[Solved] How I get 7 Item in a chest?
[Solved] How I get 7 Item in a chest?
How I get 7 Item in a chest?
Its "Impossible" when after research "Stack Inserter capacity Bonus 2"
Or did anyone have a solution for it?
Help?
And yes i need this for my Smart Factory!!!
Best Solution look here:
viewtopic.php?f=18&t=28999&start=10#p186920
Thanks Jupiter
Its "Impossible" when after research "Stack Inserter capacity Bonus 2"
Or did anyone have a solution for it?
Help?
And yes i need this for my Smart Factory!!!
Best Solution look here:
viewtopic.php?f=18&t=28999&start=10#p186920
Thanks Jupiter
Last edited by DOSorDIE on Mon Jul 25, 2016 10:29 am, edited 1 time in total.
Re: How I get 7 Item in a chest?
Inserter have fixed time when he wait to grab next item. When inserter grab item and wait longer then that time, he will move that one item.
Re: How I get 7 Item in a chest?
Intersting. Maybe make the belt (or 2) on hold for that time, but its only a dirty solution ... but better than nothing ... i will try.Neotix wrote:Inserter have fixed time when he wait to grab next item. When inserter grab item and wait longer then that time, he will move that one item.
Thanks for the Idea!
Re: How I get 7 Item in a chest?
Have inserters pick up 14 items (or some other multiple of 7), then feed them through a splitter (or system of splitters) to get the right number, feeding the extras back to behind the system
- Gertibrumm
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Re: How I get 7 Item in a chest?
By regretting your research and starting from new.
By the way, the map editor is an awesome way to quick insert yourself into a new game.
Sorry in advance if this totally helps
good luck
By the way, the map editor is an awesome way to quick insert yourself into a new game.
Sorry in advance if this totally helps
good luck
-
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Re: How I get 7 Item in a chest?
Heh it sounds so many times that devs probably should drop items one by one and recheck circuit/logistic condition after every single piece dropped (within single update tick ofc). Whatever remains in stacked inserter hand remains there, but the hand is turned back to gather more and gathering timeout is reset.
Though it may break behavior for mixed belts - inserter won't be able to start accumulating other type of items if hand returned non-empty. For that reason I think there should be "allow overdrop" checkbox that disables behavior described above, default on. It may also affect behavior of inserters feeding assembly machines.
Though it may break behavior for mixed belts - inserter won't be able to start accumulating other type of items if hand returned non-empty. For that reason I think there should be "allow overdrop" checkbox that disables behavior described above, default on. It may also affect behavior of inserters feeding assembly machines.
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Re: How I get 7 Item in a chest?
Normal inserters should not be effected by stack bonus upgrades, due to the fact that many old saves are broken now.
Filter inserters should not prioritize signals but have unlimit filter slots.
Also the count that fully upgraded stack inserters could insert (13) makes no sense for smart furnacing (steel wants 10 not 13)
I think this summarizes my problems for .13
Filter inserters should not prioritize signals but have unlimit filter slots.
Also the count that fully upgraded stack inserters could insert (13) makes no sense for smart furnacing (steel wants 10 not 13)
I think this summarizes my problems for .13
Re: How I get 7 Item in a chest?
I see that BOB Mod has make a own research for the "Normal Inserter Bonus" ... so i dont research it and i can have better Stack Inserter
But i would prefer this solution
But i would prefer this solution
- Gertibrumm
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Re: How I get 7 Item in a chest?
So there is a cure
Re: How I get 7 Item in a chest?
Work solution.
I use Constant combinator for set count items. If you use the settings in the Transport belt and Inserters, you can not use logic.
The buffer (Transport Belt [4]) must contain ALL the items that need to be put in a chest. More items = more long line.
Config: A = count any items in transport belt
Chest is necessary to empty and return to the priority line.
Blueprint string
5-Line shema for 5 components in All-In-One-Line
Config: Negativ value for each line by item type and summ all negativ values in equal conbinator
I use Constant combinator for set count items. If you use the settings in the Transport belt and Inserters, you can not use logic.
The buffer (Transport Belt [4]) must contain ALL the items that need to be put in a chest. More items = more long line.
Config: A = count any items in transport belt
Chest is necessary to empty and return to the priority line.
Blueprint string
Code: Select all
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Config: Negativ value for each line by item type and summ all negativ values in equal conbinator
Code: Select all
H4sIAAAAAAAA/+VY0W6jOhD9lYrHe2EFdkgb9Xp/ZLVCLkwTS2CQMW2jiH+/hpBt7NiNabPatLsvXcdmPHPOjOfYRX1T1jktbzKyY3nNW7LbMV7AC0nClq05
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- Attachments
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Re: How I get 7 Item in a chest?
Very complicated ... but it works
A very nice solution.
But need much space ... to much for my little Smart Factory.
A very nice solution.
But need much space ... to much for my little Smart Factory.
Re: How I get 7 Item in a chest?
I posted a solution already in another thread: viewtopic.php?f=5&t=28110
Copied here:
========================================================================
So I came up with the following setup in an attempt to create an inserter that can grab only a specified number of items at a time. This only works when grabbing from belts. Grabbing out of anything with an inventory (trains, chests etc) does not work at all. A work-around is of course to put a belt between the inventory thing and your inserter.
In this setup I use arithmetic overflow of signal values in a network to let the signal be >0 (thus removing the filter from the inserter) when I want it to and otherwise be some (high) number above 0 otherwise (and activating the filter). As shown, the constant combinator outputs 2 signals of the type of item that you're going to grab. One signal is always 2^31 - 1= 2147483647. By experiment I found out that signal values are stored in 32-bit signed 2-complement integers thus the number of bits signifying the magnitude of the number is 31 (so 2147483647 is the biggest positive number possible and -2147483648 the largest negative).
The second signal is -x + 1 where x is the limit of items grabbed at a time.
So how this works is that the inserter also reads what it is holding and adds it to the big number. As long as it doesn't reach the item limit then no overflow will occur. When it does, then overflow occurs and the signal value will be -2147483648 and it removes the filter from the inserter. The small signal from the combinator will prevent overflow from happening for a while so it controls your item limit.
Copied here:
========================================================================
So I came up with the following setup in an attempt to create an inserter that can grab only a specified number of items at a time. This only works when grabbing from belts. Grabbing out of anything with an inventory (trains, chests etc) does not work at all. A work-around is of course to put a belt between the inventory thing and your inserter.
In this setup I use arithmetic overflow of signal values in a network to let the signal be >0 (thus removing the filter from the inserter) when I want it to and otherwise be some (high) number above 0 otherwise (and activating the filter). As shown, the constant combinator outputs 2 signals of the type of item that you're going to grab. One signal is always 2^31 - 1= 2147483647. By experiment I found out that signal values are stored in 32-bit signed 2-complement integers thus the number of bits signifying the magnitude of the number is 31 (so 2147483647 is the biggest positive number possible and -2147483648 the largest negative).
The second signal is -x + 1 where x is the limit of items grabbed at a time.
So how this works is that the inserter also reads what it is holding and adds it to the big number. As long as it doesn't reach the item limit then no overflow will occur. When it does, then overflow occurs and the signal value will be -2147483648 and it removes the filter from the inserter. The small signal from the combinator will prevent overflow from happening for a while so it controls your item limit.
Re: How I get 7 Item in a chest?
You my hero!
That is perfect
Thanks!
That is perfect
Thanks!
Re: How I get 7 Item in a chest?
No problem!DOSorDIE wrote: You my hero!
That is perfect
Thanks!
Re: How I get 7 Item in a chest?
All the setups that require precise item counts are super-hard now. It's not because normal inserters have a stack bonus (they did have it in 0.12), but it's because they now pick up multiples from belts. So you can't force single item drops anymore by putting a belt in between the chest and the inserter.Gertibrumm wrote:Normal inserters should not be effected by stack bonus upgrades, due to the fact that many old saves are broken now.
Filter inserters should not prioritize signals but have unlimit filter slots.
Also the count that fully upgraded stack inserters could insert (13) makes no sense for smart furnacing (steel wants 10 not 13)
I think this summarizes my problems for .13
Filter inserters can't have unlimited slots (that's impossible to represent in the UI, and it's probably overpowered). However, there needs to be a way to influence which of the signals is picked for the filter input(s). XKnight has proposed an extension to the Decider Combinator that would allow us to at least know which signal will be input.
You can make a complicated contraption to reduce several input signals down to one (I'm not talking about a signal filter, what I mean is signal "disambiguation), but that requires at least 7 combinators and some Black Magic. However, if you absolutely need to know which filter you're actually setting (and most smart setups do need to know), then this is probably your best bet right now.
We need a way to influence the stack count dynamically (also being discussing in another thread).
We also should be able to use both the "enable/disable" mode and the "set filter" mode at the same time on an inserter. Currently you can use only one, and that's a bit limiting.
Right now the inserter situation is unsatisfactory. Some advanced setups have become just too tedious or even impossible to solve.
Wow, that is clever, and so simple.Jupiter wrote:I posted a solution already in another thread: viewtopic.php?f=5&t=28110
Unfortunately, having the "read hand" output also setting the filter can be a hindrance in other scenarios. But in this case it opens a clever way to limit the item count. I'll have to think about if I can solve my current train loader problem with that technique.
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick
Re: [Solved] How I get 7 Item in a chest?
That solution work great for chests ... but not for Trains (Train to chest)?
How i can solve that problem?
I need to get out a exact amout of items out of the train.
How i can solve that problem?
I need to get out a exact amout of items out of the train.
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Re: [Solved] How I get 7 Item in a chest?
See this discussion on getting a better solution for this problem.
Money might be the root of all evil, but ignorance is the heart.