Search found 359 matches
- Mon Feb 02, 2015 5:02 pm
- Forum: Minor issues
- Topic: Mouse wheel scroll not always detected
- Replies: 6
- Views: 10466
Re: Mouse wheel scroll not always detected
If it helps anything MS has a support article on scrolling problems with intellimouse hardware: http://support.microsoft.com/kb/303091 This part was interesting: Method 5: Determine whether it is application specific With newer “high-resolution” mouse devices, some applications may not correctly int...
- Mon Feb 02, 2015 7:23 am
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 39973
Re: lay repeating underground pipes like power lines
Mods are now always packed as a .zip. Find the download link in the first post of the topic of the mod you want, and just place the .zip file in the mods folder of your factorio installation. You don't even need to extract it!
So to it will be like this: ...\Factorio\mods\mod.zip
Good luck
So to it will be like this: ...\Factorio\mods\mod.zip
Good luck
- Fri Jan 30, 2015 6:55 pm
- Forum: Gameplay Help
- Topic: Trains keep blovking each other
- Replies: 2
- Views: 1682
Re: Trains keep blovking each other
Get the signals out of the circle of the intersection. Trains 1 blocks 2, train 2 blocks 3, train 3 blocks 1, and you have a deadlock because none of them have a path to get out of the intersection. With a roundabout, you have to have only signals on the entrances and exits of your intersection for ...
- Fri Jan 30, 2015 12:32 pm
- Forum: Not a bug
- Topic: [0.11.13] No trees when "Water only in starting area"
- Replies: 4
- Views: 3556
Re: [0.11.13] No trees when "Water only in starting area"
Should this be in the "releases" board though?
- Thu Jan 29, 2015 10:53 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 165979
Re: Count to 1,000,000
54 is 6*9, the incorrect Answer to the Ultimate Question
- Mon Jan 26, 2015 1:16 pm
- Forum: General discussion
- Topic: Railroad Fetch Trick
- Replies: 16
- Views: 17020
Re: Railroad Fetch Trick
I think being able to call in a missile with resources would be much cooler(and possibly faster) for an end-game far away logistics request.HerrJoebob wrote: So maybe an Amazon-style drone robot that can fill your logistic slots anywhere on the map?
- Tue Jan 20, 2015 9:36 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114931
Re: The Ctrl+V Game
Code: Select all
1.68/(10^8)
- Wed Nov 05, 2014 12:57 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 42573
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
My guess is this is because of the change in 0.11: Changed the frame_width/frame_height properties of animation to width/height so it is the same as in sprite. The fix is in this post: https://forums.factorio.com/forum/viewtopic.php?f=3&t=6285&start=70#p50064 Braddock has been offline since ...
- Fri Oct 17, 2014 6:15 pm
- Forum: News
- Topic: Friday Facts #56 - A lot of stuff
- Replies: 39
- Views: 31558
Re: Friday Facts #56 - A lot of stuff
Good luck with the last work on 0.11.0 in the coming weeks! I'm looking forward to what it will bring
- Wed Sep 24, 2014 10:43 am
- Forum: Gameplay Help
- Topic: Why isnt light oil cracking adding to the pipe pressure?
- Replies: 7
- Views: 2448
Re: Why isnt light oil cracking adding to the pipe pressure?
I think most of us have been there at some point
"why won't this work, I need this to work before I go to bed"
6 hours later:
"...oh"
"why won't this work, I need this to work before I go to bed"
6 hours later:
"...oh"
- Mon Sep 22, 2014 10:09 pm
- Forum: Technical Help
- Topic: System cannot find sound
- Replies: 2
- Views: 2897
Re: System cannot find sound
Your folder structure indicates 0.9.8, in which .wav files were used. If I go to my 0.10.12 game folder, I find .ogg files. So my question is: have you updated to 0.10 yet? If so, something might've gone wrong and I suggest you do a clean install of the game. If not, I suggest you do a clean install...
- Sat Sep 20, 2014 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Mining and Resource-Harvesting Robots
- Replies: 16
- Views: 8430
Re: Mining and Resource-Harvesting Robots
You could let a mining bot take only a few ore at the same time? So you'd still need a massive amount of them to have any kind of significant output.
- Fri Sep 19, 2014 9:41 pm
- Forum: Technical Help
- Topic: Port Pre 0.10.x map to new 0.10.x features?
- Replies: 5
- Views: 6803
Re: Port Pre 0.10.x map to new 0.10.x features?
While to my knowledge the 0.10 series added no really new terrain features, the map generator will generate new chunks with the newer version. For example if you had a pre-oil game, the game would still generate oil in newly explored areas.
- Fri Sep 19, 2014 8:31 pm
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 26788
- Fri Sep 19, 2014 1:40 pm
- Forum: Implemented Suggestions
- Topic: Copy/paste cargo wagon filters
- Replies: 4
- Views: 2297
Re: Copy/paste cargo wagon filters
I increased the wagon capacity to 40 slots, which is a pain in the ass to make all filtered one by one, especially when I plan to have 20+ trains running. So having a way to set multiple slots to the same filter at once would be a very welcome addition. Either by copy-pasting, or being able to set m...
- Thu Sep 11, 2014 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer / Dedicated Factorio Ideas Thread.
- Replies: 5
- Views: 3549
Re: Multiplayer / Dedicated Factorio Ideas Thread.
Though when people say Limitations from a game they wrote from the ground up I get confused. The only way around it would be to write it in assembly their telling us :P? Well, they still have an engine(Allegro) to work with, so not everything is built by them. And the way some things are built alre...
- Sat Aug 30, 2014 11:16 am
- Forum: News
- Topic: Friday Facts #49
- Replies: 4
- Views: 11688
Re: Friday Facts #49
Haven't played in a while(too much other good stuff), but am still following all of the updates. Just wanted to say: Keep up the good work. Making the company an LLC is an important step if you want to be bigger than a one(or three)-man show, and all of the game additions/fixes look great :) Also: I...
- Tue Jul 29, 2014 12:29 am
- Forum: Spread the Word
- Topic: Chris Livingston (RPS) talks about Factorio
- Replies: 1
- Views: 5872
Re: Chris Livingston (RPS) talks about Factorio
All of the comments seem to be positive too. There are 2 comments that criticize that they almost binned the demo when they had to mine manually, until they found out about the automation part, though.
- Fri Jul 25, 2014 8:20 pm
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 46021
Re: Friday Facts #44 - Decision making
The tanks in the "big" sketches all look like a flavor of early to middle WW2 tanks . Given the characters skill to build and research other weaponry, I think he has at least some idea about what a tank should look like. They look cool, while I like some more than others. We are fighting a...
- Thu Jul 10, 2014 3:08 pm
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 30537
Re: Friday Facts #41
I'm of the opinion IA-32 should have been completely phased out for x86-64 by the time of the release of Windows 8, but the Atom Z6xx series was released in 2010 and doesn't support 64-bit. AFAIK, Atom is not so much the literal definition of a "desktop" but definitely mainstream consumer ...