the tooltip (when you put the mouse on a flying robot) said for power usage : "3.0kW + 5.5kJ/m"
Should be : "3.0kJ + 5.5kJ/m"
Search found 233 matches
- Sat May 06, 2017 12:35 pm
- Forum: Not a bug
- Topic: [0.15.x] wrong display of tooltip for robots
- Replies: 4
- Views: 1160
- Fri May 05, 2017 10:48 pm
- Forum: Pending
- Topic: [0.15.7] not able to build a signal
- Replies: 11
- Views: 3297
Re: [0.15.7] not able to build a signal
on top left, it's the exit to 'one way track'
- Fri May 05, 2017 8:37 pm
- Forum: Pending
- Topic: [0.15.7] not able to build a signal
- Replies: 11
- Views: 3297
Re: [0.15.7] not able to build a signal
it's a 2 way track !!!!
- Fri May 05, 2017 6:13 pm
- Forum: Pending
- Topic: [0.15.7] not able to build a signal
- Replies: 11
- Views: 3297
[0.15.7] not able to build a signal
I have a signal on my hand, but factorio don't suggest or accept the placement of a signal on the straight horizontal rails I just build (on orange side)
Not normal. should suggest & accept the build.
And all work fine with gost build of the signal.
Not normal. should suggest & accept the build.
And all work fine with gost build of the signal.
- Fri May 05, 2017 12:58 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 49503
Re: Version 0.15.7
Code: Select all
Increased the underground belt length (basic, fast, express) from 5,5,5 to 5,7,9.
- Fri May 05, 2017 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: untranslatable string (not present on crowdin)
- Replies: 4
- Views: 1580
untranslatable string (not present on crowdin)
Hello,
I found 2 others hard code string on 'L' GUI (not present on crowdin for translation) :
I found 2 others hard code string on 'L' GUI (not present on crowdin for translation) :
- Thu May 04, 2017 1:44 pm
- Forum: Not a bug
- Topic: [0.15.6] 2 alertes are show as a unique icon
- Replies: 1
- Views: 712
[0.15.6] 2 alertes are show as a unique icon
As show on this sreenshot, when I used 2 programmable speaker to do some alert, only one is show as a icon (the wood). The second one (coal) is only visible on the text fild (test 1) but not as icon. It's a bug for me, because when you add 'lot' of programmable speaker to do some alerts on the map t...
- Wed Apr 26, 2017 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Crash on loading any game with this mod
- Replies: 1
- Views: 1922
[0.15.2] Crash on loading any game with this mod
Hello, I try to create a new game, or load any savegame with this mod, and the game crash. (it's a working 0.14 mod. I just change the version). AdvancedEndlessResources_1.1.1.zip 0.000 2017-04-26 21:02:03; Factorio 0.15.2 (build 29124, win64, alpha) 0.000 Operating system: Windows 10 (version 1607)...
- Mon Apr 24, 2017 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
- Replies: 16
- Views: 6533
Re: [0.15] crash when mining a roboport
wait ~1 min. It crash itself.
- Mon Apr 24, 2017 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [Posila] CTD without interaction (savegame reproducible)
- Replies: 16
- Views: 6533
[0.15][posila] crash when mining a roboport
factorio-current.log 1786.278 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state 0.001 2017-04-24 21:18:51; Factorio 0.15.0 (build 29027, win64, alpha) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "D:\Dropbox\Dropbox\Jeux\Factorio\b...
- Mon Apr 24, 2017 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [for 0.16] [0.15] Minimap color : we don't see accumulator
- Replies: 9
- Views: 5823
[kovarex] [for 0.16] [0.15] Minimap color : we don't see accumulator
On map view, we don't see the accumulator. they are grey as title.
- Mon Apr 24, 2017 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] GUI : plan-Unknow control sequence: "toggle-library"
- Replies: 1
- Views: 801
[0.15] GUI : plan-Unknow control sequence: "toggle-library"
Oll is on the screenshot. when I put the moue to the book, I see a error.
- Fri Apr 14, 2017 9:16 am
- Forum: Ideas and Suggestions
- Topic: High Pressure Pipe suggestion
- Replies: 11
- Views: 4029
Re: High Pressure Pipe suggestion
I agree that having a 2nd generation of pipe, a high pressure pipe, would be great. this high pressure pipe should strore more that normal pipe (like 50 liquid instead of 10) and the speed should decrease slower. I accept to use steel to craft there pipes. On my big factory, because throughput of pi...
- Wed Apr 05, 2017 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Bigger landfill stacks
- Replies: 11
- Views: 4033
Re: Landfill's stacks are not big enough
agree. Stack are too small, or landfill's too small !
- Tue Apr 04, 2017 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7310
Re: 1000 construction robots stuck !
I try that on my save, but no more robots was stuck.mophydeen wrote:perhaps:
- you place concrete ghost
- construction robots take off to place concrete
- you place concrete manually
- construction robot is confused x 1000
Rseding91, do you have a magic command to destroy/unblock thoses robots ?
- Tue Apr 04, 2017 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7310
Re: 1000 construction robots stuck !
Do you have any way to reproduce them getting stuck like this? Maybe a save before they got stuck and a general idea about what you might have done to get them like this? No idea to reproduce. I look to my save game, and this but is present on my 40 last hour of gaming ... (total 250). I haven't th...
- Mon Apr 03, 2017 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7310
Re: 1000 construction robots stuck !
they are lot of it if you open the save. lot of them are free !
- Mon Apr 03, 2017 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Unreachable train stations
- Replies: 7
- Views: 3888
Re: [0.14.22] Unreachable train stations
If you add one rail after the stop, this set up is working. no bug. I try to do a loop and it's working
- Mon Apr 03, 2017 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7310
[posila] 1000 construction robots stuck !
I was preparing my base for 0.15, so I choose to stop all productions.
And I discovered that I have about 1000 construction robots stuck. I don't understand why they can't go to sleep.
And I discovered that I have about 1000 construction robots stuck. I don't understand why they can't go to sleep.
- Sat Apr 01, 2017 8:21 am
- Forum: Gameplay Help
- Topic: Need help with rail yard signals
- Replies: 10
- Views: 5002
Re: Need help with rail yard signals
block because this signal/train. A zone ans bypass C is the same zone. so red because a train are present on the zone.