Search found 131 matches
- Thu May 15, 2014 8:26 pm
- Forum: Implemented Suggestions
- Topic: Add a Planning Tool / construction planning
- Replies: 22
- Views: 13493
Re: Add a Planning Tool
I agree with this... I think when you pause the game you should be able to "paint" the map grid squares. Maybe like PA, only 3 colours (ex: red, blue and yellow) so you can at least "count" the tiles you need for your factory.
- Thu May 15, 2014 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Rethinking the (very) early game
- Replies: 29
- Views: 11460
Re: Rethinking the (very) early game
Maybe it's just me, but i LOVE the early game. I take it as a personal challenge to set up my electric things without even making 1 burner anything. AND it is possible. I usually put the provided burn miner in the coal, make 2 furnances and get enough iron and copper manually to set up my boilers an...
- Thu May 15, 2014 8:11 pm
- Forum: Ideas and Requests For Mods
- Topic: Shipping Methods & Assembly (inclusion of size/weight)
- Replies: 8
- Views: 4112
Re: Shipping Methods & Assembly (inclusion of size/weight)
EDIT: ssilk, are you 24/7 in this forum??? Can't comment without a post from you appearing before mine!!! :P WOW, just WOW. Not bad ideas... but IDK why as I was reading this, I saw something like "Port Simulator". This ideas are good, but (IMO) not for factorio, because you're just trying...
- Thu May 15, 2014 7:03 pm
- Forum: General discussion
- Topic: Suggestions, which are already clear
- Replies: 22
- Views: 7085
Re: Dynamic Range and Cost for underground transport
To Sedado: Well, to be honest, I think you really overstepped a bit ;) Capslock and a lot of exclamation marks didn't help your cause... I don't really see much wrong in HOW Chthon argued (although I don't share most of his opinions). But i guess your P.S. shows that there was something going on in...
- Wed May 14, 2014 11:39 pm
- Forum: General discussion
- Topic: Suggestions, which are already clear
- Replies: 22
- Views: 7085
Re: Dynamic Range and Cost for underground transport
I'm really sorry, that my intervention is interpreted as interruption of useful discussions. So I try to explain my point as exact as possible. This is what I try to do and what the above thread is about. The game is reworked in every version. Nearly every issue, which becomes too large was fixed. ...
- Wed May 14, 2014 12:10 am
- Forum: General discussion
- Topic: Helping new forum users catch up...
- Replies: 18
- Views: 7247
Re: Helping new forum users catch up...
maybe subforums for: [...] That would all, of course, make it more complicated to 'browse' the forum but...it would organize it fairly well....a bit of a give and take here, are people likely to use those (and find it helpful) or would it just lead to the mod(s) having to move them to the proper su...
- Tue May 13, 2014 11:47 pm
- Forum: General discussion
- Topic: Helping new forum users catch up...
- Replies: 18
- Views: 7247
Re: Helping new forum users catch up...
A: Right. I've some ideas but too tired to think about. If someone has an idea how to categorize the suggestions: Welcome, but I cannot create new boards. B: Hmmmmm... not essentially, the mods board doesn't need much, the help board should have more than one. (BTW: Forum = Board) For Starters, The...
- Tue May 13, 2014 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Fractionation Splitter
- Replies: 10
- Views: 3282
Re: Fractionation Splitter
Came in expecting a poorly-worded request for a cracking facility to turn unwanted heavy/light oil into petroleum, was disappointed :( That already exists. :) True, Cracking... Search the wiki for that... THERE IS NOT AN ENTRY! So, it's not wrong for @albarak to not know, as any other new user. WE ...
- Tue May 13, 2014 8:56 pm
- Forum: General discussion
- Topic: Helping new forum users catch up...
- Replies: 18
- Views: 7247
Re: Helping new forum users catch up...
I gave you my idea in the PM yesterday... I think we need: A. More Subforums B. Moderators for every forum C. All of the above I agree New users have to catch up, and in a game as complex as Factorio, its HARD. BUT this can't stagnate the progress of people giving suggestions, and it's not fair for ...
- Mon May 12, 2014 10:42 pm
- Forum: Ideas and Suggestions
- Topic: New possible idea
- Replies: 16
- Views: 6906
Re: New possible idea
I like the idea of the "Floor Wall", and all other stuff in it (underground bitters, Radar for underground, etc) AND i think this sould be the next "Evolution" for them bitters. Like Small bitters -> Medium bitters -> Big bitters -> Small Underground bitters -> Medium Underground...
- Mon May 12, 2014 10:22 pm
- Forum: Implemented Suggestions
- Topic: Lights turn on and off one by one by dawn/dusk
- Replies: 5
- Views: 6062
Re: Lights turn on and off one by one by dawn/dusk
This is not *IMPORTANT* but I agree it could make a nice effect
- Mon May 12, 2014 8:34 pm
- Forum: Ideas and Suggestions
- Topic: My (controls) suggestions after player 37 hours freeplay
- Replies: 11
- Views: 6699
Re: My (controls) suggestions after player 37 hours freeplay
[*]Inventory management is uncool. They look like they are copied from Mincraft without thinking about weather it is a good idea to do it the same way or not. Every sorted list with weights/sizes as Inventory would work better than stacking to "insert any power of two". It is really annoy...
- Mon May 12, 2014 7:52 pm
- Forum: Implemented Suggestions
- Topic: Using stone for land reclamation
- Replies: 11
- Views: 14825
Re: Using stone for land reclamation
I think the engine doesn't make it possible, but I realy like the idea, for its simplicity and also I think it woudl be usefull
- Mon Apr 28, 2014 7:24 am
- Forum: Implemented Suggestions
- Topic: Expedite the translation of all the languages
- Replies: 8
- Views: 2378
Re: Expedite the translation of all the languages
I volunteer to translate to spanish, it being my native language and all xD
BUT i'd still like it better in english
BUT i'd still like it better in english
- Tue Apr 15, 2014 8:29 pm
- Forum: Ideas and Suggestions
- Topic: HOT Pipes
- Replies: 7
- Views: 3880
HOT Pipes
I have an idea, and wanted to share it woth you: Recently you changed the colour display of the pipes, and now you can't see if the liquid inside it is hot or cold, because the colour that the pipe window shows is the "liquid colour" instead of the Temperature colour... This can be "f...
- Sun Apr 06, 2014 3:50 am
- Forum: Ideas and Suggestions
- Topic: Two-directional Conveyer Belts
- Replies: 21
- Views: 5935
Re: Conveyer Belts
I like the idea, but agree that IMO it doesn't add much to the game :S
It would be nice for version 0.12 maybe, not now.
It would be nice for version 0.12 maybe, not now.
- Fri Apr 04, 2014 10:05 am
- Forum: Ideas and Suggestions
- Topic: Load balancing of multi-platform train stations
- Replies: 6
- Views: 4012
Re: Load balancing of multi-platform train stations
Yes, a "Station Select" Signal would be nice, as in TTD
- Thu Apr 03, 2014 10:52 am
- Forum: Ideas and Suggestions
- Topic: Galactic Market
- Replies: 13
- Views: 5203
Re: Galactic Market
I don't like it much as a multiplayer option. Maybe in Single Player have a "merchant" to whoom sell stuff and buy another stuff, but it woud have to be MORE EXPENSIVE to buy than to build... AND you have to have it reserched (the item you wanna buy)...
- Tue Apr 01, 2014 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Chest-on-a-belt
- Replies: 24
- Views: 15040
Re: Chest-on-a-belt
https://forums.factorio.com/forum/vie ... 305#p22305
This thread should be convined with this one!!!
This thread should be convined with this one!!!
- Tue Apr 01, 2014 5:29 pm
- Forum: Implemented Suggestions
- Topic: Personal construction bot
- Replies: 3
- Views: 2932
Re: Personal construction bot
I prefer the car option, but as an upgrade to the car, that would make it act as a roboport, maybe only for construction robots, with a "request" function and a relatively small range (20?)? It has a lot of benefits, and you would consume the fuel to recharge the robots too, making it sti...