How about you make a Steam achievement for launching a rocket without using any requester chests.
Just to give people an incentive to try it!
Search found 33 matches
- Fri Jan 19, 2018 8:54 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 383663
- Fri Sep 29, 2017 3:03 am
- Forum: Gameplay Help
- Topic: How to show pollution in the mini map?
- Replies: 5
- Views: 20046
Re: How to show pollution in the mini map?
I don't know why but I don't have the option in graphics settings and the red button in the big map only toggles the pollution in the big map not the little one.
I'm using the steam version on a win10 pc. I don't think I have experimental builds on. (I can build nuclear reactors.)
Again... Heeeeeelp!
I'm using the steam version on a win10 pc. I don't think I have experimental builds on. (I can build nuclear reactors.)
Again... Heeeeeelp!
- Tue Sep 26, 2017 12:27 pm
- Forum: Gameplay Help
- Topic: How to show pollution in the mini map?
- Replies: 5
- Views: 20046
How to show pollution in the mini map?
I would like to play death would with biters at max and the starting area at tiny. Zoom out and see there bases all around. But I can't figure out how to get my pollution to show up on my mini map. The game play I'm looking for is to build a base that is invisible to the biters. Help please! I like ...
- Sat Jan 21, 2017 5:02 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: small mixer
- Replies: 5
- Views: 6350
Re: small mixer
Thank You! I will use the first one right away!
- Mon Feb 08, 2016 5:58 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 343647
- Mon Feb 08, 2016 5:50 am
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68465
Re: [MOD 0.12.x] Ore Expansion
I must try this!!!
- Mon Feb 08, 2016 5:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 120147
Re: [MOD 0.12.x] Marathon 0.5.4
I will have to try this.
- Tue Feb 02, 2016 1:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 49053
Re: [0.12.22] Trains block there own path with chain signals
Hay MasterBuilder, what mods are you using? Your trains look amazing!
- Mon Feb 01, 2016 3:18 am
- Forum: Show your Creations
- Topic: 8 lane T junction
- Replies: 24
- Views: 42580
Re: 8 lane T junction
Here is my contribution to the project.
Enjoy
- Mon Feb 01, 2016 3:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 49053
Re: [0.12.22] Trains block there own path with chain signals
I have been testing an 8 lain 4 way intersection for fun and this post. 4 rings inside each other and 16 intersecting strait lanes add about 20-30 trains running around like crazy... ...and you get this. Twice. :) It did it by its self. And yes I did windup making the center loop bigger and it stopp...
- Sat Jan 30, 2016 4:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 49053
Re: [0.12.22] Trains block there own path with chain signals
Dear DaveMcW,
My design is something more like this.
The four chain signals are so trains can go straight or turn right without blocking the whole roundabout.
My design is something more like this.
The four chain signals are so trains can go straight or turn right without blocking the whole roundabout.
- Sat Jan 30, 2016 6:46 am
- Forum: Show your Creations
- Topic: Jack's Crazy Contraptions
- Replies: 30
- Views: 33724
Re: Jackie's Crazy Contraptions
I like what you have done!
Good for you!
Keep up the good work!
Good for you!
Keep up the good work!
May I suggest...
- Sat Jan 30, 2016 6:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 49053
[0.12.22] [Dominik] Train block its own path with chain signals
This is a miner annoyance more then a bug.
The train can't get to the station because there is a train on the tracks.
This should never happen on its own but I found one like this on a loop in my world.
The train can't get to the station because there is a train on the tracks.
This should never happen on its own but I found one like this on a loop in my world.
- Thu Jan 28, 2016 4:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] Base/New Hope Level-02 Infinite coal
- Replies: 1
- Views: 7950
[0.12.22] Base/New Hope Level-02 Infinite coal
Base/New Hope Level-02 Infinite coal.
I really don't want this fixed it is so much fun, please see my save.
But...It is my duty to report this for the steam release.
The coal is in the bottom left of the coal patch and starts with a richness of -10.
I really don't want this fixed it is so much fun, please see my save.
But...It is my duty to report this for the steam release.
The coal is in the bottom left of the coal patch and starts with a richness of -10.
- Thu Jan 28, 2016 4:01 am
- Forum: Not a bug
- Topic: [0.12.22] I can build stuff on the W-S curved tracks
- Replies: 5
- Views: 16257
Re: [0.12.22] I can build stuff on the W-S curved tracks
If nestt mod is enabled I can do this. After I disabled it and restarted the game it worked as it should. I enabled it again it did not work. I restarted the game again and I could build on the tracks again. Therefore I deduce that the fault lies with the nestt mod. Hear is my save. I put the stuff ...
- Tue Jan 26, 2016 11:04 pm
- Forum: Not a bug
- Topic: [0.12.22] I can build stuff on the W-S curved tracks
- Replies: 5
- Views: 16257
Re: [0.12.22] I can build stuff on the W-S curved tracks
I have been playing with the NESTT mod but not on this map and I think I have it disabled.
- Sun Jan 24, 2016 8:45 pm
- Forum: Not a bug
- Topic: [0.12.22] I can build stuff on the W-S curved tracks
- Replies: 5
- Views: 16257
[0.12.22] I can build stuff on the W-S curved tracks
[0.12.22] I can build stuff on the W-S curved tracks
I found this just now wile I was laying out a new station.
The train crushes the wooden crates on the tracks but the belts work fine even under the train cars.
I found this just now wile I was laying out a new station.
The train crushes the wooden crates on the tracks but the belts work fine even under the train cars.
- Sat Jan 02, 2016 7:05 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Red Circuit Production
- Replies: 7
- Views: 51824
Re: Space Efficient Red Circuit Production
Nice!!!
I'm going to build one in my base!
I'm going to build one in my base!
- Sat Jan 02, 2016 7:00 am
- Forum: Show your Creations
- Topic: My transport belt construction.
- Replies: 7
- Views: 21832
Re: My transport belt construction.
I'm not really trying for maximum speed.
I told my bots I want 200 of these 50 of those and so on.
It more than covers my base tweaking needs.
Here I was aiming for looks and compactness.
For speed I would have built this all differently.
I told my bots I want 200 of these 50 of those and so on.
It more than covers my base tweaking needs.
Here I was aiming for looks and compactness.
For speed I would have built this all differently.
- Sun Dec 13, 2015 3:30 pm
- Forum: Show your Creations
- Topic: My transport belt construction.
- Replies: 7
- Views: 21832
Re: My transport belt construction.
Because it looks so much better that way!!!
(It is easier to find bottlenecks when I can see more)
(It is easier to find bottlenecks when I can see more)