Search found 204 matches

by slay_mithos
Sat Mar 08, 2014 7:22 pm
Forum: Mods
Topic: [MOD 0.9.x] More Inserters! v1.1
Replies: 13
Views: 16146

Re: [MOD 0.9.x] More Inserters! v1.1

I used your small inserter mod to find out the values for the half inserters, as yours seem to work
by slay_mithos
Sat Mar 08, 2014 6:12 pm
Forum: Mods
Topic: [MOD 0.9.x] More Inserters! v1.1
Replies: 13
Views: 16146

Re: [MOD 0.9.x] More Inserters! v1.1

Sadly, it's a bit harder than this for the insert_position, but I found values that seem to be working. Do note that I could not load my old save, so I could not fully test those values, but they seem to be fine. Hoping it helps a bit. 'normal' pickup_position = {0, -1}, insert_position = {0, 1.35},...
by slay_mithos
Mon Mar 03, 2014 8:08 am
Forum: General discussion
Topic: A way to check recipes using an item in game?
Replies: 3
Views: 3234

Re: A way to check recipes using an item in game?

I might be doing something wrong, but I don't seem to find the correct way to have the tool working. I installed Lua 5.1 on my windows, as well a graphviz, but I can't seem to find how to make graphviz available from lua. The only Lua/graphviz I found does not provide 'gv' but 'graph' for the requir...
by slay_mithos
Sat Mar 01, 2014 8:02 pm
Forum: General discussion
Topic: A way to check recipes using an item in game?
Replies: 3
Views: 3234

A way to check recipes using an item in game?

Good day fellow engineers, I've been having a lot of fun with Factorio so far, but there is something that I am missing greatly, and I thought that I might have missed an obvious feature. I often want to be able to check "all recipes requiring electronic circuits" or something like a resou...

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