Search found 56 matches

by Rensiur
Sat Jun 07, 2014 1:57 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 18207

Re: 2^x vs y*10^x

I think the y*10*x base is quite as good as the other way around. true it may be a hassle at first getting used to the change and the old savegames loose items, but, it is an alpha game still, so we should look at the changes and see what we an make out of them first. If we, the community, run into ...
by Rensiur
Fri Jun 06, 2014 10:07 pm
Forum: Questions, reviews and ratings
Topic: HowTo Treefarm aka Q&A
Replies: 17
Views: 69701

Re: HowTo Treefarm v1.1.1 aka Q&A

Hmmm.. Ok I understood it untill the part to supply the field, logistics network etc. But those pesky construction bots won't farm teh trees for some reason.

I'm gonna give it another try tomorrow.
by Rensiur
Fri Jun 06, 2014 9:29 pm
Forum: Questions, reviews and ratings
Topic: HowTo Treefarm aka Q&A
Replies: 17
Views: 69701

Re: HowTo Treefarm v1.1.1

I haven't quite understood how to get the Logistics Field (MK2) to work again.

Would it be possible to do a step by step image explanation?
by Rensiur
Fri Jun 06, 2014 6:45 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48887

Re: Friday Facts #37

Yeah, modified something, fixed it, now it complains that not all sound files are *.wav - for some reason a couple are *.ogg
by Rensiur
Fri Jun 06, 2014 6:35 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48887

Re: Friday Facts #37

I get this error message

Image
by Rensiur
Fri Jun 06, 2014 6:31 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48887

Re: Friday Facts #37

In the game options you have to enable experimental updates.

Then when you restart it checks the game version and prompts you whether you'd like to update to 0.10.0 .
by Rensiur
Fri Jun 06, 2014 6:26 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48887

Re: Friday Facts #37

Soon should really be a trademark accompanied with a licensing cost for every single use :D
by Rensiur
Thu Jun 05, 2014 6:17 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567617

Re: Yuoki Industries

Ok, one question regarding the research for the new gun turrets, where should the Knowledge Crystal be used?

I can't seem to insert it into a laboratory.
by Rensiur
Wed Jun 04, 2014 9:19 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567617

Re: Yuoki Industries

I also ran into a graphics bug today.

This happens with any of the Yukoki special pipes for some reason :-(
by Rensiur
Tue Jun 03, 2014 8:44 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567617

Re: Yuoki Industries

Hmm.. loaded my save game and it doesn't increase the turret damage at all, is there a command to enforce that?
by Rensiur
Mon Jun 02, 2014 9:15 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 567617

Re: Yuoki Industries

I seem to have come across a bug. The research for "Turret Damage Bonus" does not impact the newly added gattling turrets, might want to add that in the future as they are cool but by this kinda loose the coolness over time thanks to Dytechs pesky Biters.

The 5MW powerplant is awesome ^^
by Rensiur
Mon Jun 02, 2014 9:13 pm
Forum: Show your Creations
Topic: Second game.
Replies: 14
Views: 10234

Re: Second game.

I must say that I love that stitched together Screenshot, its gigantic but actually allows to have a look at the details.
by Rensiur
Sat May 31, 2014 8:57 pm
Forum: Modding help
Topic: Your own Gfx - maybe no problem
Replies: 14
Views: 10648

Re: Your own Gfx - maybe no problem

Still pretty awesome, big thanks for the set of tips. I think Factorio is a great start for some 3D work (I have no clue myself but will try) because you already can do a fair bit with no-animated things, like your storage bunker or so. Great example for reuse are your steam turbines, I guess the st...
by Rensiur
Sat May 31, 2014 2:09 pm
Forum: Ideas and Requests For Mods
Topic: Material cost option mod
Replies: 1
Views: 2597

Re: Material cost option mod

Probably possible considering that some mods check for recipes of the base game and overwrite some values, e.g. DyTech with its Stone Gears (gah I hate em at times). BUT - just multiplying without consideration of stack sizes, e,g, a limited amount a stack can have, liek 64 of an item, will lead to ...
by Rensiur
Sat May 31, 2014 1:45 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330916

Re: [MOD 0.9.8] Treefarm v1.0.4

Looks interesting Yuoki, will try to use it later today as a replacement for the one TreeFarm uses at the moment (sorry to say but the actual design of TF has more the look of a weird burning trashcan :-D ). @Would it be possible that you maybe make a thread in the mod section and explain how you cr...
by Rensiur
Thu May 29, 2014 9:02 am
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57599

Re: [MOD 0.9.x] Liquid Station Mod

Will you integrate those into the mod or shall we do it by hand?

Btw. pretty cool mod idea.

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