Search found 63 matches

by Yaua
Mon Feb 29, 2016 1:34 pm
Forum: Modding help
Topic: Adding custom music and disable original music
Replies: 9
Views: 4537

Re: Adding custom music and disable original music

Choumiko wrote:This in front of the data:extend should do it
So,

Code: Select all

data:extend(
should be :

Code: Select all

data.raw["ambient-sound"] = {}
data:extend(
.....
?
(I'm sorry, I don't know a lot in this kind of things, but would be very interested too)
by Yaua
Mon Feb 29, 2016 12:41 pm
Forum: Mods
Topic: [MOD 0.12.X] Original Music, in "HD"
Replies: 11
Views: 24507

Re: [MOD 0.12.X] Original Music, in "HD"

Thank you very much for this, I was missing so much the original musics !
by Yaua
Sun Feb 28, 2016 1:36 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42680

Re: Friday Facts #127 - Steam Status III: Thank You

Long time I didn't went here, despite reading FFF each weeks. But this week is particularly important so... It's one thing to get a new customer from the Steam launch. But getting a professional lurker to comment publicly? Wow. Ahah ^^ Yes, it shows how much this launch is an event ;) Yeah, I'm har...
by Yaua
Fri Feb 26, 2016 8:58 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42680

Re: Friday Facts #127 - Steam Status III: Thank You

Long time I didn't went here, despite reading FFF each weeks. But this week is particularly important so... Congratulations to you all !! You're doing an incredible work. I'm really happy to see that everything seems to go smoothly. I hope it will continue this way :) And congratulation to for all t...
by Yaua
Fri Apr 17, 2015 9:40 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45367

Re: Friday Facts #82 Optimisations

2) About optimization, I don't understand the "time reduction" thing : " The overall optimization of this change was roughly 20% time reduction on the testing factory. ". Can I have a very short explanation ? Games are simulated in a series of "steps", usually dozens p...
by Yaua
Fri Apr 17, 2015 9:29 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45367

Re: Friday Facts #82 Optimisations

1) When you talk about "Steam integration", what kind of things will this be ? I assume it won't affect in any way people who don't use steam at all ? Going to steam has always been the plan afaik. It just means anyone that already owns the game will get a steam code for it, and steam use...
by Yaua
Fri Apr 17, 2015 9:22 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45367

Re: Friday Facts #82 Optimisations

Congratulation for the stable version :D Kudos to all the team who is doing a great job ! I'm waiting so much to see the 0.12 branch ! And I'm really happy to see that you're working on more optimization and planning to do even more. Now, I have some small questions : 1) When you talk about "St...
by Yaua
Sun Apr 05, 2015 6:55 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19869

Re: More wagons types [Roboport, Turret, Battery, Logistic...]

These wagon types were existent in 5dim's trains module. They were pretty awesome however unfortunately one of the makers of that mod had his hard drive die on him or something and it looks like it's a dead mod :( Argh, that's sad XD I found it : https://forums.factorio.com/forum/viewtopic.php?f=14...
by Yaua
Sun Apr 05, 2015 6:53 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19869

Re: More wagons types [Roboport, Turret, Battery, Logistic...]

ssilk wrote:Something like vanilla pocket bots is promised for 0.12.
Interesting, but I liked the idea of having a kind of "train-base" that you could module depending what you want/need, giving the train a new potential usage other than transport. But pockets bots will be very useful, that's certain.
by Yaua
Sun Apr 05, 2015 6:50 pm
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 38855

Re: Friday Facts #80 - Crazy start

That idea is called "control-room"... Talking about this, I had an idea about rocket launches : in real life, when you launch a real rocket, people who launch it is in a control room. To control it, check infos, and protect themselves from the launching rocket. Why not create a control ro...
by Yaua
Mon Mar 30, 2015 11:33 am
Forum: News
Topic: Friday Facts #79 - Week flies by
Replies: 13
Views: 22377

Re: Friday Facts #79 - Week flies by

Hope your're all in a better health now, if not, rest and take care :)
Health is far most important than a game ;)

And great graphical work, as usual :D
by Yaua
Wed Mar 25, 2015 8:35 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19869

Re: More wagons types [Roboport, Turret, Battery, Logistic...]

Thanks for this nice summary of ideas. In my opinion sometime such summaries are much more worth than single ideas, cause it is like a good meal: Soya-sauce alone tastes not very good, but together with some vegetables it's delicious. Roboport wagons has been made as experimental mod, but I don't l...
by Yaua
Wed Mar 25, 2015 7:50 pm
Forum: Ideas and Suggestions
Topic: More wagons types [Roboport, Turret, Battery, Logistic...]
Replies: 11
Views: 19869

More wagons types [Roboport, Turret, Battery, Logistic...]

So, I'm trying to expand on my map, and it become sometimes a little bit painful (but I'm certainly doing it in a wrong way ^^")(I must had I'm playing vanilla :)). It gave me the idea of a Roboport-wagon. The Roboport needs energy to recharge the constructors... so a wagon looks like a good st...
by Yaua
Mon Mar 23, 2015 12:13 pm
Forum: News
Topic: Friday Facts #78 - Focused on 0.12
Replies: 22
Views: 28473

Re: Friday Facts #78 Focused on 0.12

I'm so impatient to see 0.12 branch :D
Keep up the good work ! And great graphical work ;) Curious to see all the new elements in-game.
by Yaua
Mon Mar 23, 2015 12:09 pm
Forum: General discussion
Topic: "Furnace Attendant" tier,where do I download the scenarios ?
Replies: 11
Views: 15273

Re: "Furnace Attendant" tier,where do I download the scenarios ?

I wouldn't recommend that, it is better to just copy the user data (saves, player data, mods) to the new folder, as the new version can also remove some files and it can cause trouble.[/quote]
Okay ! Thank you very much all for all your answers and help :D
by Yaua
Fri Mar 20, 2015 9:25 pm
Forum: General discussion
Topic: "Furnace Attendant" tier,where do I download the scenarios ?
Replies: 11
Views: 15273

Re: "Furnace Attendant" tier,where do I download the scenarios ?

DaveMcW wrote:The important thing is to use the zip version. The exe puts files all over your hard drive, the zip keeps them in one folder.
Ok ! One other (off-topic) questions about zip version : to update zip version, can you simply unzip the new version over the previous ?
by Yaua
Fri Mar 20, 2015 9:20 pm
Forum: General discussion
Topic: "Furnace Attendant" tier,where do I download the scenarios ?
Replies: 11
Views: 15273

Re: "Furnace Attendant" tier,where do I download the scenarios ?

Yes, as it was said, the scenario is basically a mod like any other mod, so you can just save it along the game and do the all DRM-free stuff with it :) Ok, so no problem, I'll do my own little pack :D I simply have to save the folder "scenario-pack", that I can copy-paste to any other in...
by Yaua
Fri Mar 20, 2015 9:15 pm
Forum: General discussion
Topic: "Furnace Attendant" tier,where do I download the scenarios ?
Replies: 11
Views: 15273

Re: "Furnace Attendant" tier,where do I download the scenarios ?

For installing to your other machines, just copy the whole install. I'm using the .zip version for that reason, super easy to copy to my other machines. Works nice for multiplayer as well, just a complete copy of the game for each multiplayer group I play with, so I can keep mods and versions strai...
by Yaua
Fri Mar 20, 2015 7:44 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48784

Re: Version 0.11.19

kovarex wrote:Still not the stable candidate, but just a very small amount of things are waiting to be fixed, so the next one is the stable candidate.
:D
Great ! (I'm so eager to see the next branch !)
Thanks for all the bugfixes :)
by Yaua
Fri Mar 20, 2015 5:29 pm
Forum: General discussion
Topic: "Furnace Attendant" tier,where do I download the scenarios ?
Replies: 11
Views: 15273

Re: "Furnace Attendant" tier,where do I download the scenarios ?

Thx for the support, we decided to provide the pack only by the auto updater, as people were putting it in wrong folders all the time :) Why can't you use the auto update? You deserve it, all of you ;) (and by the way, thanks for your hard and high quality work :)) XD ahah ^^ I see... Well, it's si...

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