Search found 1827 matches

by slpwnd
Tue Feb 19, 2013 10:31 am
Forum: Spread the Word
Topic: Factoring the world : advertising the game
Replies: 8
Views: 14584

Re: Factoring the world : advertising the game

Since paypal is f*cking with me, We are very sorry for not having other options than paypal. However that is the Indiegogo's only option. There is not much we can do at the moment. We probably will setup own preorder on our websites sometimes in March and will make sure to have a variety of other p...
by slpwnd
Mon Feb 18, 2013 12:59 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43836

Re: Failing the Kickstarter

Hi guys, You guys could try NorthernLion aswell. He does indie game reviews and is pretty popular too. I just sent him an email. I know you guys were hoping for 17 thousand euros but at this stage in development I thing that over 4 thousand euros is a huge accomplishment and if given a few months or...
by slpwnd
Mon Feb 18, 2013 11:05 am
Forum: Resolved Problems and Bugs
Topic: [Not a Bug] transport belt
Replies: 4
Views: 3636

Re: transport belt

Thanks Xinvoker for taking care of this issue :)
by slpwnd
Mon Feb 18, 2013 10:50 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Rocket Defense script.
Replies: 1
Views: 2272

Re: Rocket Defense script.

Wow ! Thanks Risugami ! I mean people reporting bugs that they have encountered is great. But people reporting bugs that no one has encountered yet is just awesome :D

Fixed now, will be shipped in 0.2.8.
by slpwnd
Mon Feb 18, 2013 10:45 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Craft canceling bug.
Replies: 3
Views: 3715

Re: Craft canceling bug.

So here are actually two issues: 1) When cancelling an item in the queu the intermediate products should have been cancelled as well 2) When cancelling an item in the queue the ingredients from the intermediate products should not be returned to the inventory. Both are fixed now and the fixes will b...
by slpwnd
Sun Feb 17, 2013 10:37 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 18071

Re: Sort inventory Key

True. They have the same odering string in the json files. Will be fixed in 0.2.8. This is where copy & paste gets you :D
by slpwnd
Sun Feb 17, 2013 9:56 pm
Forum: Ideas and Suggestions
Topic: Sort inventory Key
Replies: 14
Views: 18071

Re: Sort inventory Key

Interesting. Is this something you can reproduce ?
by slpwnd
Sun Feb 17, 2013 8:06 pm
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 15955

Re: The "taste" of the game

It's very dark, and it's good, and with the 3 concept arts you talked about, I have a feeling of a technology that evolved in a very practical direction rather than an aesthetical one. Very well said. Quite agree. I personally like the steam-punky direction the best so far. This is something we nee...
by slpwnd
Sun Feb 17, 2013 11:51 am
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 17988

Re: www.factorio.com is dead ?

Ok, this is getting sort of nightmarish. Sent another email to the DNS provider and started actually considering other options.
by slpwnd
Sun Feb 17, 2013 11:50 am
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 15955

Re: The "taste" of the game

Very good constructive critics. Thank you ! We are painfully aware of the game being artistically inconsistent. Let me explain why we believe that is the case. We are two programmers. That is it. The team. We have cooperated with more than 5 freelance artists in the past months who have done the art...
by slpwnd
Sat Feb 16, 2013 3:07 pm
Forum: Releases
Topic: Forum Restructure
Replies: 5
Views: 6945

Re: Forum Restructure

I am happy that you started to consider changes in the forum. And it would be great if others would express their opinions here as well. We have very little experience with this so we would like to take a little bit of time to think about it ...
by slpwnd
Sat Feb 16, 2013 1:32 pm
Forum: Releases
Topic: Version 0.2.7
Replies: 11
Views: 15477

Re: Version 0.2.7

We got a reply from one of the users that on the latest Ubuntu (12.10) the game wouldn't work for him until he installed the "libasound2-plugins:i386" package. We will look into fixing this for the next release - for now if this concerns you please install the mentioned lib manually.
by slpwnd
Sat Feb 16, 2013 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 17988

Re: www.factorio.com is dead ?

Hi ( Tchey ),

sad to hear. I will wait till tonight (as they mentioned in their message) before any further steps with the DNS provider. I PMed you a temporary link for the alpha download.

Regards
Tomas
by slpwnd
Sat Feb 16, 2013 12:14 pm
Forum: General discussion
Topic: Radar
Replies: 5
Views: 5816

Re: Radar

Good observation. Radar is only useful in the third level of the tutorial. It has no functionality on its own (just an entity with animation). The functionality in the third level of the tutorial is all provided by the Lua script. We basically wanted the player to motivate to generate a lot of elect...
by slpwnd
Sat Feb 16, 2013 4:54 am
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28892

Re: Guide for Level Creating and Modding

Perfect example of what we mean by "The interface of the scripts will change" :)
by slpwnd
Sat Feb 16, 2013 4:43 am
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 17988

Re: www.factorio.com is dead ?

Great thanks for that rymn. I am using a free version of the New Relic monitoring so I get emails whenever the site is down from their PoV, but it always helps to have a double check ;)
by slpwnd
Sat Feb 16, 2013 4:36 am
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28892

Re: Guide for Level Creating and Modding

While printing all of the functions in game I noticed one that would be useful in some of my experiments: findentities. Function findentities takes a single argument - a table representing the bounding box where to search for the entities. The table must have a "topleft" and "bottomr...
by slpwnd
Sat Feb 16, 2013 2:47 am
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 17988

Re: www.factorio.com is dead ?

Message from the DNS support: Dear Tomas, By now the issue should have cleared up. There was some network caching that was causing some users to experience intermittent results after we had rectified the issue in conjunction with our provider. If you hear that it is not the case after 22:30 hours GM...
by slpwnd
Sat Feb 16, 2013 2:22 am
Forum: Resolved Problems and Bugs
Topic: [Resolved - hopefully] www.factorio.com is dead ?
Replies: 29
Views: 17988

Re: www.factorio.com is dead ?

Hi ( Tchey ), unfortunately at the moment the only "official" way to download the game is from the webpage. The 0.2.7 is out now. We are working on the DNS problem but it is hard and takes time to communicate with the DNS provider. Could you please try whether the 0.2.7 download works for ...
by slpwnd
Sat Feb 16, 2013 2:18 am
Forum: Gameplay Help
Topic: Smart Inserters/chests/logistic robots
Replies: 8
Views: 22866

Re: Smart Inserters/chests/logistic robots

Once the signal matches the condition, the smart inserter will turn off. Almost. The smart inserter will work as long as the condition is true. If the condition becomes false the inserter is switched off. The logistics robots will move items from any producer chest to a requester chest, if the item...

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