Search found 69 matches
- Mon Sep 12, 2016 1:22 am
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 45141
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Another point of interest for equipment. When using the exoskeleton (or any movement-bonus-equipment item), the acceleration of the vehicle is increased, but where locomotives and cargo wagons have a max_speed, this stat is unaffected. Meaning such speed bonus equipment is useless for cargo wagons....
- Sat Sep 10, 2016 2:32 am
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 45141
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
I had a nice long post typed up and realized I could easily sum it up as this: Are modular vehicles going to be added to the game, if so do you have any ideas? I hope it's not as simple as adding the existing PA grid on higher tier vehicles. I know I have an idea on them. Vehicles get 4 smaller grid...
- Sun Jul 03, 2016 3:11 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 30309
Re: Friday Facts #145 - 0.13 experimental is out
They probably have some heuristics etc. but they don't check every line for sure. Apple controls this simply by allowing only apps which are developed on Apple certified tools/platforms - I doubt that (highly user configurable) lula would be accepted by them. Then why the hell did you even suggest ...
- Sun Jul 03, 2016 2:25 am
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 30309
Re: Friday Facts #145 - 0.13 experimental is out
However - bringing Factorio to the Macintosh App store which is historically incredible weak in the games sector would be a big boost in sales as well as PR as there is no competition on that theater by a far shot. 99% of Mac users stay usually away from any non Apple inhouse-store hosted programs ...
- Fri Jun 10, 2016 11:19 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62511
Re: Friday Facts #142 - Playtesting
"We get little bit further in the technology tree every day as we play our multiplayer playtest game, it always uncovers few bugs or desyncs which we fix immediately so we can continue playing."
Did anyone else laugh when they read this?
Did anyone else laugh when they read this?
- Fri Jun 03, 2016 10:52 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80379
Re: Friday Facts #141 - Mod Portal
Can we get a full loop GIF so that viewing it does not hurt my eyes?
- Mon May 30, 2016 1:40 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62439
Re: Friday Facts #140 - Soon
But vanilla should stay as close as possible to its core DNA and idea Because combat in Vanilla is boring at the moment. Currently in the end game, you have the options of: Defensive: Drop a few hundred turrets (laser normally, I prefer to mix them because normal turrets hit harder) Offensive; Drop...
- Mon Apr 04, 2016 11:17 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57070
Re: Friday Facts #131 - Roadmap shuffle
Yea, but The tanker mod is finickyNeotix wrote:Tank wagon is not so urgent because we already have worked mods with it.
One is Rail Tanker Mod and second Yuoki Industries - Railways Mod.
- Sun Apr 03, 2016 10:37 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57070
Re: Friday Facts #131 - Roadmap shuffle
I know, significantly late, but can we wait a little longer for the Fluid railcar to be ready?
- Sat Feb 27, 2016 5:31 am
- Forum: General discussion
- Topic: Steam Key?
- Replies: 1
- Views: 932
Re: Steam Key?
check your website profile info
https://www.factorio.com/blog/post/steam-keys-available
https://www.factorio.com/blog/post/steam-keys-available
- Sat Feb 27, 2016 5:20 am
- Forum: General discussion
- Topic: Steam Workshop For Mods?
- Replies: 8
- Views: 3594
Re: Steam Workshop For Mods?
I also am wondering this question.
- Sun Sep 27, 2015 2:31 am
- Forum: Balancing
- Topic: Target prioritising of turrets
- Replies: 23
- Views: 31435
Re: Target prioritising of turrets
If your only having the issue when using Bob's mods, then you may want to be protecting your sniper turrets with normal (or upgraded) gun turrets kept out of range of spawner your are having issues with. (this tactic also work with vanilla turret creep.) I personally like having dumb turrets, someth...
- Sun Sep 27, 2015 12:13 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Tree
- Replies: 2
- Views: 10999
Re: Production Tree
This was made using Foreman https://forums.factorio.com/forum/viewtop ... 134&t=5576
It's not the whole tree, just what's needed to make the rocket silo/rocket defense
It's not the whole tree, just what's needed to make the rocket silo/rocket defense
- Sat Sep 26, 2015 10:29 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 322475
Re: Foreman 0.1.9 - A factory optimisation tool.
I got it to work on a difrent system that had no mods installed.
Does this work with mods installed? I through I read earlier that it does, but if not, that's ok. great tool either way.
NVM, got it to work on that system with mods... great tool. might make my life a little easier now.
Does this work with mods installed? I through I read earlier that it does, but if not, that's ok. great tool either way.
NVM, got it to work on that system with mods... great tool. might make my life a little easier now.
- Tue Sep 22, 2015 2:49 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 322475
Re: Foreman 0.1.9 - A factory optimisation tool.
Getting an error "Unable to load DLL 'lua52' the specified module could not be found" it shows in the directory
I double checked the directories and they look ok.
I double checked the directories and they look ok.
- Sat Sep 19, 2015 1:54 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51563
Re: Bug reports
When trying to use version 1.4.1 with Bob's Mods, the ore Gen leans heavily towards vanilla ores, to the point where Bob's mod progression is limited, is there a way to ensure that we get more than 1 resource per region (the wording in the description for multi_resource_chance_diminish is not clear....
- Tue Sep 15, 2015 5:04 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 39108
Re: Friday Facts #103 - Prototyping ahead
You are correct, we do not think small here in the US.
Beware the Resee's Cups, they are addicting
Beware the Resee's Cups, they are addicting
- Sat Aug 29, 2015 10:10 pm
- Forum: Balancing
- Topic: [0.12] Top-tier Combat robots should be permanent and personal
- Replies: 7
- Views: 20726
Re: [0.12] Top-tier Combat robots should be permanent and personal
[quote="bobingabout"]One of the things I tried to do for my mod was make a combat robot that doesn't die from time. I think the best I could do was give it a lifespan of 1 day. on top of that, I made it function more like a logistic/construction drone in that you just place them in the wor...
- Sat Aug 29, 2015 10:05 pm
- Forum: Balancing
- Topic: Piercing rounds recipe should include regular rounds
- Replies: 21
- Views: 15642
Re: Piercing rounds recipe should include regular rounds
The Devs are pro-upgrade (using a T1 item to make a T2 item) I personally am con-upgrade (An items should probably cost what it takes to build it. You wouldn't build a house out of iron, to then replace that iron with steel.) So, requiring bullets made from copper and iron, to make better bullets b...
- Sat Jul 18, 2015 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] only 50 FPS with vsync activated
- Replies: 21
- Views: 12440
Re: only 50 FPS with vsync activated
The reason for 60FPS is that is the refresh rate of the monitor, and the reason it exists is to lower GPU usage and to fix the issues you mentioned.
I notice the game stutters unless you give it 4 or more threads in the settings
I notice the game stutters unless you give it 4 or more threads in the settings