Search found 404 matches
- Mon May 27, 2024 4:49 pm
- Forum: General discussion
- Topic: concerns over the upcoming direction of the game
- Replies: 11
- Views: 1045
Re: concerns over the upcoming direction of the game
Game dev team i about 25 highly talented and educated people. They are working on expansion for nearly 2 years. They prototyped, tested, iterated many times. In these days, feature list is closed I would guess. They are improving current ideas you could read in FFF. Expectation is, next release is a...
- Fri May 24, 2024 4:50 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 58
- Views: 6485
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Latency hiding in combat is generally problematic, because we would need to simulate a lot of expensive stuff. The game excitement comes from various resources. In single player you develop an finely tuned blueprint or get familiar with game basics. In multiplayer you have major fun from interactio...
- Fri May 24, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 58
- Views: 6485
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Undo-redo system is sounds great. When I discovered the pipette function, it changed my gameplay. It smooth out game experience, instead of repeatedly force player to click back and forth, allow use logic - I want this once more, while dont disturb your mind flow by needless UI interaction. I dont u...
- Sat May 18, 2024 10:48 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 14611
Re: Friday Facts #410 - Rocket turret & Target priorities
Also, my 0~drain laser turrets activated by a laser turret , ... means my solution might even have a much lower performance impact than the ability to shut off individual towers by signals. You advertice your old topic often, indeed. But it has one problem, your fence do not work. I had a dispute w...
- Fri May 17, 2024 4:37 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9368
Re: Friday Facts #411 - All about asteroids
I like your thinking process.
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions.
Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good.
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions.
Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good.
- Sat May 11, 2024 4:40 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 25484
Re: Friday Facts #402 - Lightspeed circuits
I see one weakness here: sometimes you don't want to explore the map further at all, especially in favour of UPS in big factories. It would be nice to be able to disable radar exploration If you are on a big factory, radar will be generating less chunks than the pollution cloud. Around anything pol...
- Sat May 11, 2024 2:54 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 14611
- Fri May 10, 2024 6:53 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 14611
Re: Friday Facts #410 - Rocket turret & Target priorities
Finaly we can switch off lasers on demand to save power. I have made some solution in current version, but turrets connected to circuits are new toy to play with. Could you explain more : "Set ignore unlisted target" there is a logic expression attached. Does it mean, I can say, :"Ign...
- Mon May 06, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 21765
Re: Friday Facts #409 - Diminishing beacons
Here is an adventurous idea. Whole effort you have made with beacons is about "more types of valid blueprints". Lets make a Beacon_transmitter a new building. This new beacon transmitter works same as "becon overload" e.i. only one Beacon transmitter per area. Area is 50x50. It c...
- Fri May 03, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 21765
Re: Friday Facts #409 - Diminishing beacons
the need for more clear presentation of throughput numbers becomes even more paramount, and I did not feel that concern was addressed. Agree 100% with this. You boys realize that you have now effectively required the use of online calculators for mere mortals to get accurate throughput numbers? Sin...
- Fri Apr 26, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 16705
Re: Friday Facts #408 - Statistics improvements, Linux adventures
if my production comsumption ratio is 120%, I produce more and 80% means i have been low on power. It is really hard to get that information right now as they are spread in two different graphs and there is no sum of all sources. We even wrote a mod to export that information from a replay with gra...
- Fri Apr 26, 2024 11:47 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 16705
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Stats improvement curreent item list under the graph shows two collums of items. Problem is, the second collumn which shows items in the middle of the list. It doesnt give a sense. User want to check (usualy) most produced items - then UI should show max amount of the most produced items on the scre...
- Fri Apr 05, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 17529
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Faster subsequent rocket launches = nope - if you make the expansion such way that more rockets is needed, then rather add new tech, more tonnage ( item capacity) technology to research. - start of a rocket should stay a precious moment, always. Do not add inflation, rather make it even more precio...
- Fri Apr 05, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 17529
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car? I think you can make a universal fluid train station. Set first pump with no-filter, then attach several pumps in T patte...
- Fri Apr 05, 2024 11:46 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 17529
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Whole belt reader = cute - i like small fence around include gates on side feed belt, just cute - sushi is fun to make but it is somewhat unreliable&visually_ugly, until your new feature came, it really asks players to use sushi. Play factorio like new a game to develop new designs. Faster subs...
- Sat Mar 30, 2024 1:38 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 16700
- Fri Mar 29, 2024 7:11 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 16700
Re: Friday Facts #404 - Frustration not found
regarding RTS tool - add patrol :idea: make it so, when planed route nod is placed on existing nod of the same route, then route close in circle. Which means endless patrol route is created. :arrow: Some snapping of nods together would be wise, so it is easier to hit the same pixel to close the route.
- Fri Mar 22, 2024 9:28 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 19392
- Sun Mar 17, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 25484
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lol:
- Sat Mar 16, 2024 1:43 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 25484
Re: Friday Facts #402 - Lightspeed circuits
I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too man...