Search found 19 matches
- Thu Sep 10, 2015 7:00 pm
- Forum: Releases
- Topic: Version 0.12.7
- Replies: 16
- Views: 37995
Re: Version 0.12.7
Last version there was no start-server command for me, no way to start the game a gui-less linux install. Is this back?
- Fri Aug 28, 2015 10:38 pm
- Forum: Releases
- Topic: Version 0.12.5
- Replies: 42
- Views: 50338
Re: Version 0.12.5
anyone able to start a headless server?
- Thu Aug 20, 2015 7:27 am
- Forum: Won't fix.
- Topic: [0.12.4][posila] Desync-prone map on headless server
- Replies: 6
- Views: 13308
Re: [0.12.4 Modded] Desync-prone map when used with headless server
My ShadowMega server had the same desync problem.
Was fixed after I went from the 3.8 to 4.0 version of the pack.... See if you can update your mods?
Was fixed after I went from the 3.8 to 4.0 version of the pack.... See if you can update your mods?
- Mon Aug 17, 2015 12:44 pm
- Forum: Releases
- Topic: Version 0.12.4
- Replies: 36
- Views: 50833
Re: Version 0.12.4
... This game can be called a full (almost) triple A game and from what the #devs are saying, with the new finishing touches to the GUI they, in my opinion, can sell the game as it is now. I would buy it (but I have already) and I'm planning to introduce it to the hebrew speaking crowd so they will...
- Wed Jul 29, 2015 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Rail that pathfinding sees as 100 units long instead of 1
- Replies: 17
- Views: 6310
Re: Rail that pathfinding sees as 100 units long instead of 1
Maybe the pathfinding algorithm could be tweaked by having the train factor in how much other tracks he crosses or weighs 'tracks with crossings' more than those don't in the case when distance is almost equal?
- Tue Jul 28, 2015 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] No max length on community entered names
- Replies: 2
- Views: 1694
Re: [0.12.1] No max length on community entered names
The one and only Master of Biochemistry; the man who has found solace in organizing factories of his own into self sustaining, terraforming, alien obliterating megapolises; the man who never trolls and appreciates tools; the modern day alchemist herein immortalized as Michael Pratt doesn't like this...
- Tue Jul 28, 2015 6:23 pm
- Forum: Multiplayer
- Topic: Headless server speed
- Replies: 3
- Views: 8327
Re: Headless server speed
Doesn't seem to solve the desync issues, guess we've been doing to much exploring on the map
- Mon Jul 27, 2015 9:19 pm
- Forum: Multiplayer
- Topic: Headless server speed
- Replies: 3
- Views: 8327
Re: Headless server speed
Thanks a lot Oxyd!
I'll try to update that WIKI a bit tomorrow
I'll try to update that WIKI a bit tomorrow
- Mon Jul 27, 2015 8:35 pm
- Forum: Multiplayer
- Topic: Headless server speed
- Replies: 3
- Views: 8327
Headless server speed
Heya factory workers! I'm hosting a game on a dedicated linux server on my lan. The game keeps desyncing when one of my friends join via internet. Is ther any way to set the 'update speed' or the latency in order to make my friends' computers and connection keep up with our multiplayer game? My head...
- Mon Jul 27, 2015 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.1][Twinsen] attempt to clone none empty blueprint
- Replies: 1
- Views: 2359
[12.1][Twinsen] attempt to clone none empty blueprint
I believe the game crashes when a blue inserter tries to get a blueprint from a train wagon into a storage chest.
- Mon Jul 27, 2015 4:26 pm
- Forum: Ideas and Requests For Mods
- Topic: A request, Red Sci trains.
- Replies: 2
- Views: 4811
Re: A request, Red Sci trains.
As an (OPEN)TTD fan, I love all energy put into trains!
I think its a bit strange that inserters go electric fairly quick but trains don't.. never.
I think its a bit strange that inserters go electric fairly quick but trains don't.. never.
- Sat Jul 25, 2015 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] No max length on community entered names
- Replies: 2
- Views: 1694
[0.12.1] No max length on community entered names
Apparently there is no limit to the length of the name you can enter when you've bought the game on certain tier.
Made it a tad hard to interact with the train as the UI was covering it so interaction was impossible.
Made it a tad hard to interact with the train as the UI was covering it so interaction was impossible.
- Fri Jul 24, 2015 10:56 am
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48161
Re: [Request] 5Dim's Trains
Mod sounds super useful and those pictures amazing dude!
- Sun Jul 19, 2015 4:45 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
Thanks again!
- Sun Jul 19, 2015 3:34 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
:? Sorry to bother again, I've encountered some other problem on my quest to regenerate our map :-) I created this world in version 0.12 with this RSO alpha added. I try to use: remote.call("RSO", "regenerate", true) After I changed some settings in config.lua file so we can have...
- Sun Jul 19, 2015 12:56 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
I do not wait, I automate. Game froze and after 10 or so seconds I killed it. Will give it longer tomorrow.
- Sat Jul 18, 2015 7:42 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
hhmz, game crashes when I call that function, no error to be found just freezes..
Tried in both single and multiplayer.
Should I wait long for the game to reload the map, got a high spec pc and server.
Tried in both single and multiplayer.
Should I wait long for the game to reload the map, got a high spec pc and server.
- Sat Jul 18, 2015 3:25 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
Heya, I run a headless server with mod installed. I do not like the ore distribution on the map, there are to many small patches and I want to have fun with trains. How do I go about? From 'client' I try to call: remote.call("RSO", "regenerate") but I get: Cannot execute command....
- Fri Jul 17, 2015 5:56 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182294
Re: [0.12.x] RSO Alpha
Wow so quick!
I'm gonna start my new headless server and have a hell of a weekend!
Thanks
I'm gonna start my new headless server and have a hell of a weekend!
Thanks