Search found 1827 matches
- Tue Feb 19, 2013 10:31 am
- Forum: Spread the Word
- Topic: Factoring the world : advertising the game
- Replies: 8
- Views: 14584
Re: Factoring the world : advertising the game
Since paypal is f*cking with me, We are very sorry for not having other options than paypal. However that is the Indiegogo's only option. There is not much we can do at the moment. We probably will setup own preorder on our websites sometimes in March and will make sure to have a variety of other p...
- Mon Feb 18, 2013 12:59 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43836
Re: Failing the Kickstarter
Hi guys, You guys could try NorthernLion aswell. He does indie game reviews and is pretty popular too. I just sent him an email. I know you guys were hoping for 17 thousand euros but at this stage in development I thing that over 4 thousand euros is a huge accomplishment and if given a few months or...
- Mon Feb 18, 2013 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Not a Bug] transport belt
- Replies: 4
- Views: 3636
Re: transport belt
Thanks Xinvoker for taking care of this issue
- Mon Feb 18, 2013 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Rocket Defense script.
- Replies: 1
- Views: 2272
Re: Rocket Defense script.
Wow ! Thanks Risugami ! I mean people reporting bugs that they have encountered is great. But people reporting bugs that no one has encountered yet is just awesome
Fixed now, will be shipped in 0.2.8.
Fixed now, will be shipped in 0.2.8.
- Mon Feb 18, 2013 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Craft canceling bug.
- Replies: 3
- Views: 3715
Re: Craft canceling bug.
So here are actually two issues: 1) When cancelling an item in the queu the intermediate products should have been cancelled as well 2) When cancelling an item in the queue the ingredients from the intermediate products should not be returned to the inventory. Both are fixed now and the fixes will b...
- Sun Feb 17, 2013 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Sort inventory Key
- Replies: 14
- Views: 18071
Re: Sort inventory Key
True. They have the same odering string in the json files. Will be fixed in 0.2.8. This is where copy & paste gets you
- Sun Feb 17, 2013 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Sort inventory Key
- Replies: 14
- Views: 18071
Re: Sort inventory Key
Interesting. Is this something you can reproduce ?
- Sun Feb 17, 2013 8:06 pm
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 15955
Re: The "taste" of the game
It's very dark, and it's good, and with the 3 concept arts you talked about, I have a feeling of a technology that evolved in a very practical direction rather than an aesthetical one. Very well said. Quite agree. I personally like the steam-punky direction the best so far. This is something we nee...
- Sun Feb 17, 2013 11:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17988
Re: www.factorio.com is dead ?
Ok, this is getting sort of nightmarish. Sent another email to the DNS provider and started actually considering other options.
- Sun Feb 17, 2013 11:50 am
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 15955
Re: The "taste" of the game
Very good constructive critics. Thank you ! We are painfully aware of the game being artistically inconsistent. Let me explain why we believe that is the case. We are two programmers. That is it. The team. We have cooperated with more than 5 freelance artists in the past months who have done the art...
- Sat Feb 16, 2013 3:07 pm
- Forum: Releases
- Topic: Forum Restructure
- Replies: 5
- Views: 6945
Re: Forum Restructure
I am happy that you started to consider changes in the forum. And it would be great if others would express their opinions here as well. We have very little experience with this so we would like to take a little bit of time to think about it ...
- Sat Feb 16, 2013 1:32 pm
- Forum: Releases
- Topic: Version 0.2.7
- Replies: 11
- Views: 15477
Re: Version 0.2.7
We got a reply from one of the users that on the latest Ubuntu (12.10) the game wouldn't work for him until he installed the "libasound2-plugins:i386" package. We will look into fixing this for the next release - for now if this concerns you please install the mentioned lib manually.
- Sat Feb 16, 2013 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17988
Re: www.factorio.com is dead ?
Hi ( Tchey ),
sad to hear. I will wait till tonight (as they mentioned in their message) before any further steps with the DNS provider. I PMed you a temporary link for the alpha download.
Regards
Tomas
sad to hear. I will wait till tonight (as they mentioned in their message) before any further steps with the DNS provider. I PMed you a temporary link for the alpha download.
Regards
Tomas
- Sat Feb 16, 2013 12:14 pm
- Forum: General discussion
- Topic: Radar
- Replies: 5
- Views: 5816
Re: Radar
Good observation. Radar is only useful in the third level of the tutorial. It has no functionality on its own (just an entity with animation). The functionality in the third level of the tutorial is all provided by the Lua script. We basically wanted the player to motivate to generate a lot of elect...
- Sat Feb 16, 2013 4:54 am
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 28892
Re: Guide for Level Creating and Modding
Perfect example of what we mean by "The interface of the scripts will change"
- Sat Feb 16, 2013 4:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17988
Re: www.factorio.com is dead ?
Great thanks for that rymn. I am using a free version of the New Relic monitoring so I get emails whenever the site is down from their PoV, but it always helps to have a double check
- Sat Feb 16, 2013 4:36 am
- Forum: Modding discussion
- Topic: [GUIDE] Level Creating and Modding
- Replies: 47
- Views: 28892
Re: Guide for Level Creating and Modding
While printing all of the functions in game I noticed one that would be useful in some of my experiments: findentities. Function findentities takes a single argument - a table representing the bounding box where to search for the entities. The table must have a "topleft" and "bottomr...
- Sat Feb 16, 2013 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17988
Re: www.factorio.com is dead ?
Message from the DNS support: Dear Tomas, By now the issue should have cleared up. There was some network caching that was causing some users to experience intermittent results after we had rectified the issue in conjunction with our provider. If you hear that it is not the case after 22:30 hours GM...
- Sat Feb 16, 2013 2:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved - hopefully] www.factorio.com is dead ?
- Replies: 29
- Views: 17988
Re: www.factorio.com is dead ?
Hi ( Tchey ), unfortunately at the moment the only "official" way to download the game is from the webpage. The 0.2.7 is out now. We are working on the DNS problem but it is hard and takes time to communicate with the DNS provider. Could you please try whether the 0.2.7 download works for ...
- Sat Feb 16, 2013 2:18 am
- Forum: Gameplay Help
- Topic: Smart Inserters/chests/logistic robots
- Replies: 8
- Views: 22866
Re: Smart Inserters/chests/logistic robots
Once the signal matches the condition, the smart inserter will turn off. Almost. The smart inserter will work as long as the condition is true. If the condition becomes false the inserter is switched off. The logistics robots will move items from any producer chest to a requester chest, if the item...