Search found 359 matches

by Gammro
Wed Feb 18, 2015 3:37 pm
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 61830

Re: Version 0.11.15

That's not just it Fishsandwich, saved files made in 0.11.15 can't be loaded in previous versions. I found out when I was still on 0.11.14 and someone sent me a saved file made in 0.11.15. Maybe by editing the save file, you can change the version number, but I'm not giving any guarantees. I think I...
by Gammro
Fri Feb 13, 2015 5:48 pm
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 61830

Re: Version 0.11.15

Never mind the fact that they released a warning about MP in 0.11.x: Factorio 0.11 (31. October 2014) Multiplayer for the brave ones (very raw and very buggy). If you can't handle the bugs, wait for 0.12 and hope the rest of the people who play MP reports these bugs so 0.12 MP will be more stable).
by Gammro
Thu Feb 12, 2015 8:37 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10473

Re: [request]Multi-Layered Assembly Machines?

edit2: i dont think game will let you use an ingredient OR another to create an output. it will only use an ingredient AND another or a different one AND another different one. Which will result in a huge amount of recipes for the very same output :([/quote] Which is what I meant with: (though this ...
by Gammro
Thu Feb 12, 2015 3:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Scalar - Scale your technology - v1.0.2
Replies: 26
Views: 35070

Re: [MOD 0.11.x] Scalar - Scale your technology

Nice idea, I always go so fast with research(/build slow), I am running ahead with research.
I have downloaded it and am now playing with it on my old save.

However, I find that it rebuilds every time the game is (auto)saved. I think this may be unnecessary.
by Gammro
Thu Feb 12, 2015 11:24 am
Forum: Balancing
Topic: Mattyrogue's Thread of Balance Ramblings (And Suggestions)
Replies: 8
Views: 16407

Re: Mattyrogue's Thread of Balance Ramblings (And Suggestion

Really? from my experience with the game (Which I admit is very little of 0.11 series), when you die, you're dead, game over, you have to reload from your last save I think he's talking about Multiplayer?(which I haven't played yet) Which is IMO a bit unfair, MP at this point is pretty much a proof...
by Gammro
Thu Feb 12, 2015 11:17 am
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10473

Re: [request]Multi-Layered Assembly Machines?

While I understand SHiRKiT's sentiment, for performance reasons, I still feel it would trivialize the game as Gandalf said. That said, isn't it already possible for multiple recipe declarations to make a product? Like basic and advanced oil processing? This could mean you can already make a mod of i...
by Gammro
Sun Feb 08, 2015 11:42 pm
Forum: General discussion
Topic: How do you download the alpha version?
Replies: 4
Views: 1684

Re: How do you download the alpha version?

You have to login to see the full downloads:
https://www.factorio.com/login
by Gammro
Fri Feb 06, 2015 9:54 am
Forum: Gameplay Help
Topic: Blue Science Struggles
Replies: 10
Views: 4673

Re: Blue Science Struggles

The game focuses heavily on exponential growth. If you want to have large production of high-end products, you have to make a massive infrastructure to support it. This means insane amounts of smelters, assemblers and coal plants or solar panels.
by Gammro
Fri Feb 06, 2015 9:32 am
Forum: Resolved Problems and Bugs
Topic: Assembler is invisible.
Replies: 3
Views: 1275

Re: Assembler is invisible.

I don't have the same problem. Have you tried reinstalling to see if it re-adds the sprite yet?
by Gammro
Fri Feb 06, 2015 8:01 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 165972

Re: Count to 1,000,000

The K-141 Kursk was a Russian submarine that sank in the barents sea in 2000.
by Gammro
Thu Feb 05, 2015 8:26 pm
Forum: News
Topic: Friday Facts #70 - The smooth fps
Replies: 30
Views: 31325

Re: Friday Facts #70 The smooth fps

If I'm correct, Gsync also synchronises the refreshrate of the screen with your FPS. Vsync only synchronises with the refreshrate of your monitor. So if you get less than 60FPS on a 60Hz screen, say 50 FPS, vsync would limit the FPS to 30. Gsync would leave the FPS at 50, only let the screen refresh...
by Gammro
Thu Feb 05, 2015 2:25 pm
Forum: Ideas and Suggestions
Topic: way to get to other islands
Replies: 2
Views: 1819

Re: way to get to other islands

It's not the first time something like this has been suggested. The Roadworks mod had a prototype for building bridges. The Landfill mod does exactly what it's named: filling water with land. I think we got an official reply on one of the suggestions saying they were also interested in making it pos...
by Gammro
Thu Feb 05, 2015 1:17 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 37068

Re: Balancing of Capacities of Containers

I just thought of something: Where would you store mountains of resources without them being visible above ground?

Could the chests be containers that go underground to contain all that stuff?

Image
by Gammro
Thu Feb 05, 2015 10:17 am
Forum: General discussion
Topic: What kind of computer do you need for Factorio?
Replies: 25
Views: 12578

Re: What kind of computer do you need for Factorio?

It's not heavy on your graphics card. As long as you have the required amount of VRAM(2GB should be more than enough, I have 1GB and works great) you should have no trouble running the game on 60FPS However, if you like to build very large factories(like me), you need to have some CPU power, or the ...
by Gammro
Wed Feb 04, 2015 7:44 am
Forum: General discussion
Topic: The Legend : Colonization pre-FTL (Fast Than Light)
Replies: 2
Views: 7771

Re: The Legend : Colonization pre-FTL (Fast Than Light)

Nice interpretation of the game's backstory :)
by Gammro
Tue Feb 03, 2015 5:56 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 14210

Re: Game stops for autosave - thoughts?

I think you haven't been around for too long? Save times and size have already improved a lot, I'm not sure how much more they can improve on what has already been done :lol:
by Gammro
Tue Feb 03, 2015 2:15 pm
Forum: Ideas and Suggestions
Topic: Show "unconnected" symbol on electricity poles too
Replies: 4
Views: 1738

Re: Show "unconnected" symbol on electricity poles too

Nice idea. It doesn't happen often, but if neither a load or energy producer is attached to the pole's network, it could signalise it isn't attached to anything.

Just a little quality of life improvement.
by Gammro
Tue Feb 03, 2015 1:28 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 165972

Re: Count to 1,000,000

118 might be an emergency number...

Just looked it up and it's the emergency at sea telephone number in Japan.
by Gammro
Mon Feb 02, 2015 9:00 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 14210

Re: Game stops for autosave - thoughts?

The addition of the bar itself is nice, but I'd rather have it somewhere else on the screen(hint: at an edge/corner) and not darken the screen. It's only there for a short time, so it's a bit annoying having your screen flash darker for a second or two.
by Gammro
Mon Feb 02, 2015 5:18 pm
Forum: Technical Help
Topic: File path issue with scenario pack updates
Replies: 5
Views: 2781

Re: File path issue with scenario pack updates

Did you run as administrator, or did factorio ask for administrator rights? In recent versions of windows, you need that to write to the program files folders.

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