Search found 109 matches
- Wed Mar 06, 2013 4:28 pm
- Forum: Releases
- Topic: Version 0.2.10
- Replies: 20
- Views: 28201
Re: Version 0.2.10
What happend with 0.2.10 version in download section in factorio pages? it was there in Monday and now it's gone. I understand that 0.2.9 version was withdrawn because it was buggy, but I didn't hear that 0.2.10 is too.
- Fri Mar 01, 2013 12:01 am
- Forum: Gameplay Help
- Topic: crafting steel
- Replies: 8
- Views: 16410
crafting steel
Hi, I have a problem with crafting steel and all related stuff which requires steel somewhere in the tree.
I have research steel, a few other researches below steel but still cant craft it or anything other.
Is there any special way how to craft it? Or any condition which I dont met?
I have research steel, a few other researches below steel but still cant craft it or anything other.
Is there any special way how to craft it? Or any condition which I dont met?
- Thu Feb 28, 2013 1:02 pm
- Forum: Implemented Suggestions
- Topic: Roomba
- Replies: 6
- Views: 13640
Re: Roomba
Very nice idea... cleaning robot... collect stuff which is omitted during infrastructure construction will be very useful.
Roomba robot with docking station where it is recharged and also where drops collected stuff
Roomba robot with docking station where it is recharged and also where drops collected stuff
- Thu Feb 28, 2013 12:27 pm
- Forum: Implemented Suggestions
- Topic: Only for assembling machine !!!
- Replies: 15
- Views: 11621
Re: Only for assembling machine !!!
I prefer hardcore way. Hero can construct e.g. assembling building only and that's it... everything else must be assembled/build/crafted through some other building or device. Iron or Copper plates can't be crafted by Hero too. It opens possibilities to have some portable tool which can create some ...
- Thu Feb 28, 2013 9:47 am
- Forum: Ideas and Suggestions
- Topic: Walking on Treadmills - Ability to defy belt pushing/pulling
- Replies: 4
- Views: 6110
Re: Walking on Treadmills - Ability to defy belt pushing/pul
I agree that there should be some possibility how to ignore effect of belts. Especially when you are trying to go against some faster version of belt.
Idea with some special boots is very nice. Another one might be some JetPack which allows player to jump over buildings to...
Idea with some special boots is very nice. Another one might be some JetPack which allows player to jump over buildings to...
- Wed Feb 27, 2013 2:09 pm
- Forum: Show your Creations
- Topic: Compact belt arrangement
- Replies: 14
- Views: 24707
Re: Compact belt arrangement
I was used to build lot of tunnels in OTTD (transport tycoon) and there was also limitation how can collide tunnels. But there was clear in which layers tunnels are. I would prefer disabling this behavior because it seems to me unrealistic. But I like idea Icebird mentioned here. Different lengths f...
- Wed Feb 27, 2013 11:22 am
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 100139
Re: Role playing direction
I think this "classifying" will push the game too much towards role playing and players will tends somehow to tuning their Hero instead of creating cool factory. I like this game because its creation possibilities, analyzing and optimizing already existing structures. If we introduce class...
- Wed Feb 27, 2013 11:09 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100316
Re: Fight
Some kind of RPG elements would be cool. But my opinion is to improve only equipment of our main Hero. And try to avoid magical stuff. This game has nice concept of mining/factory/research and magic should probably does not fit there. I think that there can be found enough improvements and devices w...
- Wed Feb 27, 2013 10:13 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 151740
Re: RTS direction
I think minimap would be great, but I propose to have it after some research. For example some radar or sonar research gives player special building which may monitor nearby surround. But if player walk further than its range minimap should disappear. So user will be forced to maintain some network ...