Search found 65 matches

by ares0027
Sat Jul 25, 2015 4:08 pm
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 45361

Re: [0.12.x+] Greenhouses 0.1.0

it seems better than tree farm mode! lets try and see if i will ditch tree farm for this :) thanks
by ares0027
Thu Jun 04, 2015 1:46 pm
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 43649

Re: [Mod 0.11.22] CyberChest 0.8.0

i am not sure (dont have time to try it atm) but i think it is what i asked for a few months back https://forums.factorio.com/forum/vie ... f=6&t=8512
by ares0027
Thu Jun 04, 2015 1:43 pm
Forum: Mods
Topic: [0.11.x] Easy Belt Layer
Replies: 13
Views: 21143

Re: [0.11.x] Easy Belt Layer

nice one. thanks :)
by ares0027
Fri Apr 10, 2015 1:53 pm
Forum: Mods
Topic: [MOD 0.11.20+] Oil Refining. Petrol->Light Oil->Heavy Oil
Replies: 2
Views: 4600

Re: [MOD 0.11.20+] Oil Refining. Petrol->Light Oil->Heavy Oil

Alekthefirst wrote:
nope
on the bonus side, it will help all those who realized that factorio is very far from reality anyways :D :D

what do you mean by that? are biters not rael?!
by ares0027
Wed Feb 18, 2015 3:16 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: [request]Multi-Layered Assembly Machines?

This is an interesting idea. There is of course an assembly machine that does this already: The player. I suppose the question is, does it make the items simultaniously, or in order? if it makes them in order, I'd probably go and call it sometihng like a Smart Assembly machine. You tell it what pro...
by ares0027
Mon Feb 16, 2015 12:43 pm
Forum: Modding help
Topic: using "OR" in recipes not "AND"
Replies: 5
Views: 2965

Re: using "OR" in recipes not "AND"

which can create confusion, and/or beats the main purpose of the mod. Indeed. What could also be done is to simulate a crafter 'manually' by using a regular container and Lua code. You could even have a gui to select the recipes, it's alot more work but the only 'solution' that allows for this with...
by ares0027
Sat Feb 14, 2015 6:21 am
Forum: Modding help
Topic: using "OR" in recipes not "AND"
Replies: 5
Views: 2965

Re: using "OR" in recipes not "AND"

It's not currently possible to do so in that manner, but you can actually have separate recipes that produce the same thing with different ingredients. Since the prototypes are written in a Lua file you can actually write a function to create those separate recipes, perhaps something like so (note ...
by ares0027
Sat Feb 14, 2015 6:12 am
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: [request]Multi-Layered Assembly Machines?

Which is what I meant with: (though this could clutter the crafting menu) Maybe you could do a limited set of recipes, and if possible, declare a new menu-tab for those? I think Dytech made a custom tab, though I'm not sure. yep this is exactly what i was thinking. i dig through dytech mods (especi...
by ares0027
Thu Feb 12, 2015 7:12 pm
Forum: Modding help
Topic: using "OR" in recipes not "AND"
Replies: 5
Views: 2965

using "OR" in recipes not "AND"

so (i have no idea about lua and/or modding) i have found that a recipe is simply taking an ingredient (or multiple) and creating an output (or multiple) and it uses "AND" in that manner of speaking; ingredients = { {"basic-inserter", 1}, {"electronic-circuit", 2}, {&qu...
by ares0027
Thu Feb 12, 2015 6:50 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: [request]Multi-Layered Assembly Machines?

While I understand SHiRKiT's sentiment, for performance reasons, I still feel it would trivialize the game as Gandalf said. That said, isn't it already possible for multiple recipe declarations to make a product? Like basic and advanced oil processing? This could mean you can already make a mod of ...
by ares0027
Sat Feb 07, 2015 5:12 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: Multi-Layered Assembly Machines?

: this was fun, I need to join your both threads. This is double sad, cause the initial post looks quite nice and the whole suggestion is now under a dark star :( please never post two identical posts in two different boards, cause it a source of total confusion. Never delete a post, if someone cou...
by ares0027
Sat Feb 07, 2015 2:58 am
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: [Request]Multi-Layered Assembly Machines

Gandalf wrote:
ares0027 wrote:there are two identical threads [...]
Well I look silly, thanks for clearing that up. I thought somebody was going nuts with the moderation :D

nah it was my fault :)
by ares0027
Fri Feb 06, 2015 9:40 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

Re: [Request]Multi-Layered Assembly Machines

Is there a reason posts in this thread are disappearing without any further comment? I'm pretty sure my last edit was sufficiently objective. Edit: Steps so far: Thread created I post my reply OP replied to my reply OP's reply disappeard I edited my reply My reply disappeared I added this comment T...
by ares0027
Fri Feb 06, 2015 6:29 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

[Request]Multi-Layered Assembly Machines

deleted content cause identical to first post after joining -- ssilk
by ares0027
Fri Feb 06, 2015 3:22 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10466

[request]Multi-Layered Assembly Machines?

I dont know if anyone has suggested or working on it. I searched first few pages and couldnt find anything similar. What i mean by "multi-layered assembly machines" is an assembly machine not just requesting the mere ingredients of the lates recipe we requested but could also use multiple ...
by ares0027
Thu Feb 05, 2015 5:53 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322609

Re: Foreman - A factory optimisation tool. Now 11.X compatib

I'm using Foreman the first time so don't go crazy if this where asked many times but I have a exe version of factorio installed and 3 zips and I want that Foreman loads on of the zip factorios but I can't find a option for that and it didn't asked me anything at the first start. I just put up a ne...
by ares0027
Thu Feb 05, 2015 12:13 am
Forum: Mods
Topic: [MOD 0.10.x] Quick Start v0.1.2
Replies: 11
Views: 18310

Re: [MOD 0.10.x] Quick Start v0.1.2

awesome idea thank you :)
by ares0027
Wed Feb 04, 2015 10:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322609

Re: Foreman - A factory optimisation tool. Now 11.X compatib

i feel like an idiot :D i must have missed the part about zips. but i now have different symptoms for you :P i extracted all the mods from zips and installed them correctly as folders (tested in-game) but now when i launch Foreman i receive this error. and the Details are; See the end of this messa...
by ares0027
Wed Feb 04, 2015 12:44 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322609

Re: Foreman - A factory optimisation tool. Now 11.X compatib

i feel like an idiot :D i must have missed the part about zips. but i now have different symptoms for you :P i extracted all the mods from zips and installed them correctly as folders (tested in-game) but now when i launch Foreman i receive this error. http://i.imgur.com/3t6mTd2.png and the Details ...

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