Search found 131 matches

by Sedado77
Sun May 18, 2014 8:43 pm
Forum: Ideas and Suggestions
Topic: Car VS Trees
Replies: 10
Views: 4203

Re: Car VS Trees

It's probably a Toyota. I giggled. LOL On topic: But yup, think about it... if you ram a tree, even at 35 km/h (for 99% of the world, 20mph for USA... man, I really don't understand why do they have that silly imperial system) your car gets WASTED. here, you just damage it. I think it's accurate, a...
by Sedado77
Sun May 18, 2014 8:32 pm
Forum: News
Topic: Friday Facts #34
Replies: 59
Views: 37857

Re: Friday Facts #34

Great gus! keep going and don't do the Al Capone thing, pay your taxes! xD

Steam is a good platform, but don't rush till you're ready!
Good luck, Kudos on sales and Cool Radar!
by Sedado77
Sun May 18, 2014 7:16 pm
Forum: Releases
Topic: Version 0.9.8
Replies: 13
Views: 29667

Re: Version 0.9.8

Drury wrote:I got this, I'm a prophet.

Ah, I see it, it's very clear... But what is this? No 0.9.9...? Oh no, it seems 0.9.9 is never going to happen. Not even close to ever happening. Nope, sorry.

I can clearly see 0.10.0, though.
=O
Are you god??? :D

As Homer would say: wiiiiizard!
by Sedado77
Sat May 17, 2014 5:33 pm
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40752

Re: [0.9.x] Belt Lane Splitters

Great! you'll get someone to do the artwork soon enough, as this is VERY usefull for lots of pple.
by Sedado77
Sat May 17, 2014 5:22 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27903

Re: Get rid of Pickaxe tool

@Sedado77, @Bobdafilter You have every right to disagree with me, but as a minimalist, I'm strongly against the "It's not bothering anyone, so leave it there" argument. Quoting some french dudes: "You know you’ve achieved perfection in design, not when you have nothing more to add, b...
by Sedado77
Sat May 17, 2014 5:05 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 6049

Re: Showing turret range

I'd love to see some modules to put in them as well. Speed/Range would be enough. I think it'd be nice to use the same modules as now for everything that can be chipped, and just adjusted so they fit. Efficiency: + range, - firing speed Speed: + firing speed Productivity: + accuracy, -firing speed[...
by Sedado77
Sat May 17, 2014 4:44 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27903

Re: Get rid of Pickaxe tool

Problem Pickaxe tool is: Not very interesting. Basically mandatory. Easy to craft. Occasionally forgotten by new players, greatly slowing down their game from the very start. Let me strike down the "problems with the pickaxe" It's not supposed to be interesting, you're not going to use it...
by Sedado77
Sat May 17, 2014 4:29 pm
Forum: Ideas and Suggestions
Topic: Nuclear power, teleporter, world generation machine and more
Replies: 22
Views: 12142

Re: Nuclear power, teleporter, world generation machine and

That was not an emphasis but closer to yell indeed - it was tongue in cheek joke from game Dwarf Fortress, which I`ve referenced as part of "hardcore" discussion. please disregard that, if you are not DF player. It was just to make a point :D, I am indeed a DF player. I love it. (At least...
by Sedado77
Sat May 17, 2014 4:17 pm
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 21223

Re: Half Belt Splitter

Why everyone is concentrating on underground hack when smart inserters can perform similar function in legit way? They do work. In fact, it is the only purpose I've really found for them. From a pure depth-vs-complexity view I'd rather add this item and remove smart inserters. I think that would ca...
by Sedado77
Fri May 16, 2014 7:37 pm
Forum: Ideas and Suggestions
Topic: Nuclear power, teleporter, world generation machine and more
Replies: 22
Views: 12142

Re: Nuclear power, teleporter, world generation machine and

First of all please stop yelling. Fair enough. Secondary - yes this is my opinion - because that is the purpose of this forum. Suggestions are posted here to be "peer-reviewed" by users, in order to figure out where player base consensus is, polish details or ween off useless stuff. True....
by Sedado77
Fri May 16, 2014 7:01 pm
Forum: Gameplay Help
Topic: [0.9.8][PC] Performance issues (large fps drops)
Replies: 6
Views: 3035

Re: [0.9.8][PC] Performance issues (large fps drops)

I also have the same problem from time to time... and what's funny is that I play Factorio both at home and at work. @home: Core i7, 12GB Ram, SLI MSIGTX460 1GB(each), 2 Vertex3 SSD in RAID0... x64 The game sometimes slows to a crawl, not while saving... mainly when radar discovers a new grid. @work...
by Sedado77
Fri May 16, 2014 6:52 pm
Forum: Spread the Word
Topic: Names of Possible YTers to approach
Replies: 16
Views: 19636

Re: Names of Possible YTers to approach

I always seem to go unnoticed :( Feel free to add me to the list: https://www.youtube.com/OfficialStuffPlus I actually cover the game already and combined the series currently has over 150,000 views, yet it seems to go pretty much unnoticed around most places. Feel free to share it :D I agree. His ...
by Sedado77
Thu May 15, 2014 10:37 pm
Forum: Ideas and Suggestions
Topic: Nuclear power, teleporter, world generation machine and more
Replies: 22
Views: 12142

Re: Nuckear power, teleporter, world generation machine and

Not even close. Cars are for exploring free roaming attacking enemy bases going from A to B Teleporters will only work for going from A to B, AND both A and B need electricity, and have the Teleporter building built. IF teleporter is expensive enough, you'll agree with me that it will also need to ...
by Sedado77
Thu May 15, 2014 10:02 pm
Forum: Ideas and Suggestions
Topic: Nuclear power, teleporter, world generation machine and more
Replies: 22
Views: 12142

Re: Nuckear power, teleporter, world generation machine and

You are compleatly contradicting yourself. As you said yourself, Cars are free roaming, trains are automatable, AND Teleporting isn't any of those. It is like a "tunnel" from place A to place B. You can't use it to transport resources efficiently, neither for free roaming. MAYBE only for ...
by Sedado77
Thu May 15, 2014 9:40 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 6049

Re: Showing turret range

I agree. +1
by Sedado77
Thu May 15, 2014 9:32 pm
Forum: General discussion
Topic: Suggestions, which are already clear
Replies: 22
Views: 7081

Re: Suggestions, which are already clear

Sorry, but writing UPPERCASE is shouting. And I won't discuss, if someone has a good reason for that. I guess I will win, when I say, this rule is older than you. :) To the rest I nod around. Yes, 4 pages are too much. :) It will get better. @ssilk: You don't know my age, but, just FYI, I was born ...
by Sedado77
Thu May 15, 2014 9:22 pm
Forum: General discussion
Topic: The Car
Replies: 22
Views: 7426

Re: The Car

If anyone says the car is "uncontrolable", just watch Malkasphia's videos. Even if I don't agree with his base setup, he REALLY IS A GREAT DRIVER, and shows excepcionally how you're supposed to use the car :D Being able to ride the train would be one way of adding more transport options. U...
by Sedado77
Thu May 15, 2014 9:14 pm
Forum: Ideas and Suggestions
Topic: Disassembly Machine/disposing items/Incinerator/Recyling
Replies: 33
Views: 15283

Re: Disassembly Machine

No Burner Inserters? No i start by placing wooden chests at miners and running a little bit until i can afford a boiler (5 min) No Stone Furnaces? Used up later for boilers No Wooden Chests? Still in use (i had like 5 - now they are storing junk and wood No Iron Chests? Never used them - by the tim...
by Sedado77
Thu May 15, 2014 8:50 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27903

Re: Get rid of Pickaxe tool

I Like the pickaxe tool and it's use. Later in the game it seems unimportant, but at early game is a cool feature (IMO)
by Sedado77
Thu May 15, 2014 8:47 pm
Forum: Ideas and Suggestions
Topic: Nuclear power, teleporter, world generation machine and more
Replies: 22
Views: 12142

Re: Nuckear power, teleporter, world generation machine and

I really like the ideas!!! Especially the Nuclear power plant BUT as a high tier research (like with 450 alien science packs). I specially like that produces waste. This can make you build a train for transporting the waste far away from your base, and in turn make new enemys (Nuclear bitters) apear...

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