All my apologies, I don't want to bother you with my problems,
I'm over 1.300 hours on Factorio and your game is astonishing.
So the problem is: I cannot load my save. I play in vanilla marathon hardcore on 0.17.56
I don't think I did something crazy weird or broken. I did a long artillery train (not overkill, maybe 10 wagons) and driving it in manual so maybe it confuses some signals?
There is 2 mods attached: stdlib 1.1.0, and AutoDeconstruct 0.1.12
Screenshot
log
Code: Select all
0.003 2019-07-13 21:11:25; Factorio 0.17.56 (build 46133, win64, steam)
0.003 Operating system: Windows 8 <running in compatibility mode on Windows 10 (version 1803)>
0.004 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/User/AppData/Roaming/Factorio [287209/380980MB]
0.006 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.036 System info: [CPU: Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz, 4 cores, RAM: 2623/3985 MB, page: 4762/8969 MB, virtual: 4344/134217727 MB, extended virtual: 0 MB]
0.036 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: en]
0.050 Available displays: 2
0.050 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.051 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x01, [-157,-1050], 1680x1050, 32bit, 60Hz}
0.194 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.844 Initialised Direct3D[0]: NVIDIA GeForce GTX 950M; id: 10de-139a; driver: nvldumdx.dll 24.21.13.9793
0.844 D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.844 [Local Video Memory] Budget: 1708MB, CurrentUsage: 1MB, Reservation: 0/904MB
0.844 [Non-Local Vid.Mem.] Budget: 1793MB, CurrentUsage: 0MB, Reservation: 0/946MB
0.844 Tiled resources: Tier 1
0.844 Unified Memory Architecture: No
0.844 BGR 565 Supported: Yes
0.844 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.912 Desktop composition is active.
0.912 Graphics settings preset: low
0.912 Dedicated video memory size 2010 MB
0.912 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: low-quality]
0.912 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
0.959 DSound: Starting _dsound_update thread
0.959 DSound: Enter _dsound_update; tid=8
2.154 Loading mod core 0.0.0 (data.lua)
2.796 Loading mod base 0.17.56 (data.lua)
5.837 Loading mod base 0.17.56 (data-updates.lua)
6.785 Checksum for core: 2678823001
6.785 Checksum of base: 3299896472
9.285 Loading sounds...
11.102 Info PlayerData.cpp:69: Local player-data.json unavailable
11.102 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1562960357
11.368 Initial atlas bitmap size is 4096
11.375 Created atlas bitmap 4096x4092 [none]
11.376 Created atlas bitmap 4096x184 [none]
11.376 Created atlas bitmap 4096x1956 [decal]
11.386 Created atlas bitmap 4096x4096 [low-object, linear-minification]
11.387 Created atlas bitmap 4096x208 [low-object]
11.388 Created atlas bitmap 4096x2208 [mipmap, linear-minification, linear-magnification, linear-mip-level]
11.399 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level]
11.401 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level]
11.402 Created atlas bitmap 4096x288 [terrain, mipmap, linear-minification, linear-mip-level]
11.403 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
11.406 Created atlas bitmap 4096x1712 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
11.406 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
11.408 Created atlas bitmap 4096x836 [alpha-mask]
11.440 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
11.459 Created atlas bitmap 4096x4084 [shadow, linear-magnification, alpha-mask]
11.486 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
11.487 Created atlas bitmap 4096x568 [shadow, linear-magnification, alpha-mask]
11.487 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
11.683 Created virtual atlas pages 4096x4096x7
11.697 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
13.577 Parallel Sprite Loader initialized (threads: 1)
24.952 Sprites loaded
25.000 Generated mipmaps (3) for atlas [3] of size 4096x4096
25.013 Generated mipmaps (3) for atlas [4] of size 4096x208
25.036 Generated mipmaps (3) for atlas [5] of size 4096x2208
25.059 Generated mipmaps (3) for atlas [6] of size 4096x4096
25.082 Generated mipmaps (3) for atlas [7] of size 4096x4096
25.094 Generated mipmaps (3) for atlas [8] of size 4096x288
25.106 Generated mipmaps (3) for atlas [9] of size 4096x1600
25.130 Generated mipmaps (4) for atlas [10] of size 4096x1712
25.147 Generated mipmaps (3) for atlas [17] of size 4096x1328
25.147 Custom mipmaps uploaded.
25.451 Generated mipmaps for virtual atlas of size 8192x16384
25.478 Custom inputs active: 0
25.544 Factorio initialised
33.965 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\HxC.zip: 18187881 bytes.
34.096 Loading level.dat: 43921434 bytes.
34.104 Info Scenario.cpp:187: Map version 0.17.55-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lgbomw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-lgbomw\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-lgbomw\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-lgbomw\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-lgbomw\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-lgbomw\src\entity\railsignalbase.cpp (361): RailSignalBase::checkConsistency
c:\cygwin64\tmp\factorio-build-lgbomw\src\map\map.cpp (2015): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-lgbomw\src\map\map.cpp (1107): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lgbomw\src\scenario\scenario.cpp (306): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-lgbomw\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC3E0E4034)
00007FFC3E0E4034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC40253691)
00007FFC40253691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
49.883 Error RailSignalBase.cpp:361: outgoingBlock->getInboundSignals().count(const_cast<RailSignalBase*>(this)) was not true
Logger::writeStacktrace skipped.
49.977 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
69.898 Uploading log file
70.526 Error CrashHandler.cpp:234: Heap validation: success.
70.548 Creating crash dump.
73.433 CrashDump success
Hopefully it will be helpful, not a flood and please accept all my gratitude for your awesome game.
I'm ok if I lose my 75h game, I play on experimental, I expected to lose it anytime.
Have a great week end guys,
And again: Thank you.
Ohz.