Search found 359 matches

by Gammro
Thu Jun 19, 2014 1:38 pm
Forum: Gameplay Help
Topic: Controls
Replies: 11
Views: 2831

Re: Controls

If you can't pick up a full stack with left mouse button, your key may be unbound.
by Gammro
Thu Jun 19, 2014 1:35 pm
Forum: Ideas and Suggestions
Topic: Of Boilers & Pipes
Replies: 10
Views: 2789

Re: Of Boilers & Pipes

- snip - I don't want the Offshore Pump to use electricity ssilk, I want it to run on coal/wood/solid fuel/etc. So I just suggested letting the boiler do that, since physics wise, it would work. What Ssilk did was explain that the devs made a conscious decision about pump energy use, and why they c...
by Gammro
Thu Jun 19, 2014 1:23 pm
Forum: Ideas and Suggestions
Topic: Underground
Replies: 2
Views: 1097

Re: Underground

It would be logic that the more expensive the belts are to produce the further they need to go in the underground! Underground train would take up a lot of space, as trains can't climb steep slopes. The gradient of real life train slopes is almost always under 2%. This means that to descent 5 metre...
by Gammro
Thu Jun 19, 2014 10:29 am
Forum: Implemented Suggestions
Topic: Cloud based savegames
Replies: 3
Views: 1728

Re: Cloud based savegames

I have taken the .zip version, and put it in Dropbox, this way my mods are also synced. In your case it would require merging to have both mac and windows. But if I'm correct that's just the binary/executable of both versions in one folder.
by Gammro
Tue Jun 17, 2014 1:17 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 68904

Re: Version 0.10.0

Use the middle mouse button. You can set a filter just like you would in the hotbar.
by Gammro
Mon Jun 16, 2014 3:50 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23734

Re: Consumption/Production / Electric Network Info / Power M

Well, Electric demand satisfaction should be in the internal menu as well, as the top item. Then also add the electric demand satisfaction to the power window, And I do think it should be user friendly, but all suggestions I've seen besides just adding the satisfaction rating, IMO, won't make it an...
by Gammro
Mon Jun 16, 2014 3:30 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 307385

Re: You know you play Factorio too much when...

You look up the recipe and expect to find where you put that cake in the fridge.
by Gammro
Mon Jun 16, 2014 8:46 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23734

Re: Intuitive Power Meter.

There's already a meter that is simple enough: hover over any power pole, and it shows "electric demand satisfaction" in the tooltip. This is basically what you guys are proposing. As said in a previous topic about this, the meters are possibly badly labeled, but function like any meter in...
by Gammro
Sun Jun 15, 2014 4:50 pm
Forum: Technical Help
Topic: update to 0.10 ?
Replies: 3
Views: 6799

Re: update to 0.10 ?

No problem, it's easily missed. Have fun :)
by Gammro
Sun Jun 15, 2014 4:46 pm
Forum: News
Topic: Friday Facts #38
Replies: 36
Views: 27890

Re: Friday Facts #38

The only previous items serious enough to warrant a hotfix was not being able to play the game at all or a bug that made saved games unusable(although not every one of these got a hotfix). So we know a bit what they consider "game breaking enough" for a fast hotfix. Losses because somethin...
by Gammro
Sun Jun 15, 2014 3:48 pm
Forum: Technical Help
Topic: update to 0.10 ?
Replies: 3
Views: 6799

Re: update to 0.10 ?

Enable "enable experimental updates" under options->other. Then restart the game. If everything is correct, this should prompt the update for 0.10
by Gammro
Fri Jun 13, 2014 6:13 pm
Forum: Ideas and Suggestions
Topic: westwood style folding out buildings command and conquer
Replies: 8
Views: 3472

Re: westwood style folding out buildings command and conquer

It's about video memory though, not RAM. A lot of people still have 512MB VRAM(the absolute minimum required atm). And all sprites have to be loaded into the VRAM at game launch. Low gfx mode compresses sprites to lower-res so it can fit on cards that only have a small amount of VRAM.
by Gammro
Fri Jun 13, 2014 11:43 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18365

Re: Possible balance issue: Electric energy / Effectivity

Why couldn't effectivity be 100%? Quick question, since I learned physic in another language than english (and consequently can easily mix up term). Isn't effectivity 100% litteraly impossible by virtue of the thermodynamic laws ? Or there is another term for the % of energy effectively used for so...
by Gammro
Fri Jun 13, 2014 10:38 am
Forum: Balancing
Topic: Possible balance issue: Electric energy / Effectivity
Replies: 18
Views: 18365

Re: Possible balance issue: Electric energy / Effectivity

As you already noted before, I'm no "engineer" type, apart from a bit of researching on my own. I believe that furnaces work with heat - and that heat is required to smelt the ore, remove the junk from the liquid metal, and let the "good things" cool, then export it in a solid s...
by Gammro
Fri Jun 13, 2014 7:24 am
Forum: General discussion
Topic: Modules in Pumpjacks
Replies: 16
Views: 25053

Re: Modules in Pumpjacks

We can't verify your math if you don't show the calculations :P
by Gammro
Thu Jun 12, 2014 5:30 pm
Forum: Implemented Suggestions
Topic: roboport sounds are very annoying
Replies: 4
Views: 2638

Re: roboport sounds are very annoying

Agreed, I modded all of the flying_robot_sounds to volume = 0.2 (found in prototype\entity\entities.lua, for those of you who also want this). This maybe makes it almost unhearable in everyday use, but it was really distracting me.
by Gammro
Thu Jun 12, 2014 10:34 am
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17201

Re: Is fuel too strong

Still, if we assume the accumulators are (super)capacitors, the theoretical limit would still only be 50% efficient . This means that if you put in 100 J of energy into it, it can only output 50 J. I don't know wether this can be implemented(ie. modded) already, but I would like to see some loss in ...
by Gammro
Thu Jun 12, 2014 7:25 am
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27496

Re: Radar scanning (and re-scanning) speed

Radar actually does revisit chunks after it's scanned the surroundings. And yes, it takes long. I think this was intended. If you want it different right now, I suggest modding it :P

Long-term radar behavior: https://forums.factorio.com/forum/vie ... f=5&t=3362
by Gammro
Wed Jun 11, 2014 9:00 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 18380

Re: 2^x vs y*10^x

ssilk wrote:But non ever came to the idea to use base 2 for numerations or calculations. :)
Well, someone did. Otherwise we wouldn't have binary or functional computers today :P

It just didn't become the mainstream standard.
by Gammro
Wed Jun 11, 2014 8:36 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 24119

Re: "Free belt system" versus "belt circuit"

I don't think the solution lies in making long belts less attractive, but in making trains more attractive. I already love them, and I especially love the new "name your station" feature in 0.10, but it still needs some work to make it easier to manage and make people want to jump the hurd...

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