Search found 359 matches
- Fri Nov 22, 2013 11:32 pm
- Forum: News
- Topic: Friday Facts #9
- Replies: 12
- Views: 24218
Re: Friday Facts #9
Did someone say oil?
- Tue Oct 29, 2013 1:22 am
- Forum: General discussion
- Topic: passed the 4k
- Replies: 27
- Views: 14587
Re: passed the 4k
I think that if we've learnt anything from the past few years(the indie dev boom), is that there is a huge market for well made indie games, and for games with a crafting/base building theme. I don't think we can call a game like this much "less casual" then minecraft. I think the main hin...
- Mon Oct 28, 2013 4:50 pm
- Forum: News
- Topic: Random Ramblings #8
- Replies: 15
- Views: 19439
Re: Random Ramblings #8
Just one remark about the "no payment" for politicians. This would mean only people who can afford it would go into politics. So just rich people. I don't think they represent the majority(and the interests) of the population. That said, it's incredibly hard to balance. Too low, and most p...
- Thu Oct 24, 2013 11:47 pm
- Forum: Implemented Suggestions
- Topic: The Alt Key
- Replies: 13
- Views: 10136
Re: The Alt Key
You could make the pollution data and information overlay a separate entry in the key bindings, then if someone would want them separated, he can just change the key binding of one.
- Thu Oct 24, 2013 2:28 pm
- Forum: News
- Topic: Random Ramblings #7
- Replies: 10
- Views: 19950
Re: Random Ramblings #7
Ok, now I'm just curious how the rails are bugged
- Wed Oct 23, 2013 12:59 pm
- Forum: Mods
- Topic: [MOD 0.7.1] Medic-mod V0.5
- Replies: 6
- Views: 5936
Re: [MOD 0.7.1] Medic-mod V0.5
What are the "toxic-chemicals" techs for?
- Mon Oct 21, 2013 6:12 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20555
Re: Riddle (not easy)
Haha, well I had to look up the term combinatorics to see what it actually means
I have no clue where to begin, and exams coming up. So I better focus on that first
I have no clue where to begin, and exams coming up. So I better focus on that first
- Sun Oct 20, 2013 3:55 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20555
Re: Riddle (not easy)
I don't know if this may be a spoiler, so I'll just spoiler it:
Does this have something to do with factorials?
I'll try to work it out when I get home tonight.- Sat Oct 19, 2013 10:13 pm
- Forum: Off topic
- Topic: Video about Factorio
- Replies: 12
- Views: 18523
Re: Video about Factorio
Thank you for the explanation Holy-Fire, although I must admit I was a bit tired when I typed my reply at 4am. It's an interesting thing none the less, finding continuous functions for things we previously only knew as discrete.
- Sat Oct 19, 2013 1:51 am
- Forum: Off topic
- Topic: Video about Factorio
- Replies: 12
- Views: 18523
Re: Video about Factorio
That's a pretty interesting video. I was always wondering why 0! = 1, so this finally gave me an answer. The continuous factorial in the end is also an interesting concept, I do fail to see how it relates to the factorial. Since, in my head, the factorial has always been based as "the amount of...
- Thu Oct 17, 2013 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Equipment that increases inventory size
- Replies: 2
- Views: 2490
Re: Modular armor upgrade
Hey all, look at the guy who removed a full chest while already having a full inventory.
In all seriousness though, this is a good idea. I do think it should take up quite a few slots, so you'd have to specialize your armor.
In all seriousness though, this is a good idea. I do think it should take up quite a few slots, so you'd have to specialize your armor.
- Tue Oct 15, 2013 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator Controls
- Replies: 6
- Views: 8590
Re: Accumulator Controls
I personally think the existing controls for accumulator/steam engine control is a perfect example of awesome engineering. The game gave you some (limited) tools, and he "invented" a control circuit to toggle the energy-source. I do think there should be somewhat of a challenge to building...
- Sun Oct 13, 2013 10:58 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004721
Re: Factorio Roadmap
I wouldn't mind having an overview of planned features. I don't necessarily have to see when something is planned, so long as I can see if something is planned or if it's being developed already.
- Sun Oct 13, 2013 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Scrap Cleanup
- Replies: 6
- Views: 5963
Re: Scrap Cleanup
I think it would just be an annoyance when you'd first have to remove all leftover crap. Imagine you lost a rather large part of your factory, you have the materials to rebuild, but you can't, because you still have to clean up all of the mess left by the attack before you can rebuild. As you might'...
- Sat Oct 12, 2013 1:45 pm
- Forum: Mods
- Topic: [MOD 0.7.x] Terrain mod v.0.1
- Replies: 7
- Views: 10497
Re: [MOD 0.7.x] Terrain mod v.0.1
Wow, this looks great. I'd like to use the snow version without the impassable hills though, is it possible to have 2 options?
- Fri Oct 11, 2013 8:28 pm
- Forum: General discussion
- Topic: what happens if i stop polluting ?
- Replies: 9
- Views: 10224
Re: what happens if i stop polluting ?
I believe power generation isn't the only source of pollution, mines, assemblers and furnaces also generate pollution. So you won't be free of pollution unless you only generate so much as the trees can clean up.
- Wed Oct 09, 2013 9:56 pm
- Forum: Gameplay Help
- Topic: How are alien bases spawned right now?
- Replies: 2
- Views: 6632
How are alien bases spawned right now?
In previous versions, alien bases were spawned in newly discovered lands, which had advantage of knowing where and how to build your defenses. Now since 0.7.1, bases and worms keep appearing in my base. I have setup a rather wide perimeter though, so I have enough room left for expansion and train s...
- Wed Oct 09, 2013 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.1] Not really a bug, but where did this worm come from?
- Replies: 5
- Views: 2473
Re: [0.7.1] Not really a bug, but where did this worm come f
I have the same problem. Not only do worms spawn inside my base, enemy bases also spawn there! I had to run an emergency line towards the right base because they were destroying my rails.
It's an open space, but aliens would have to get past the turrets on the perimeter to get there normally.
It's an open space, but aliens would have to get past the turrets on the perimeter to get there normally.
- Wed Oct 09, 2013 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: Not enough ingredients
- Replies: 13
- Views: 4946
Re: Not enough ingredients
Could it be that when you'd create all base materials(gear wheels, circuit and belt), that you'd end up with one of them left? Because that could indicate the raw requirements being rounded down incorrectly.