Search found 56 matches

by Rensiur
Fri Jun 20, 2014 9:44 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567662

Re: Yuoki Industries 0.2.2

Hi, came across a few minor bugs / missing descriptions. The sand + Water to Stone recipe has no description / name. The Krakon ore following also has no description, and the symbol stating where it is made in is either relating to a not present machinery or also an error. Besides that I must say - ...
by Rensiur
Fri Jun 20, 2014 5:52 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 30991

Re: Friday Facts #39

Pretty, and awesome - pretty awesome.
by Rensiur
Fri Jun 20, 2014 3:52 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131260

Re: [0.10.0] RoadWorks

Pretty cool idea, gonna give it a try.

And for the Pier that Airat mentions. I believe he thinks of something like Landfill, but just that you por tons of concrete into the water to build upon.

Basically like a land extension in a harbour or similar things.
by Rensiur
Sun Jun 15, 2014 4:32 pm
Forum: News
Topic: Friday Facts #38
Replies: 36
Views: 27731

Re: Friday Facts #38

@ the development team I can not agree with your wording that there is nothing game breaking that needs to be fixed. I have had quite some losses due to the only partially working turrets. That is indeed kind of game breaking, therefore you should release a fix for at least that, and not just next f...
by Rensiur
Sun Jun 15, 2014 10:23 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] oil tanker/tanker
Replies: 3
Views: 3893

Re: [REQUEST] oil tanker/tanker

Adding tot he post before mine, try out the liquid station mod. With teh filters that can be set on wagons at teh time it can be done to only transport oil barrels in a wagon. Not really an Oil tanker, but the closest we can get to it. Due to the liquid station mod you will be able to refine at Outp...
by Rensiur
Sun Jun 15, 2014 10:11 am
Forum: Show your Creations
Topic: Factory Orchestra
Replies: 4
Views: 5136

Re: Factory Orchestra

Pretty cool idea and well executed at that too. :D
by Rensiur
Fri Jun 13, 2014 4:13 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567662

Re: Yuoki Industries

I don't think that it will fix it. All mods updated more or less to 0.10.0 - except for DyTech, so I'd rather say that DyTech needs to have a look at the plethora of bug reports. I hope he's busy with the modular version, otherwise it kinda feels like an abandoned project untill a new update comes i...
by Rensiur
Wed Jun 11, 2014 9:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Burner as energy source doesn't work properly
Replies: 11
Views: 4042

Re: [0.10.0] Burner as energy source doesn't work properly

The point with the burner inserter is that it only feeds itself if it has something that has a burn value. If it is feeding copper it will not feed itself with a coal inbetween. This behaviour has to be paid attention to as I think it is intended, unless its a bug that is.
by Rensiur
Tue Jun 10, 2014 4:52 pm
Forum: Mods
Topic: [Beta] PocketBots. Construction bots for your pocket
Replies: 5
Views: 10170

Re: [Alpha WIP] PocketBots. Robots for your pocket

That is a pretty cool idea.
by Rensiur
Mon Jun 09, 2014 4:35 pm
Forum: Spread the Word
Topic: Steam
Replies: 8
Views: 23967

Re: Steam

Well, it is amongst the game concepts as far as I know, but they have made it clear that they do not want to go onto the greenlit page before they feel that a suitable amount of content is implemented and working as intended.
by Rensiur
Mon Jun 09, 2014 12:31 pm
Forum: Show your Creations
Topic: factorio new episode watch now
Replies: 3
Views: 4231

Re: factorio new episode watch now

Great that you make LetsPlays, but would it be possible that you make just one topic and update it instead of creating a new topic for each single episode? Just a suggestion, and keep at it, factorio needs the word to be spread.
by Rensiur
Mon Jun 09, 2014 12:30 pm
Forum: Ideas and Requests For Mods
Topic: Burner-mod
Replies: 1
Views: 2430

Re: Burner-mod

Might want to have a look at the Yukoki Industries Mod. There is a so called "Outpost Mining Drill" which behaves like the coal run mining drill.

Basically you need the furnance character that it accepts at least one item as fuel.
by Rensiur
Mon Jun 09, 2014 12:26 pm
Forum: Modding help
Topic: Modding Research lab speed?
Replies: 12
Views: 4661

Re: Modding Research lab speed?

I'd say cloning is a way, yet the less "clean" solution as it adds another item eventually.

The way that has been described above is interesting as you can basically affect everything that has to deal with recipes, even the ones that are done in special labs like DyTech I guess.
by Rensiur
Sun Jun 08, 2014 11:57 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567662

Re: Yuoki Industries

Hi, just a suggestion / question - is it possible to use the Wagon inventory filter for the Storage bunker B10 and B14 ? I have not looked at the wagon code so far, and doubt that I'd understand it first try, therefore I ask the more experienced coder. ^^
by Rensiur
Sun Jun 08, 2014 10:26 am
Forum: Show your Creations
Topic: Science Packs 1 - 3 in a 16x17 Grid
Replies: 12
Views: 19809

Re: Science Packs 1 - 3 in a 16x17 Grid

Well, one way to test and compare would be as follows. Create yourself a map (maybe in the ditor) with big resource fields and crates of all the needed stuff. Maybe play a bit to set up a working factory, and eventually build the different designs at the edge of your factory. Switch em on and off vi...
by Rensiur
Sun Jun 08, 2014 9:05 am
Forum: General discussion
Topic: Inconsistency in crafting times
Replies: 1
Views: 1317

Re: Inconsistency in crafting times

Hi, what you noticed is probably the effect of star and stop of a production. For ease of reference I imagine it like starting and stopping a car or conveyor belt. These starts and stops happen with each unit produced, for one I just say you need to grab stuff for making something (items in your inv...
by Rensiur
Sun Jun 08, 2014 8:59 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 373397

Re: [0.10.0] Bob's Ore Mod.

Well, I think you can get quite far, event o laser turrets without any of the advanced metals. This is where strategy comes into play, think wisely how yu invest what you have, and how big you want to build before the biters start poking you. Then, when you are prepared (Poison capsules, maybe a dec...
by Rensiur
Sun Jun 08, 2014 8:49 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330944

Re: [MOD 0.10.0] Treefarm v1.1.2

Ah ok, yeah in my try I first released a couple of Log Bots before I tried to give it Construction bots.
by Rensiur
Sat Jun 07, 2014 9:12 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330944

Re: [MOD 0.10.0] Treefarm v1.1.2

New Versions are always found via the links in the first Post ^^
by Rensiur
Sat Jun 07, 2014 5:59 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330944

Re: [MOD 0.10.0] Treefarm v1.1.2

Is it intended that the Treefarm accepts logistics bots but no construction bots now?

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