Search found 58 matches
- Mon Feb 17, 2014 1:17 am
- Forum: News
- Topic: Friday Facts #1
- Replies: 6
- Views: 14120
Re: Friday Facts #1
no shit
- Sun Feb 16, 2014 10:58 pm
- Forum: Not a bug
- Topic: [0.9] Steam Engines and water
- Replies: 14
- Views: 9513
[0.9] Steam Engines and water
Steam engines always do use up water even when they are not running
- Sun Feb 16, 2014 1:33 am
- Forum: Implemented Suggestions
- Topic: Sharing blueprints with the rest of the world
- Replies: 2
- Views: 1943
Sharing blueprints with the rest of the world
So since 9.0 now is out and we have blueprints, how about letting us upload blueprints for everyone else to access. We probably could just upload it and post it in the forums but i didn't find the folder where blueprints are saved so that would be helpful to know. I assume this is most likely going ...
- Sun Feb 16, 2014 12:54 am
- Forum: Show your Creations
- Topic: First Time beating factorio!
- Replies: 2
- Views: 6526
Re: First Time beating factorio!
I think this technique is spoiled in the (new hope) campaign by looking at the partially destroyed train station, that's where I found out.MF- wrote:Moving cargo from train into buffer chests and using the stack bonus.. Smart.
(Perhaps it's old news for others, but it's the fist time I met that technique)
- Sat Feb 15, 2014 4:30 pm
- Forum: Not a bug
- Topic: [0.9] World gen. Island trap
- Replies: 1
- Views: 3084
- Mon Jan 20, 2014 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator priority based on charge level
- Replies: 19
- Views: 8588
Re: Accumulator priority based on charge level
1. Solar panels.
2. Accumulators.50-100%
3. Steam engines.
4. Accumulators.0-50%
But this would only make sense if there are any Solar panels. connected to the system
2. Accumulators.50-100%
3. Steam engines.
4. Accumulators.0-50%
But this would only make sense if there are any Solar panels. connected to the system
- Sun Jan 19, 2014 11:33 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 18285
Re: Foundation for buildings !
Sounds like needless complexity. If all buildings were to require foundations, why not include their cost in the building cost? If costs are included, why not make placing and removing foundations a part of placing/removing the building? If foundations are placed/removed with the building, why are ...
- Sun Jan 19, 2014 8:53 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 18285
Re: Foundation for buildings !
The original idea of foundation would not fit into Factorio quite well. Imagine you have to place hundreds of foundation tiles just to be able to place long belt to bring your resources to your furnaces. This would become realy tedios. I did put belts in the exception list already because i saw thi...
- Sun Jan 19, 2014 2:16 am
- Forum: Ideas and Suggestions
- Topic: Hardmode
- Replies: 12
- Views: 5560
Re: Hardmode
If there isn't going to be respawning, then how will it work when multiplayer comes out ?
- Sat Jan 18, 2014 2:50 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 18285
Foundation for buildings / pavement / concrete slabs / base
So, I have been thinking about something that is missing in every factory: Foundations. The only game i can remember that has done something like that is Dune which I played a lot in my childhood so i am a bit nostalic about this :mrgreen: . http://upload.wikimedia.org/wikipedia/it/8/86/Scenario_Dun...
- Sun Jan 12, 2014 6:18 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 97000
Re: Pirating Factorio
Pirating seems to be a motivating argument.. 22 pages so far
- Thu Jan 09, 2014 5:47 pm
- Forum: Releases
- Topic: Version 0.8.8
- Replies: 21
- Views: 25126
Re: Version 0.8.8
You better be sorry because this is update has the 88 in it!
- Wed Jan 08, 2014 3:18 am
- Forum: Balancing
- Topic: [0.8] Campaign too difficult
- Replies: 35
- Views: 25829
Re: [0.8] Campaign too difficult
The campaign should never be dumbed down when it is beatable ( at least it was for me even though it did indeed cost a lot of retrying).
It would be much better if the campaign teaches the player how to use the tools at hand instead of randomly throwing some at them without explanation.
It would be much better if the campaign teaches the player how to use the tools at hand instead of randomly throwing some at them without explanation.
- Thu Jan 02, 2014 1:29 am
- Forum: Ideas and Suggestions
- Topic: Harvester Bots
- Replies: 5
- Views: 2846
Re: Harvester Bots
Why would we need to harvest wood faster when it is completely useless as soon as the player can produce steel,
I can only see this being any useful for removing trees which are blocking expansions.
I can only see this being any useful for removing trees which are blocking expansions.
- Wed Jan 01, 2014 3:32 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 214069
Re: Electric energy
Does Anyone remember these Electric coil fences from Starshiptroopers
Something like that could justify nuclear plants
Something like that could justify nuclear plants
- Sun Dec 22, 2013 9:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.2] Epilogue typo
- Replies: 2
- Views: 1039
[0.8.2] Epilogue typo
Hey there, its me again I just finished the campaign (thanks to the cheats) and I found a typing mistake in my German version of the "Epilog". it is written "...Oder du probierst das Samdbox-Szenario,..." so i guess someone "has been pwned" by missing his N key in the w...
- Sun Dec 22, 2013 8:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.2]"Research rocket travel." no can do!
- Replies: 3
- Views: 1698
Re: [0.8.2]"Research rocket travel." no can do!
Good to see i could help
the commands did work so thanks for those
guess i will be the first who finishes the campaign ever so yay
Edit: finished
the commands did work so thanks for those
guess i will be the first who finishes the campaign ever so yay
Edit: finished
- Sat Dec 21, 2013 1:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.2]"Research rocket travel." no can do!
- Replies: 3
- Views: 1698
[0.8.2]"Research rocket travel." no can do!
Hey there I am new to this game/forum so I first played the campaign and so I encountered my first bug in level-04. The problem has to do with the researching itself because the mission (as the title says) wants me to research something that requires other research and so on. The chain ends with a r...