Grab GPU-Z and launch it on host.
Might show some data about whats going on - depends on GPU in use.
You should check GPU usage % and how much memory is in use. Those might show if something is maxed out and slowing down the rest of processing.
Search found 3911 matches
- Sun Mar 14, 2021 1:06 am
- Forum: Technical Help
- Topic: Weird client FPS behaviour
- Replies: 11
- Views: 3395
- Sat Mar 13, 2021 2:52 pm
- Forum: Modding help
- Topic: some biter entity.set_command seems to be super slow?
- Replies: 4
- Views: 1379
Re: some biter entity.set_command seems to be super slow?
Only suggestion I could give is to stagger the commands over ticks.
You are also risking pathfinder trouble when commanding so many biters since that will be a lot of pathfinding to run in short time.
You are also risking pathfinder trouble when commanding so many biters since that will be a lot of pathfinding to run in short time.
- Thu Mar 04, 2021 5:09 pm
- Forum: 1 / 0 magic
- Topic: [1.1.26] Crash (LightRenderer::loadLights)
- Replies: 7
- Views: 2160
Re: [1.1.26] Crash (LightRenderer::loadLights) 128MB VRAM
Please be aware that minimum supported amount of VRAM is 512MB so you are not meeting minimum required specs for game.
More details in FAQ:
https://www.factorio.com/support/faq#q- ... quirements
More details in FAQ:
https://www.factorio.com/support/faq#q- ... quirements
- Tue Mar 02, 2021 5:20 pm
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3066
Re: Returning player questions
Yes, so I guess that if you face a significant biter presence, factor factories and infrastructure plus a not-so competent player (me!), I can at most top at 2 M (or die trying). -- So I restarted a map. I halved richness and deposit probability, so I should have a density close to 'Train World' if...
- Tue Mar 02, 2021 5:15 pm
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 10724
Re: Factorio confessions
I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! Thats a general lesson... about not fooling around on train tracks - it applies much more if you are using mods and trains are running at higher speeds then vanilla.
- Tue Mar 02, 2021 1:20 am
- Forum: Gameplay Help
- Topic: Returning player questions
- Replies: 10
- Views: 3066
Re: Returning player questions
Ad. 1 It's an option of RSO to map deposits - Reveal spawned resources. Check if you have it enabled. Ad. 2 For scenarios like this RSO has two resource multipliers: Global richness multplier will multiply all resources richness, starting area one will apply on top of global one but only in starting...
- Wed Feb 17, 2021 7:07 am
- Forum: Gameplay Help
- Topic: generate resources on the map.
- Replies: 3
- Views: 3425
Re: generate resources on the map.
Since you are using RSO you can regenerate whole map but you will need to edit map settings first to enable resources you disabled. After you edit map settings you would need to call following commands: /c remote.call("RSO", "regenConfig") /c remote.call("RSO", "re...
- Sun Feb 14, 2021 1:47 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 302049
Re: [MOD 1.1] Xander Mod v3.6.0
Please let me know if you changed resources etc since RSO might need an update or two after all the changes.
If you can grab it and take a look and tweak the config or update things that are missing etc it would be the best.
If you can grab it and take a look and tweak the config or update things that are missing etc it would be the best.
- Sun Feb 14, 2021 12:54 pm
- Forum: Gameplay Help
- Topic: Why belts are better than trains, in one picture:
- Replies: 6
- Views: 2645
Re: Why belts are better than trains, in one picture:
Only neat way are mods that will give equipment to trains.
Then you can have some shields/defences on them so they will be able to actively defend themselves.
Then you can have some shields/defences on them so they will be able to actively defend themselves.
- Thu Feb 11, 2021 5:36 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 88445
Re: CPU performance benchmarks
https://factoriobox.1au.us/result/39dde ... a322af4206
185 UPS with G.Skill 3200 CL 14 ram.
It seems that most of same CPU ones higher are with higher speed RAM.
185 UPS with G.Skill 3200 CL 14 ram.
It seems that most of same CPU ones higher are with higher speed RAM.
- Tue Feb 02, 2021 9:18 pm
- Forum: Technical Help
- Topic: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"
- Replies: 15
- Views: 2902
Re: [1.1.19] Crash: "Error ElectricSubNetwork.cpp:188: source.priorityIndex == ElectricUsagePriority(i) was not true"
I'd try memtest for some time to see if you are not having random memory issues that hit just the wrong bit.. often.
- Fri Jan 29, 2021 5:57 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36559
Re: Friday Facts #364 - 1.1 stable
Is the following view activable with debug settings ? https://i.postimg.cc/mrXmnV12/fff-364-belt-lines.png It would be nice to have it - I didn't see it in debug options I think. It is “show transport lines”. Klonan said that he was able to thicken the lines by editing a graphic in the game files. ...
- Fri Jan 29, 2021 5:50 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36559
Re: Friday Facts #364 - 1.1 stable
It would be nice to have it - I didn't see it in debug options I think.
- Wed Jan 27, 2021 6:33 pm
- Forum: Resource Spawner Overhaul
- Topic: Config for Lead ore for Lead mod
- Replies: 2
- Views: 2109
Re: Config for Lead ore for Lead mod
Added it to RSO and released new version.
- Tue Jan 19, 2021 10:13 pm
- Forum: Technical Help
- Topic: [1.1.12]Opening 'character screen' (E)
- Replies: 2
- Views: 859
Re: [1.1.12]Opening 'character screen' (E)
What you are experiencing is inablity of keyboard to detect 3rd key press with other 2 being pressed due to limitations described on wiki here:
https://en.wikipedia.org/wiki/Rollover_(key)
https://en.wikipedia.org/wiki/Rollover_(key)
- Tue Jan 19, 2021 5:27 pm
- Forum: Modding help
- Topic: How to reduce pollution of an assembling-machine with efficiency modules?
- Replies: 15
- Views: 4410
Re: How to reduce pollution of an assembling-machine with efficiency modules?
I'm not sure if you are aware but there is also a pollution effect on modules. This means module can actually affect pollution directly. So you can make a new module that will only increase pollution and allow only pollution effect on your gardens. This still leaves the need to make new module but s...
- Tue Jan 12, 2021 7:26 am
- Forum: Gameplay Help
- Topic: [1.0] Next day didn`t come - solar are not working
- Replies: 20
- Views: 6356
- Mon Jan 11, 2021 6:10 pm
- Forum: Show your Creations
- Topic: Giant "Map Center" xD
- Replies: 5
- Views: 3389
Re: Giant "Map Center" xD
Show detailed info in debug options will show you mouse cursor coordinates of current view.
Sadly it doesn't switch to map coordinates if you open map.
Sadly it doesn't switch to map coordinates if you open map.
- Fri Jan 08, 2021 6:47 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49982
Re: Industrial Revolution 2 discussion
Sadly, there is a Streamer abusing the mod to stream it while accepting donations: https://www.twitch.tv/faebss i did inform hin about this issue, quote "i dont know anything about this" :/ video qualifies as transformative work, there's no violation here. And getting money for it is also...
- Mon Jan 04, 2021 5:39 pm
- Forum: Won't fix.
- Topic: [Twinsen] [1.1.6] Electric energy interface tooltip (again)
- Replies: 8
- Views: 3798
Re: [1.1.6] Electric energy interface tooltip (again)
It might be correct.
It's energy is full so it's not conusming power atm = consumption is 0?
If you drain the buffer will consumption go up to 8MW?
It's energy is full so it's not conusming power atm = consumption is 0?
If you drain the buffer will consumption go up to 8MW?