about it. Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^ The b...
by Illiander42
Thu May 09, 2024 9:16 am
Forum: Ideas and Suggestions
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 404

Re: Railways – The pain of a perfectionist

SANTIMEL wrote: ↑
Thu May 09, 2024 8:46 am
And what are the developers waiting for? Why is it not being implemented?
Do they want to coincide the release of innovations with the release of space travel missions?
Yes, they're holding all the breaking changes for the 2.0 release.
by Illiander42
Thu May 09, 2024 9:15 am
Forum: Ideas and Suggestions
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 894

Re: Railway stations – Hell for a perfectionist

This is because rails are on a 2-grid, wagons are 6 long, and have a 1 gap between them.
by Illiander42
Thu May 09, 2024 9:13 am
Forum: Ideas and Suggestions
Topic: Filter inserters: Prioritise item pickup based on Set Filter signal levels
Replies: 7
Views: 251

Re: Filter inserters: Prioritise item pickup based on Set Filter signal levels

It's not a random order, it's based on the internal item ID number.

And the new combinator will let you build this.
by Illiander42
Wed May 08, 2024 8:49 am
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 1045

Re: New Research - Drone Charging Speed

I briefly scrolled through these replies, and I don’t believe anyone has brought it up yet, so I’m just dropping in to remind you all: Higher quality robots will have larger batter capacity, and higher quality roboports will have an increased charge speed Both of these bonuses will be determined by...
by Illiander42
Tue May 07, 2024 3:39 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 1045

Re: New Research - Drone Charging Speed

Roboport density has to be raised as robot speed upgrades are researched, even at a constant bot number, because power consumption becomes dominated by the "per tile traveled through" component (5kJ/m), while the time based component becomes negligible (3kJ/s). The quicker the bot, the fa...

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