Search found 703 matches

by aka13
Sat May 02, 2015 8:20 am
Forum: General discussion
Topic: What kind of PC do I need?
Replies: 27
Views: 10666

Re: What kind of PC do I need?

Doesnt matter how good of a cpu you have, after the savefile reaches 50-70mb you will get FPS lag. No other way around it.
by aka13
Fri May 01, 2015 5:09 pm
Forum: Gameplay Help
Topic: Icons for vehicles on map?
Replies: 9
Views: 5738

Re: Icons for vehicles on map?

No prob) Radars are really handy if you have a larger base, to track train movement and vehicle locations.
by aka13
Fri May 01, 2015 1:29 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 16612

Re: An AI for Factorio?!

Any sort of map limitation essentially makes it just a custom version of starcraft with poor fighting mechanics, imho.
by aka13
Fri May 01, 2015 1:19 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 16612

Re: An AI for Factorio?!

What I mean is, since the map is unlimited, letting the AI go free could result in 2 things - either it goes full offensive and builds the entire map over, not leaving the player time to play "relaxed". It would lead to the problem which happens at turn 100-150 in civilization games - eith...
by aka13
Fri May 01, 2015 12:40 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 16612

Re: An AI for Factorio?!

Imho, if playing against an AI, the AI should have predetermined spawn placing and predetrmined base size - some sort like Starcraft AI. It would fortify itself over a specific locations with very rich resourse fields, and send waves after the players. The longer you take not searching for these set...
by aka13
Fri May 01, 2015 12:24 pm
Forum: General discussion
Topic: What kind of PC do I need?
Replies: 27
Views: 10666

Re: What kind of PC do I need?

i7 4770k running at 4 Ghz here, there is no difference even if I set the amount of threads to 8. Ingame limitations, duh.
by aka13
Fri May 01, 2015 9:59 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 110980

Re: [0.11.18+] Hardcorio:SC2 v.2.2.15 NOW FOR BAD COMPUTERS

Можно внятно объяснить, что мод добавляет?
Кроме цирка с увеличенным спауном?
by aka13
Fri May 01, 2015 9:39 am
Forum: Gameplay Help
Topic: Icons for vehicles on map?
Replies: 9
Views: 5738

Re: Icons for vehicles on map?

Vehicles are onlz displayed in "observed" sectors - in the square around you, or in the squares of the locators.
by aka13
Wed Apr 29, 2015 7:10 pm
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11259

Re: Who knew you'd need THIS much...

You basically have the stack insertion bonus, reduce consumption by inserters, and also make the setup more compact than it could be if you place cables on belts.
by aka13
Fri Apr 24, 2015 9:11 am
Forum: General discussion
Topic: So I wanted this game on steam so bad... Now I feel sick.
Replies: 15
Views: 11439

Re: So I wanted this game on steam so bad... Now I feel sick.

I personally see nothing wrong with having the possibility of paid mods. The money could motivate some the modders to make very special products. As long as the mods can be also for free as before. What I find wrong is the steam getting 75%. I guess I already told that we are not planning to use th...
by aka13
Fri Apr 24, 2015 8:46 am
Forum: General discussion
Topic: Something funny I've noticed
Replies: 6
Views: 4055

Re: Something funny I've noticed

Oh well, it depends really. I always build solid boxes and fortified stations. The idea of empty, spaced out defense line which is only working because of the limited AI of the attacker is uncomfortable for me.
by aka13
Fri Apr 24, 2015 8:27 am
Forum: General discussion
Topic: So I wanted this game on steam so bad... Now I feel sick.
Replies: 15
Views: 11439

Re: So I wanted this game on steam so bad... Now I feel sick.

Damn, "behtesda providing great modding support"? MOre like bethesda can't get its shit together since fo3 and modders have to correct and replace and polish the shit bethesda is too lazy to do for free. And now, we will get an era of paid mods? SHit, DLC and preorder I can understand in s...
by aka13
Fri Apr 24, 2015 8:23 am
Forum: Technical Help
Topic: CPU utilization help
Replies: 8
Views: 3566

Re: CPU utilization help

Dude, zou have either something wrong with zour setup, or an extremelz large map. It|s impossible to get such performance with factorio on that CPU unless you have a month of gameplaz in one savefile. Well, the word "large" is rather subjective, so i'll just link you my map lol its a olde...
by aka13
Thu Apr 23, 2015 8:08 pm
Forum: Technical Help
Topic: CPU utilization help
Replies: 8
Views: 3566

Re: CPU utilization help

Dude, zou have either something wrong with zour setup, or an extremelz large map. It|s impossible to get such performance with factorio on that CPU unless you have a month of gameplaz in one savefile.
by aka13
Thu Apr 23, 2015 4:22 pm
Forum: General discussion
Topic: Silly thoughts about Science Packs
Replies: 25
Views: 13397

Re: Silly thoughts about Science Packs

0_o that's one way of looking at minecraft crafting system here
by aka13
Wed Apr 22, 2015 6:38 pm
Forum: Balancing
Topic: Research to boost Gun Turret range
Replies: 11
Views: 19095

Re: Research to boost Gun Turret range

I can also imagine that laser "projectiles" could miss fast targets - so at some point, massing laser is not efficient anymore, but a combo of laser + gun deals with all thinkable biter attack force composition - laser turrets for the long-ranged spitters and the bigger, slower biters, and...
by aka13
Wed Apr 22, 2015 5:15 pm
Forum: General discussion
Topic: Silly thoughts about Science Packs
Replies: 25
Views: 13397

Re: Silly thoughts about Science Packs

That's a fun intepretation of the system, I love it :D
by aka13
Wed Apr 22, 2015 1:47 pm
Forum: Balancing
Topic: Research to boost Gun Turret range
Replies: 11
Views: 19095

Re: Research to boost Gun Turret range

Well then, ssilk, i know you have solid experience in factorio, I think I am going to enjoy the discussion with you. Can you suggest a situation, where the said setup would actually be useful, and not just a justification of existance? The turrets have no priority setup, so you can not use gun turre...
by aka13
Tue Apr 21, 2015 7:30 am
Forum: Balancing
Topic: Research to boost Gun Turret range
Replies: 11
Views: 19095

Re: Research to boost Gun Turret range

I think that issue is as old as there are laser turrets existing. IMHO, that IS and issue, since since the laser turrets were added, I just Ignore biters attacks and deal with them manually while I rush for lasers. The gun turrets right now have sadly no place in my base, while the idea of deliverin...
by aka13
Mon Mar 23, 2015 7:17 am
Forum: Duplicates
Topic: [0.11.19] Tank can't turn when not moving.
Replies: 2
Views: 3503

Re: [0.11.19] Tank can't turn when not moving.

Same here.

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