Search found 27 matches

by kaldskryke
Thu Jan 08, 2015 8:27 am
Forum: Modding help
Topic: How to add charging sound to Laser Turrets
Replies: 1
Views: 1197

How to add charging sound to Laser Turrets

I managed to find some sound files from the original Command & Conquer, from way back in my childhood. One of the iconic buildings in that game was the Obelisk of Light, a giant laser turret with a very memorable sound. I thought it would be fun to change Factorio's laser turrets to sound the sa...
by kaldskryke
Sat Jan 03, 2015 9:40 pm
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57678

Re: [MOD 0.10.x] Liquid Station Mod

Thanks, Yukihyou, this is pretty much exactly what I was looking for.
by kaldskryke
Wed Dec 03, 2014 6:40 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 213701

Re: [0.11.x] Uranium Power

Enrichment is part of the fun! Removing it would be a shame, even if it could be realistic. I've been playing with 0.2 for a little while now, and I have some feedback: - enrichment requires so little uraninite/fluorite now. I was able to make 5 max-fuel reactors without moving my Electric Miners a ...
by kaldskryke
Wed Dec 03, 2014 6:05 am
Forum: Balancing
Topic: The Rocket Launcher is underpowered
Replies: 5
Views: 12246

Re: The Rocket Launcher is underpowered

I agree the rocket launcher is very underwhelming. The only thing it excels at is popping groups of small biters, but by the time it is unlocked, small biters are not much of a concern. More range and damage would improve its usefulness, of course, but that's obvious and a bit boring. To make it sta...
by kaldskryke
Thu Nov 20, 2014 9:26 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 213701

Re: [0.11.x] Uranium Power

Pushed out an update. You can find a link in the first post. Sweet! I'll try it out when I can. Edit: first impressions. Reactors are very very fast now. Processing time has gone from 28.6 seconds (15 time / 0.525 speed) to 0.38 seconds (0.8 time / 2.1 speed), which is 75 times faster. Recipe yield...
by kaldskryke
Thu Nov 20, 2014 1:47 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 213701

Re: [0.11.x] Uranium Power

I've been playing with this mod for a while (in a legit game, to get an appreciation of the balance). I was about to come in and make a few suggestions, but I've just read the commits on the github repo, so I'm going to list those changes to put my comments in appropriate context. From what I can te...
by kaldskryke
Mon Nov 17, 2014 4:02 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 213701

Re: [0.11.x] Uranium Power

I'm very glad you're making this. Although I want to see more types of power generation in general , such as wind, geothermal, tidal, etc, fission stands out. Fission, in particular, seems like a very good fit for Factorio and it's good to see that you're implementing a production chain that will ap...

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