Search found 69 matches
- Sun Jun 21, 2015 9:21 pm
- Forum: Won't fix.
- Topic: [0.11.22] Recurring desync issues in modded multiplayer
- Replies: 7
- Views: 16714
Re: Recurring desync issues in modded multiplayer
As is stated in the OP, we both run 64 Bit
- Tue Jun 16, 2015 3:05 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89895
Re: [0.11.6]Filtered Splitters - Huge stability boost!
Keep getting multiplayer desyncs while the splitter is acting.
Additionally, you have some game.player.print's not commented out, if they trigger in multiplayer, they crash the game with a script error because "Map doesn't contain 1 player, this function can't be used".
Additionally, you have some game.player.print's not commented out, if they trigger in multiplayer, they crash the game with a script error because "Map doesn't contain 1 player, this function can't be used".
- Mon Jun 15, 2015 2:27 pm
- Forum: Won't fix.
- Topic: [0.11.22] Recurring desync issues in modded multiplayer
- Replies: 7
- Views: 16714
Re: Recurring desync issues in modded multiplayer
Found one definite trigger; placing tanks (the drivable kind) results in a desync within 3 seconds. And results in a desync loop. Additionally, loading a world with tanks in, also desync loops. Cars and trains work though. Dytech Laser Tank has the same problem. Similarly, using CTRL-clicks with any...
- Sun Jun 14, 2015 11:27 pm
- Forum: Won't fix.
- Topic: [0.11.22] Recurring desync issues in modded multiplayer
- Replies: 7
- Views: 16714
Re: Recurring desync issues in modded multiplayer
I did include more data, as an edit, but messed that edit up a bit. Should be fixed now.
Savegame currently resides on my friend's machine, but I should get a hold of that soon.
Savegame currently resides on my friend's machine, but I should get a hold of that soon.
- Fri Jun 12, 2015 4:33 pm
- Forum: Won't fix.
- Topic: [0.11.22] Recurring desync issues in modded multiplayer
- Replies: 7
- Views: 16714
[0.11.22] Recurring desync issues in modded multiplayer
Hello, a friend and me play modded multiplayer factorio. For some long stretches of time all works perfectly, othertime we get stuck in desync loops or get every-once-in a while desyncs. We have clocked over 15 hours, but desync issues seem to increase as time goes on, we're now at a point of barely...
- Thu Jun 11, 2015 2:28 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 177319
Re: Resource Spawner Overhaul - Discussion thread
So, I have a modded game running, with RSO 1.0.19, with quite a few mods. I have replicators mod, but turned off the creatine for now. I'd like to update the RSO mod to 1.1, reenable creatine and re-gen creatine into the world. How would I go about that?
- Mon Jun 08, 2015 11:07 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 177319
Re: Resource Spawner Overhaul - Discussion thread
The replicators mod ( https://forums.factorio.com/forum/vie ... 14&t=12576 ) added a resource called Creatine, which does not spawn with RSO installed.
- Tue Feb 03, 2015 10:24 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191767
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Hi, using Factorio 0.11.14, bobores 0.6.3 (and other bob mods), rso-mod 1.0.6 as well as a few small other ones; I have the problem of not finding cobalite (bob ore) anywhere. I've searched a ridiculous amount of land and even found 7 large oil fields by now - but not a single cobalite to found. Is ...
- Sat Jan 31, 2015 9:09 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331634
Re: [MOD 0.11.13] Treefarm REDUX
New to the treefarm mod - the howto map doesnt work with the redux version and now I'm stumped for information. I've figured out how to extract wood from a farm, but how do I automate planting? I've tried autocrafting the saplings and inserting them into the farm or the farm chest, but neither works...